Armor
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Armor is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer (excluding non-humanoid wearers). These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.
Obtaining
Crafting
A full set of armor consists of 24 units of a given material. A turtle shell is a helmet with no corresponding armor pieces. Despite there being chain items, chainmail armor cannot be crafted. A full suit of Netherite armor needs 4 units of smithing templates and 4 units of Netherite ingots (16 netherite scraps and 16 gold ingots); obtaining netherite armor requires combining a diamond armor piece with a netherite ingot and smithing template using a smithing table.
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a grindstone or in the crafting grid. The resulting item has 5% more durability left than the original items combined, if the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a crafting table, but any enchantments are lost. Repairing armor with an anvil preserves and combines the enchantments, with a rising experience cost for subsequent repairs on the same item.
Name | Ingredients | Crafting recipe |
---|---|---|
Helmet | Leather or Gold Ingot or Iron Ingot or Diamond | |
Chestplate | Leather or Gold Ingot or Iron Ingot or Diamond | |
Leggings | Leather or Gold Ingot or Iron Ingot or Diamond | |
Boots | Leather or Gold Ingot or Iron Ingot or Diamond | |
Turtle Shell | Scute |
Upgrading
Ingredients | Smithing recipe |
---|---|
Netherite Upgrade + Diamond Helmet + Netherite Ingot | |
Netherite Upgrade + Diamond Chestplate + Netherite Ingot | |
Netherite Upgrade + Diamond Leggings + Netherite Ingot | |
Netherite Upgrade + Diamond Boots + Netherite Ingot |
Trimming
Armor can be trimmed with an armor trim and an ingot or crystal. Trimming changes the visual appearance of armor.
Ingredients | Smithing recipe |
---|---|
Any Armor Trim + Any Armor Piece + Any Ingot/Crystal |
Repairing
Grinding
Ingredients | Grinding recipe | Description |
---|---|---|
Two matching armor pieces | The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair
A piece of armor can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using iron ingots. Netherite armor can be repaired in an anvil using netherite Ingots.
Natural generation
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
Chest loot
In Bedrock Edition, a sealed room in woodland mansions can appear that has a chest always containing an Efficiency I leather cap or Efficiency I leather tunic or Efficiency I leather pants.[1]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Altar chest | 1 | 12%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater ruins", "container": "Small ruins chest" } | |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater ruins", "container": "Big ruins chest" } | ||
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Chest | 1 | 57.2%{ "item": "Chainmail Helmet", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried treasure", "container": "Chest" } |
![]() | ![]() | Altar chest | 1 | 11.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Armorer's chest | 1 | 31.8%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Helmet", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | ||
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater ruins", "container": "Small ruins chest" } | |
Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater ruins", "container": "Big ruins chest" } | ||
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
- ↑ abcdefAll enchantments are equally probable, includingtreasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ abcdEnchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ abThe item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
![]() | ![]() | Chest | 1 | 25%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.25, "structure": "Buried treasure", "container": "Chest" } |
![]() | Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater ruins", "container": "Big ruins chest" } | |
Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater ruins", "container": "Small ruins chest" } | ||
![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } | |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Chest | 1 | 14.9%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.14937636174484936, "structure": "Woodland mansion", "container": "Chest" } |
![]() | ![]() | Altar chest | 1 | 12%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | Chest | 1 | 19%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether fortress", "container": "Chest" } | |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | Chest | 1 | 7.7%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.07669382792833823, "structure": "Woodland mansion", "container": "Chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
![]() | ![]() | Big ruins chest | 1 | 4.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater ruins", "container": "Big ruins chest" } |
Small ruins chest | 1 | 8.3%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater ruins", "container": "Small ruins chest" } | ||
![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Tunic", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } | |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Tunic", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Chest | 1 | 57.2%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried treasure", "container": "Chest" } |
![]() | Chest | 1 | 14.7%{ "item": "Chainmail Chestplate", "stacksize": 1, "chance": 0.14718169857549623, "structure": "Woodland mansion", "container": "Chest" } | |
![]() | ![]() | Altar chest | 1 | 11.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Chestplate", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | Chest | 1 | 19%{ "item": "Golden Chestplate", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether fortress", "container": "Chest" } | |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Chestplate", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | Chest | 1 | 7.6%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.07553570483040006, "structure": "Woodland mansion", "container": "Chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
- ↑ abcdefAll enchantments are equally probable, includingtreasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ abcdEnchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ abThe item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Altar chest | 1 | 12%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 23.2%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } | |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Chest | 1 | 16.1%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
Bedrock Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Chest | 1 | 57.2%{ "item": "Chainmail Leggings", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried treasure", "container": "Chest" } |
![]() | ![]() | Altar chest | 1 | 11.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Leggings", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 23.2%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.23238142813184637, "structure": "Ancient City", "container": "Chest" } |
![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } | |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Leggings", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Chest | 1 | 16.1%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
- ↑ abcdefAll enchantments are equally probable, includingtreasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ abcdEnchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ abEnchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ abThe item has between 80% and 100% of its total durability.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Altar chest | 1 | 12%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.12006249999999996, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
Bedrock Edition | ||||
![]() | ![]() | Tanner's chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" } |
![]() | ![]() | Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" } |
![]() | ![]() | Chest | 1 | 57.2%{ "item": "Chainmail Boots", "stacksize": 1, "chance": 0.5722759899564946, "structure": "Buried treasure", "container": "Chest" } |
![]() | ![]() | Altar chest | 1 | 11.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.11648616558453506, "structure": "Stronghold", "container": "Altar chest" } |
![]() | Weaponsmith's chest | 1 | 25.6%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.2564122099176498, "structure": "Village", "container": "Weaponsmith's chest" } | |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion remnant", "container": "Bridge chest" } |
![]() | Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined portal", "container": "Chest" } | |
![]() | ![]() | Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion remnant", "container": "Generic chest" } |
![]() | ![]() | Treasure chest | 1 | 15.8%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.15757887517146774, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Treasure chest | 1 | 18.7%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.186962962962963, "structure": "Bastion remnant", "container": "Treasure chest" } |
![]() | ![]() | Chest | 1 | 13.3%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End city", "container": "Chest" } |
- ↑ abcdefAll enchantments are equally probable, includingtreasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ abcdEnchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ abEnchanted with a random level of Soul Speed.
- ↑ abThe item has between 80% and 100% of its total durability.
Mob loot
Zombies, skeletons and their variants that spawn with armor have a small chance of dropping their armor when killed by the player. When killed, the armor they drop can vary from 0 to full durability. Upon death, zombies, zombie villagers, skeletons, zombified piglins, and wither skeletons always drop any armor that they picked up and equipped. They may also be wearing enchanted armor that retains the enchantment when dropped.
Rarely, a mob can drop a chainmail armor item. This is the only other way to obtain chainmail armor besides finding it in buried treasure or trading with villagers.
In Bedrock Edition, pillagers and vindicators that spawn in raids have a small chance to drop an iron helmet, iron chestplate, iron leggings or iron boots, in a badly damaged state, with a possibility of having a random enchantment.
In Java Edition, armorer villagers throw chainmail armor to players who have the Hero of the Village status effect.
Trading
Leather armor can be bought from leatherworker villagers. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
Bartering
Piglins may barter iron boots enchanted with Soul Speed when given a gold ingot.
Fishing
Leather boots, often badly damaged, can be obtained as a junk item from fishing.
Protection value
Armor points count for less as the attack strength increases: each 2 done by the attack reduces the effective defense points by 1 (
), but not below 20% of the armor points. In short, the stronger the attack force, the less the armor points protect the player.
- Minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.
- Maximum: the highest percentage each tier protects.
- Protection: the fourth level adds 16 percent of protection to the final calculation.
- Increased toughness means less armor defense point reduction from strong attacks.
More information on this can be seen in § Mechanics below.
Full sets | Minimum | Older versions and current maximum |
---|---|---|
Leather | 5.6% | 28% |
Golden | 8.8% | 44% |
Chainmail | 9.6% | 48% |
Iron | 12% | 60% |
Diamond | 16% | 80% |
Netherite | 16% | 80% |
Usage
To have any protective effect, armor must be worn by the player. A helmet, chestplate, leggings, and boots are equipped by placing them in the head,
chest,
legs and
feet slots of the inventory next to the player's character, respectively. Armor can also be equipped by right clicking while held. If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.
A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A turtle shell, in addition to providing protection, also gives the player the Water Breathing status effect.
Each armor piece consumes one inventory slot. They cannot be stacked.
If wearing any piece of gold armor, Piglins become neutral toward the player; however, Piglin Brutes remain hostile. If wearing any piece of leather armor, a player is immune to freezing damage and FOV change. If wearing leather boots, players may walk on powder snow. This grants the "Light as a Rabbit" achievement.
Tiers
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
The Turtle Shell is not part of a full set. However, its defense points match gold, chainmail, and iron helmets, while its durability is between iron and diamond helmets (276). In the game's code, its protection is equivalent to iron armor.
Other
Certain items provide beneficial effects when worn, but provide no protection against damage.
A carved pumpkin can be worn in the helmet slot. It partially blocks the player's vision, but prevents endermen from becoming aggressive when the player looks at them.
Mob heads can be worn in the helmet slot. They cut a player's detection range by 50% for the corresponding mob type [JE only], a bonus that stacks with potions of Invisibility and sneaking.
Elytra are worn in the chestplate slot, allowing the wearer to glide through the air.
Dyeing leather armor
Leather armor can be dyed, and colors can be mixed.
Default color HEX code for leather armor is
#A06540.
Armor trims
Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
Smelting ingredient
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget | Any iron armor or Any chainmail armor + Any fuel | |
Gold Nugget | Any golden armor + Any fuel |
Mechanics
Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed.
Note that if the damage is absorbed not by the armor itself, but by a protection enchantment of the armor, the armor is not damaged. Enchantments can also reduce the damage that armor normally does not reduce.
Damage types
The following types of damage are reduced by armor and, consequently, damage the armor itself:
- Direct (melee) attacks from mobs and players. This includes the Strength and the Weakness effects and damage-increasing enchantments.
- Getting hit with an arrow, a shulker bullet or a thrown trident. This includes extra damage from enchantments (except shulker bullets).
- Getting hit with a fireball from a ghast or blaze, or a fire charge.
- Laser beam of a guardian or an elder guardian.
- Damage from Thorns enchantment, or spikes of guardians and elder guardians.
- Touching a damaging block (fire, lava, magma block, cactus or sweet berry bush).
- This excludes netherite armor which is not damaged by fire-related sources.
- Touching a pufferfish.
- Explosions.
- Fireworks with at least a firework star in the recipe.
- Lightning.
- Getting hit with a falling anvil.
- Getting hit with a snowball from a player[upcoming:JE Combat Tests] or snow golem.[more information needed]
- Getting hit with an egg from a player[upcoming:JE Combat Tests][more information needed]
The following types of damage are not reduced by armor and have no effect on the armor itself:
- Ranged sonic attacks from wardens.
- Fall damage (including ender pearls, but Protection and Feather Falling enchantments reduce it).
- Ongoing damage from being on fire.
- Suffocating inside a block or due to entity cramming (also includes the world border)[JE only].
- Drowning in water (partially for turtle shells).
- Starvation.
- Colliding with a block while flying with elytra.
- Magic (Evoker fangs, status effects and instant damage from a potion of Harming or Dragon's Breath) (but Protection does reduce magical damage.)
- Falling into the void or
/kill
. - Being inside of a powder snow block.
- This excludes if the player or mob wears any piece of leather armor.
Defense points










Armor defense points are controlled by an attribute, generic.armor
. The player's current protection level is represented visually by the armor bar. The armor meter is affected by the particular pieces that are worn as well as the tier of the armor. The following table shows the number of defense points added by default by each individual piece of armor, as well as the total points added by a full set of armor for each material.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 2 (![]() | 2 (![]() | N/A | N/A | N/A |
Leather | 7 (![]() ![]() ![]() ![]() | 1 (![]() | 3 (![]() ![]() | 2 (![]() | 1 (![]() |
Golden | 11 (![]() | 2 (![]() | 5 (![]() ![]() ![]() | 3 (![]() ![]() | 1 (![]() |
Chainmail | 12 (![]() | 2 (![]() | 5 (![]() ![]() ![]() | 4 (![]() ![]() | 1 (![]() |
Iron | 15 (![]() | 2 (![]() | 6 (![]() ![]() ![]() | 5 (![]() ![]() ![]() | 2 (![]() |
Diamond | 20 (![]() | 3 (![]() ![]() | 8 (![]() ![]() ![]() ![]() | 6 (![]() ![]() ![]() | 3 (![]() ![]() |
Netherite | 20 (![]() | 3 (![]() ![]() | 8 (![]() ![]() ![]() ![]() | 6 (![]() ![]() ![]() | 3 (![]() ![]() |
Different combinations of armor provide different levels of defense.
Armor toughness
Armor can further protect the player through a second attribute, generic.armor_toughness
. Normally, armor nullifies a lesser portion of damage from attacks that deal greater damage.[2] Armor toughness resists this effect, mitigating the power of strong attacks.[3] By default, only diamond and netherite armor provide toughness, with each piece granting +2 toughness for diamond and +3 for netherite.
Material | Full set | Helmet / Cap | Chestplate / Tunic | Leggings / Pants | Boots |
---|---|---|---|---|---|
Turtle Shell | 0 (![]() | 0 (![]() | N/A | N/A | N/A |
Leather | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() |
Golden | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() |
Chainmail | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() |
Iron | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() | 0 (![]() |
Diamond | 8 (![]() ![]() ![]() ![]() | 2 (![]() | 2 (![]() | 2 (![]() | 2 (![]() |
Netherite | 12 (![]() | 3 (![]() ![]() | 3 (![]() ![]() | 3 (![]() ![]() | 3 (![]() ![]() |
Different combinations of armor provide different levels of armor toughness.
Armor toughness system includes a new formula for calculating damage:
Damage protection
Damage taken depends on the number of defense points, the toughness of the armor worn and the strength of the attack.
(Note: the min and max operators mean that only the minimum or maximum output of the two expressions that follow them (separated by commas) is used. for example, "y = min (2x, 16)" means that "y" is equal to the smallest value out of "2x" and "16", while the largest is ignored.)
Broken down, this means that each armor point gives 4% maximum damage reduction against an incoming attack. Without toughness, this max damage reduction is lessened by 2 percentage points for each hit point of the incoming attack. 2 defense points are worth 8% protection, so the total protection that can be achieved with armor is 80%. Diamond and netherite armors protect the player from up to 80% of damage, iron provides up to 60% damage reduction and leather provides up to 28%.
One piece of diamond armor (granting +2 toughness) decreases the defense reduction value for each attack hit point to 1.6%. Two diamond pieces decrease it to 4⁄3% (about 1.3333%), three decrease it to 8⁄7% (about 1.1428%), and four decrease it to 1%. Netherite armor decreases this even further. One piece of netherite armor reduce the defense reduction value for every hit point to 16⁄11 (about 1.4545%), two decrease it to 8⁄7 (about 1.1428%), three decrease to 16⁄17 (about 0.9412%) and four decrease it to 0.8%. The exact formula for the defense reduction in percent is:
Simply put, as toughness increases, the amount of defense reduction done by high-damaging attacks is diminished, and as toughness approaches a high value (through commands), the defense reduction caused by high-damaging attacks becomes negligible. The final damage reduction value of the armor is capped at a minimum of 0.8% damage reduction per armor point, and to a maximum of 80% total. If armor is cheated in so that the min cap is larger than the max cap, the min cap is ignored. An illustration of the armor reduction is given below.
In tabular form (with a toughness of 0), damages are:
Armor | Attack damage | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
0 | 1.00 | 2.00 | 3.00 | 4.00 | 5.00 | 6.00 | 7.00 | 8.00 | 9.00 | 10.00 | 11.00 | 12.00 | 13.00 | 14.00 | 15.00 | 16.00 | 17.00 | 18.00 | 19.00 | 20.00 |
1 | 0.98 | 1.98 | 2.98 | 3.97 | 4.96 | 5.95 | 6.94 | 7.94 | 8.93 | 9.92 | 10.91 | 11.90 | 12.90 | 13.89 | 14.88 | 15.87 | 16.86 | 17.86 | 18.85 | 19.84 |
2 | 0.94 | 1.92 | 2.94 | 3.94 | 4.92 | 5.90 | 6.89 | 7.87 | 8.86 | 9.84 | 10.82 | 11.81 | 12.79 | 13.78 | 14.76 | 15.74 | 16.73 | 17.71 | 18.70 | 19.68 |
3 | 0.90 | 1.84 | 2.82 | 3.84 | 4.88 | 5.86 | 6.83 | 7.81 | 8.78 | 9.76 | 10.74 | 11.71 | 12.69 | 13.66 | 14.64 | 15.62 | 16.59 | 17.57 | 18.54 | 19.52 |
4 | 0.86 | 1.76 | 2.70 | 3.68 | 4.70 | 5.76 | 6.78 | 7.74 | 8.71 | 9.68 | 10.65 | 11.62 | 12.58 | 13.55 | 14.52 | 15.49 | 16.46 | 17.42 | 18.39 | 19.36 |
5 | 0.82 | 1.68 | 2.58 | 3.52 | 4.50 | 5.52 | 6.58 | 7.68 | 8.64 | 9.60 | 10.56 | 11.52 | 12.48 | 13.44 | 14.40 | 15.36 | 16.32 | 17.28 | 18.24 | 19.20 |
6 | 0.78 | 1.60 | 2.46 | 3.36 | 4.30 | 5.28 | 6.30 | 7.36 | 8.46 | 9.52 | 10.47 | 11.42 | 12.38 | 13.33 | 14.28 | 15.23 | 16.18 | 17.14 | 18.09 | 19.04 |
7 | 0.74 | 1.52 | 2.34 | 3.20 | 4.10 | 5.04 | 6.02 | 7.04 | 8.10 | 9.20 | 10.34 | 11.33 | 12.27 | 13.22 | 14.16 | 15.10 | 16.05 | 16.99 | 17.94 | 18.88 |
8 | 0.70 | 1.44 | 2.22 | 3.04 | 3.90 | 4.80 | 5.74 | 6.72 | 7.74 | 8.80 | 9.90 | 11.04 | 12.17 | 13.10 | 14.04 | 14.98 | 15.91 | 16.85 | 17.78 | 18.72 |
9 | 0.66 | 1.36 | 2.10 | 2.88 | 3.70 | 4.56 | 5.46 | 6.40 | 7.38 | 8.40 | 9.46 | 10.56 | 11.70 | 12.88 | 13.92 | 14.85 | 15.78 | 16.70 | 17.63 | 18.56 |
10 | 0.62 | 1.28 | 1.98 | 2.72 | 3.50 | 4.32 | 5.18 | 6.08 | 7.02 | 8.00 | 9.02 | 10.08 | 11.18 | 12.32 | 13.50 | 14.72 | 15.64 | 16.56 | 17.48 | 18.40 |
11 | 0.58 | 1.20 | 1.86 | 2.56 | 3.30 | 4.08 | 4.90 | 5.76 | 6.66 | 7.60 | 8.58 | 9.60 | 10.66 | 11.76 | 12.90 | 14.08 | 15.30 | 16.42 | 17.33 | 18.24 |
12 | 0.54 | 1.12 | 1.74 | 2.40 | 3.10 | 3.84 | 4.62 | 5.44 | 6.30 | 7.20 | 8.14 | 9.12 | 10.14 | 11.20 | 12.30 | 13.44 | 14.62 | 15.84 | 17.10 | 18.08 |
13 | 0.50 | 1.04 | 1.62 | 2.24 | 2.90 | 3.60 | 4.34 | 5.12 | 5.94 | 6.80 | 7.70 | 8.64 | 9.62 | 10.64 | 11.70 | 12.80 | 13.94 | 15.12 | 16.34 | 17.60 |
14 | 0.46 | 0.96 | 1.50 | 2.08 | 2.70 | 3.36 | 4.06 | 4.80 | 5.58 | 6.40 | 7.26 | 8.16 | 9.10 | 10.08 | 11.10 | 12.16 | 13.26 | 14.40 | 15.58 | 16.80 |
15 | 0.42 | 0.88 | 1.38 | 1.92 | 2.50 | 3.12 | 3.78 | 4.48 | 5.22 | 6.00 | 6.82 | 7.68 | 8.58 | 9.52 | 10.50 | 11.52 | 12.58 | 13.68 | 14.82 | 16.00 |
16 | 0.38 | 0.80 | 1.26 | 1.76 | 2.30 | 2.88 | 3.50 | 4.16 | 4.86 | 5.60 | 6.38 | 7.20 | 8.06 | 8.96 | 9.90 | 10.88 | 11.90 | 12.96 | 14.06 | 15.20 |
17 | 0.34 | 0.72 | 1.14 | 1.60 | 2.10 | 2.64 | 3.22 | 3.84 | 4.50 | 5.20 | 5.94 | 6.72 | 7.54 | 8.40 | 9.30 | 10.24 | 11.22 | 12.24 | 13.30 | 14.40 |
18 | 0.30 | 0.64 | 1.02 | 1.44 | 1.90 | 2.40 | 2.94 | 3.52 | 4.14 | 4.80 | 5.50 | 6.24 | 7.02 | 7.84 | 8.70 | 9.60 | 10.54 | 11.52 | 12.54 | 13.60 |
19 | 0.26 | 0.56 | 0.90 | 1.28 | 1.70 | 2.16 | 2.66 | 3.20 | 3.78 | 4.40 | 5.06 | 5.76 | 6.50 | 7.28 | 8.10 | 8.96 | 9.86 | 10.80 | 11.78 | 12.80 |
20 | 0.22 | 0.48 | 0.78 | 1.12 | 1.50 | 1.92 | 2.38 | 2.88 | 3.42 | 4.00 | 4.62 | 5.28 | 5.98 | 6.72 | 7.50 | 8.32 | 9.18 | 10.08 | 11.02 | 12.00 |
Note that these damage values are lower if a player wears pieces of diamond armor or has toughness added to the armor through commands. Without using cheats, armor values of 16 and above are impossible to obtain without at least one piece of diamond or netherite armor.
Knockback reduction
Each netherite armor piece gives 10% of knockback reduction, protecting 40% with a full set.
Enchantments
Armor can be enchanted to provide various enchantments. Enchantments can provide more protection or allow armor to protect certain types of damage that armor doesn't normally protect against, such as fall damage or fire. Damage reduction from enchantments does not decrease the armor's durability. Armor enchantments do not appear on the armor bar.
An armor's material determines how enchantable it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments (see enchantment mechanics for details).
Leather | Golden | Chainmail | Iron | Turtle Shell | Diamond | Netherite |
---|---|---|---|---|---|---|
15 | 25 | 12 | 9 | 9 | 10 | 15 |
As with several enchantments, several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.
Each protection enchantment protects against specific types of damage. The amount of damage reduction depends on the Enchantment Protection Factor (EPF) provided by that enchantment.
Enchantment | Damage reduced for | Type Modifier | EPF Level I | EPF Level II | EPF Level III | EPF Level IV |
---|---|---|---|---|---|---|
Protection | All | 1 | 1 | 2 | 3 | 4 |
Fire Protection | Fire, lava, and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Blast Protection | Explosions | 2 | 2 | 4 | 6 | 8 |
Projectile Protection | Arrows, thrown tridents, ghast and blaze fireballs | 2 | 2 | 4 | 6 | 8 |
Feather Falling | Fall damage (including ender pearls) | 3 | 3 | 6 | 9 | 12 |
When a player or mob wearing armor is subjected to damage, the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is cappedEPF / 25
, giving a maximum reduction of 20⁄25 (80%) at EPF 20.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the damage is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor.
It is possible using /give
to obtain armor with an enchantment level higher than what is normally obtainable via normal survival. Using this method, a player could give themselves, for example, a full set of diamond armor with a Protection V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
Armor Enchantment | Max Level |
---|---|
Protection | IV |
Fire Protection | |
Blast Protection | |
Projectile Protection | |
Feather Falling | |
Respiration | III |
Thorns | |
Depth Strider | |
Unbreaking | |
Soul Speed | |
Swift Sneak | |
Frost Walker | II |
Aqua Affinity | I |
Mending | |
Curse of Binding | |
Curse of Vanishing |
Note: Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using commands to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is enchantment applicable only to leggings.
Durability
Any hit from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Turtle Shell | 275 | N/A | N/A | N/A |
Leather | 55 | 80 | 75 | 65 |
Golden | 77 | 112 | 105 | 91 |
Chainmail | 165 | 240 | 225 | 195 |
Iron | 165 | 240 | 225 | 195 |
Diamond | 363 | 528 | 495 | 429 |
Netherite | 407 | 592 | 555 | 481 |
The chart below shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the tier of the armor.
Helmet | Chestplate | Leggings | Boots | |
---|---|---|---|---|
Durability/Unit | 68% | 61% | 66% | 100% |
This means that for the same number of leather/iron ingots/gold ingots/chainmail/diamond, boots can take 1.5 more damage than leggings. Thus, chestplates and leggings offer more defense points per unit, but have less durability per unit.
Armor worn by a non-player mob does not lose durability when attacked by any means. Helmets that are worn by undead mobs lose durability when exposed to sunlight due to absorbing the mob's damage from sunlight.
Netherite armor does not lose durability from lava or fire damage.
Mob armor
Mobs equipping armor
Certain mobs can spawn equipped with random armor pieces. Some mobs also spawn with the ability to pick up the armor on the ground and equip them. The probability of mobs spawning equipped with armor, whether the armor is enchanted, the level of the enchantment of the armor, and how many pieces of armor a mob spawns with depends on the difficulty; if a mob spawns with armor, the tier of armor (leather, gold, etc.) has a fixed probability:
Armor Type | Chance |
---|---|
Leather | 37.06% |
Gold | 48.73% |
Chainmail | 12.90% |
Iron | 1.27% |
Diamond | 0.04% |
It is impossible for zombies and skeletons to naturally spawn with netherite armor.
The protection provided by armor and armor enchantments works the same with mobs as it does with players.
The following mobs can spawn with armor:
The following do not naturally spawn with armor, but they do pick up dropped armor on normal or hard difficulty:
The following do not naturally spawn with armor, but they do pick up dropped armor and their armor does not render:
These mobs can have armor equipped on them via dispensers, but do not pick up armor:
These mobs can have armor equipped on them via dispensers, but their armor does not render:
These mobs cannot wear armor through survival mode means, but if equipped with commands, their armor is visible:
Giant[Java Edition only]
Pillager[Bedrock Edition only]
Vindicator[Bedrock Edition only]
Evoker[Bedrock Edition only]
All other mobs can be equipped via commands, although the armor cannot be seen.Helmets can protect mobs from burning in sunlight, depleting its durability as it absorbs the damage. Eventually, the helmet loses all of its durability and breaks. Pumpkins, mob heads, or anything placed into the head slot using commands, also protect mobs from burning in sunlight.Damage caused by any other source does not cause the mob's armor durability to decrease.
Leather (on a zombie, or giant)
Golden (on a zombie)
Iron (on a zombie)
Diamond (on a zombie)
Netherite (on a zombie)
Leather (on a skeleton)
Golden (on a skeleton)
Iron (on a skeleton)
Diamond (on a skeleton)
Netherite (on a skeleton)
A skeleton spawned by skeleton trap horse, with enchanted iron helmet and bow.
Horse armor
Horse armor can be equipped on horses to protect them from mob and playerdamage.
Armor points
Certain mobs naturally have armor points.
Mob | Points |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() | 2 (![]() |
![]() | 3 (![]() ![]() |
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Sounds
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Leather armor rustles | Players | When a piece of leather armor is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Leather armor rustles", "source": "Players", "id": "item.armor.equip_leather", "distance": "16", "desc": "When a piece of leather armor is equipped", "sounds": [ "Equip leather1.ogg", "Equip leather2.ogg", "Equip leather3.ogg", "Equip leather4.ogg", "Equip leather5.ogg", "Equip leather6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_leather" } | |
Chain armor jingles | Players | When a piece of chainmail armor is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Chain armor jingles", "source": "Players", "id": "item.armor.equip_chain", "distance": "16", "desc": "When a piece of chainmail armor is equipped", "sounds": [ "Equip chain1.ogg", "Equip chain2.ogg", "Equip chain3.ogg", "Equip chain4.ogg", "Equip chain5.ogg", "Equip chain6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_chain" } | |
Iron armor clanks | Players | When a piece of iron armor is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Iron armor clanks", "source": "Players", "id": "item.armor.equip_iron", "distance": "16", "desc": "When a piece of iron armor is equipped", "sounds": [ "Equip iron1.ogg", "Equip iron2.ogg", "Equip iron3.ogg", "Equip iron4.ogg", "Equip iron5.ogg", "Equip iron6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_iron" } | |
Gold armor clinks | Players | When a piece of gold armor is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Gold armor clinks", "source": "Players", "id": "item.armor.equip_gold", "distance": "16", "desc": "When a piece of gold armor is equipped", "sounds": [ "Equip gold1.ogg", "Equip gold2.ogg", "Equip gold3.ogg", "Equip gold4.ogg", "Equip gold5.ogg", "Equip gold6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_gold" } | |
Diamond armor clangs | Players | When a piece of diamond armor is equipped | item | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Diamond armor clangs", "source": "Players", "id": "item.armor.equip_diamond", "distance": "16", "desc": "When a piece of diamond armor is equipped", "sounds": [ "Equip diamond1.ogg", "Equip diamond2.ogg", "Equip diamond3.ogg", "Equip diamond4.ogg", "Equip diamond5.ogg", "Equip diamond6.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_diamond" } | |
Netherite armor clanks | Players | When a piece of netherite armor is equipped | item | subtitles | 0.8 | 1.0/0.9 | 16{ "pitch": "1.0/0.9", "subtitle": "Netherite armor clanks", "source": "Players", "id": "item.armor.equip_netherite", "distance": "16", "desc": "When a piece of netherite armor is equipped", "sounds": [ "Equip netherite1.ogg", "Equip netherite2.ogg", "Equip netherite3.ogg", "Equip netherite4.ogg" ], "volume": "0.8", "java": "1", "translationkey": "subtitles.item.armor.equip_netherite" } | |
Turtle Shell thunks | Players | When a turtle shell is equipped | item | subtitles | 1.0 | 1.0/0.85/1.1 | 16{ "pitch": "1.0/0.85/1.1", "subtitle": "Turtle Shell thunks", "source": "Players", "id": "item.armor.equip_turtle", "distance": "16", "desc": "When a turtle shell is equipped", "sounds": [ "Equip turtle shell.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.item.armor.equip_turtle" } | |
Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Item breaks", "source": "''Entity-Dependent''", "id": "entity.item.break", "distance": "16", "desc": "When a piece of armor's durability is exhausted", "sounds": [ "Random break.ogg" ], "volume": "0.8", "java": "1", "translationkey": "subtitles.entity.item.break" } |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a piece of leather armor or a turtle shell is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip leather1.ogg", "Equip leather2.ogg", "Equip leather3.ogg", "Equip leather4.ogg", "Equip leather5.ogg", "Equip leather6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_leather", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of leather armor or a turtle shell is equipped" } | |
Players | When a piece of chain armor is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip chain1.ogg", "Equip chain2.ogg", "Equip chain3.ogg", "Equip chain4.ogg", "Equip chain5.ogg", "Equip chain6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_chain", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of chain armor is equipped" } | |
Players | When a piece of iron armor is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip iron1.ogg", "Equip iron2.ogg", "Equip iron3.ogg", "Equip iron4.ogg", "Equip iron5.ogg", "Equip iron6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_iron", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of iron armor is equipped" } | |
Players | When a piece of gold armor is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip gold1.ogg", "Equip gold2.ogg", "Equip gold3.ogg", "Equip gold4.ogg", "Equip gold5.ogg", "Equip gold6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_gold", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of gold armor is equipped" } | |
Players | When a piece of diamond armor is equipped | armor | 1.0 | 1.0{ "sounds": [ "Equip diamond1.ogg", "Equip diamond2.ogg", "Equip diamond3.ogg", "Equip diamond4.ogg", "Equip diamond5.ogg", "Equip diamond6.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_diamond", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of diamond armor is equipped" } | |
Players | When a piece of netherite armor is equipped. | armor | 1.0 | 1.0{ "sounds": [ "Equip netherite1.ogg", "Equip netherite2.ogg", "Equip netherite3.ogg", "Equip netherite4.ogg" ], "source": "Players", "volume": "1.0", "id": "armor.equip_netherite", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of netherite armor is equipped." } | |
Blocks | When a piece of leather armor is dyed using a cauldron | cauldron | 0.1 | 1.0{ "sounds": [ "Water Splash Old.ogg" ], "source": "Blocks", "volume": "0.1", "id": "cauldron.dyearmor", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of leather armor is dyed using a cauldron" } | |
Blocks | When a piece of leather armor's dye is removed using a cauldron | cauldron | 0.1 | 1.0{ "sounds": [ "Water Splash Old.ogg" ], "source": "Blocks", "volume": "0.1", "id": "cauldron.cleanarmor", "pitch": "1.0", "bedrock": "1", "desc": "When a piece of leather armor's dye is removed using a cauldron" } | |
Players | When a piece of armor's durability is exhausted | random | 1.0 | 0.9{ "sounds": [ "Random break.ogg" ], "source": "Players", "volume": "1.0", "id": "random.break", "pitch": "0.9", "bedrock": "1", "desc": "When a piece of armor's durability is exhausted" } |
Data values
ID
Name | Identifier | Item tags | Translation key |
---|---|---|---|
![]() | leather_helmet | freeze_immune_wearables | item.minecraft.leather_helmet |
![]() | leather_chestplate | freeze_immune_wearables | item.minecraft.leather_chestplate |
![]() | leather_leggings | freeze_immune_wearables | item.minecraft.leather_leggings |
![]() | leather_boots | freeze_immune_wearables | item.minecraft.leather_boots |
![]() | chainmail_helmet | None | item.minecraft.chainmail_helmet |
![]() | chainmail_chestplate | None | item.minecraft.chainmail_chestplate |
![]() | chainmail_leggings | None | item.minecraft.chainmail_leggings |
![]() | chainmail_boots | None | item.minecraft.chainmail_boots |
![]() | iron_helmet | None | item.minecraft.iron_helmet |
![]() | iron_chestplate | None | item.minecraft.iron_chestplate |
![]() | iron_leggings | None | item.minecraft.iron_leggings |
![]() | iron_boots | None | item.minecraft.iron_boots |
![]() | diamond_helmet | None | item.minecraft.diamond_helmet |
![]() | diamond_chestplate | None | item.minecraft.diamond_chestplate |
![]() | diamond_leggings | None | item.minecraft.diamond_leggings |
![]() | diamond_boots | None | item.minecraft.diamond_boots |
![]() | golden_helmet | None | item.minecraft.golden_helmet |
![]() | golden_chestplate | None | item.minecraft.golden_chestplate |
![]() | golden_leggings | None | item.minecraft.golden_leggings |
![]() | golden_boots | None | item.minecraft.golden_boots |
![]() | turtle_helmet | None | item.minecraft.turtle_helmet |
![]() | netherite_helmet | None | item.minecraft.netherite_helmet |
![]() | netherite_chestplate | None | item.minecraft.netherite_chestplate |
![]() | netherite_leggings | None | item.minecraft.netherite_leggings |
![]() | netherite_boots | None | item.minecraft.netherite_boots |
Name | Identifier | Numeric ID | Item tags (JE) | Translation key |
---|---|---|---|---|
![]() | leather_helmet | 298 | minecraft:leather_tier minecraft:is_armor | item.leather_helmet.name |
![]() | leather_chestplate | 299 | minecraft:leather_tier minecraft:is_armor | item.leather_chestplate.name |
![]() | leather_leggings | 300 | minecraft:leather_tier minecraft:is_armor | item.leather_leggings.name |
![]() | leather_boots | 301 | minecraft:leather_tier minecraft:is_armor | item.leather_boots.name |
![]() | chainmail_helmet | 302 | minecraft:chainmail_tier minecraft:is_armor | item.chainmail_helmet.name |
![]() | chainmail_chestplate | 303 | minecraft:chainmail_tier minecraft:is_armor | item.chainmail_chestplate.name |
![]() | chainmail_leggings | 304 | minecraft:chainmail_tier minecraft:is_armor | item.chainmail_leggings.name |
![]() | chainmail_boots | 305 | minecraft:chainmail_tier minecraft:is_armor | item.chainmail_boots.name |
![]() | iron_helmet | 306 | minecraft:iron_tier minecraft:is_armor | item.iron_helmet.name |
![]() | iron_chestplate | 307 | minecraft:iron_tier minecraft:is_armor | item.iron_chestplate.name |
![]() | iron_leggings | 308 | minecraft:iron_tier minecraft:is_armor | item.iron_leggings.name |
![]() | iron_boots | 309 | minecraft:iron_tier minecraft:is_armor | item.iron_boots.name |
![]() | diamond_helmet | 310 | minecraft:diamond_tier minecraft:is_armor | item.diamond_helmet.name |
![]() | diamond_chestplate | 311 | minecraft:diamond_tier minecraft:is_armor | item.diamond_chestplate.name |
![]() | diamond_leggings | 312 | minecraft:diamond_tier minecraft:is_armor | item.diamond_leggings.name |
![]() | diamond_boots | 313 | minecraft:diamond_tier minecraft:is_armor | item.diamond_boots.name |
![]() | golden_helmet | 314 | minecraft:golden_tier minecraft:is_armor | item.golden_helmet.name |
![]() | golden_chestplate | 315 | minecraft:golden_tier minecraft:is_armor | item.golden_chestplate.name |
![]() | golden_leggings | 316 | minecraft:golden_tier minecraft:is_armor | item.golden_leggings.name |
![]() | golden_boots | 317 | minecraft:golden_tier minecraft:is_armor | item.golden_boots.name |
![]() | turtle_helmet | 469 | minecraft:is_armor | item.turtle_helmet.name |
![]() | netherite_helmet | 748 | minecraft:netherite_tier minecraft:is_armor | item.netherite_helmet.name |
![]() | netherite_chestplate | 749 | minecraft:netherite_tier minecraft:is_armor | item.netherite_chestplate.name |
![]() | netherite_leggings | 750 | minecraft:netherite_tier minecraft:is_armor | item.netherite_leggings.name |
![]() | netherite_boots | 751 | minecraft:netherite_tier minecraft:is_armor | item.netherite_boots.name |
Item data
When leather armor is dyed, it has the following NBT:
- tag: Parent tag.
When armor is trimmed, it has the following NBT:
- tag: Parent Tag
- Trim: Properties of Armor Trim.
- material: The material which decides the color of armor trim.
- pattern: The pattern of armor trim.
- Trim: Properties of Armor Trim.
Material | material |
---|---|
![]() | minecraft:amethyst |
![]() | minecraft:copper |
![]() | minecraft:diamond |
![]() | minecraft:emerald |
![]() | minecraft:gold |
![]() | minecraft:iron |
![]() | minecraft:lapis |
![]() | minecraft:netherite |
![]() | minecraft:quartz |
![]() | minecraft:redstone |
Pattern | pattern |
---|---|
![]() | minecraft:coast |
![]() | minecraft:dune |
![]() | minecraft:eye |
![]() | minecraft:rib |
![]() | minecraft:sentry |
![]() | minecraft:snout |
![]() | minecraft:spire |
![]() | minecraft:tide |
![]() | minecraft:vex |
![]() | minecraft:ward |
![]() | minecraft:wild |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
![]() | ![]() | Iron Man{ "anchor": "", "title": "Iron Man", "icon": "", "title": "Iron Man", "description": "Wear a full suit of Iron Armor.", "requirements": "", "gamerscore": "15G", "trophytype": "Bronze", "rewards": "" } | Wear a full suit of Iron Armor. | — | 15G | Bronze |
![]() | ![]() | Tie Dye Outfit{ "anchor": "", "title": "Tie Dye Outfit", "icon": "", "title": "Tie Dye Outfit", "description": "Use a cauldron to dye all 4 unique pieces of leather armor.", "requirements": "", "gamerscore": "15G", "trophytype": "Bronze", "rewards": ""Tie Dye Tank" top" } | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15G | Bronze |
![]() | ![]() | Cover me in debris{ "anchor": "", "title": "Cover me in debris", "icon": "", "title": "Cover me in debris", "description": "Wear a full set of [[Netherite]] armor", "requirements": "Have a full set of Netherite armor in your inventory.", "gamerscore": "50G", "trophytype": "Gold", "rewards": "" } | Wear a full set of Netherite armor | Have a full set of Netherite armor in your inventory. | 50G | Gold |
![]() | ![]() | Oooh, shiny!{ "anchor": "", "title": "Oooh, shiny!", "icon": "oooh-shiny", "title": "Oooh, shiny!", "description": "Distract a [[Piglin]] using [[gold]]", "requirements": " Give a piglin a gold item while it is aggressive toward the player.", "gamerscore": "30G", "trophytype": "Silver", "rewards": ""Golden Watch" glove" } | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() ![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor {"anchor": "", "title": "Suit Up", "icon": "Iron Chestplate", "icon-style": "plain", "title": "Suit Up", "description": "Protect yourself with a piece of iron armor", "parent": "Acquire Hardware", "requirements": "Have any type of iron [[armor]] in your inventory.", "resourcelocation": "story/obtain_armor", "rewards": "" } |
![]() ![]() | Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear {"anchor": "", "title": "Cover Me with Diamonds", "icon": "Diamond Chestplate", "icon-style": "plain", "title": "Cover Me with Diamonds", "description": "Diamond armor saves lives", "parent": "Diamonds!", "requirements": "Have any type of diamond [[armor]] in your inventory.", "resourcelocation": "story/shiny_gear", "rewards": "" } |
![]() ![]() | Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglinone of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin {"anchor": "", "title": "Oh Shiny", "icon": "Gold Ingot", "icon-style": "plain", "title": "Oh Shiny", "description": "Distract Piglins with gold", "parent": "Nether", "requirements": "While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the <code>[[Tag#items piglin_loved|#piglin_loved]]</code> item tag:<div class="hlist " style="margin-left: 1.6em; ">* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite bell.png|16x16px|link=Bell|alt=ItemSprite bell.png: Sprite image for bell in Minecraft linking to Bell|class=pixel-image|]]</span>[[Bell|<span class="sprite-text">Bell</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite block-of-gold.png|16x16px|link=Block of Gold|alt=BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft linking to Block of Gold|class=pixel-image|]]</span>[[Block of Gold|<span class="sprite-text">Block of Gold</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite block-of-raw-gold.png|16x16px|link=Block of Raw Gold|alt=BlockSprite block-of-raw-gold.png: Sprite image for block-of-raw-gold in Minecraft linking to Block of Raw Gold|class=pixel-image|]]</span>[[Block of Raw Gold|<span class="sprite-text">Block of Raw Gold</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite clock.png|16x16px|link=Clock|alt=ItemSprite clock.png: Sprite image for clock in Minecraft linking to Clock|class=pixel-image|]]</span>[[Clock|<span class="sprite-text">Clock</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite enchanted-golden-apple.png|16x16px|link=Enchanted Golden Apple|alt=ItemSprite enchanted-golden-apple.png: Sprite image for enchanted-golden-apple in Minecraft linking to Enchanted Golden Apple|class=pixel-image|]]</span>[[Enchanted Golden Apple|<span class="sprite-text">Enchanted Golden Apple</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite gilded-blackstone.png|16x16px|link=Gilded Blackstone|alt=BlockSprite gilded-blackstone.png: Sprite image for gilded-blackstone in Minecraft linking to Gilded Blackstone|class=pixel-image|]]</span>[[Gilded Blackstone|<span class="sprite-text">Gilded Blackstone</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite glistering-melon-slice.png|16x16px|link=Glistering Melon Slice|alt=ItemSprite glistering-melon-slice.png: Sprite image for glistering-melon-slice in Minecraft linking to Glistering Melon Slice|class=pixel-image|]]</span>[[Glistering Melon Slice|<span class="sprite-text">Glistering Melon Slice</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite gold-ingot.png|16x16px|link=Gold Ingot|alt=ItemSprite gold-ingot.png: Sprite image for gold-ingot in Minecraft linking to Gold Ingot|class=pixel-image|]]</span>[[Gold Ingot|<span class="sprite-text">Gold Ingot</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite gold-ore.png|16x16px|link=Gold Ore|alt=BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft linking to Gold Ore|class=pixel-image|]]</span>[[Gold Ore|<span class="sprite-text">Gold Ore</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-apple.png|16x16px|link=Golden Apple|alt=ItemSprite golden-apple.png: Sprite image for golden-apple in Minecraft linking to Golden Apple|class=pixel-image|]]</span>[[Golden Apple|<span class="sprite-text">Golden Apple</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-axe.png|16x16px|link=Golden Axe|alt=ItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft linking to Golden Axe|class=pixel-image|]]</span>[[Golden Axe|<span class="sprite-text">Golden Axe</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-boots.png|16x16px|link=Golden Boots|alt=ItemSprite golden-boots.png: Sprite image for golden-boots in Minecraft linking to Golden Boots|class=pixel-image|]]</span>[[Golden Boots|<span class="sprite-text">Golden Boots</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-carrot.png|16x16px|link=Golden Carrot|alt=ItemSprite golden-carrot.png: Sprite image for golden-carrot in Minecraft linking to Golden Carrot|class=pixel-image|]]</span>[[Golden Carrot|<span class="sprite-text">Golden Carrot</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-chestplate.png|16x16px|link=Golden Chestplate|alt=ItemSprite golden-chestplate.png: Sprite image for golden-chestplate in Minecraft linking to Golden Chestplate|class=pixel-image|]]</span>[[Golden Chestplate|<span class="sprite-text">Golden Chestplate</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-helmet.png|16x16px|link=Golden Helmet|alt=ItemSprite golden-helmet.png: Sprite image for golden-helmet in Minecraft linking to Golden Helmet|class=pixel-image|]]</span>[[Golden Helmet|<span class="sprite-text">Golden Helmet</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-hoe.png|16x16px|link=Golden Hoe|alt=ItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft linking to Golden Hoe|class=pixel-image|]]</span>[[Golden Hoe|<span class="sprite-text">Golden Hoe</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-horse-armor.png|16x16px|link=Golden Horse Armor|alt=ItemSprite golden-horse-armor.png: Sprite image for golden-horse-armor in Minecraft linking to Golden Horse Armor|class=pixel-image|]]</span>[[Golden Horse Armor|<span class="sprite-text">Golden Horse Armor</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-leggings.png|16x16px|link=Golden Leggings|alt=ItemSprite golden-leggings.png: Sprite image for golden-leggings in Minecraft linking to Golden Leggings|class=pixel-image|]]</span>[[Golden Leggings|<span class="sprite-text">Golden Leggings</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-pickaxe.png|16x16px|link=Golden Pickaxe|alt=ItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in Minecraft linking to Golden Pickaxe|class=pixel-image|]]</span>[[Golden Pickaxe|<span class="sprite-text">Golden Pickaxe</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-shovel.png|16x16px|link=Golden Shovel|alt=ItemSprite golden-shovel.png: Sprite image for golden-shovel in Minecraft linking to Golden Shovel|class=pixel-image|]]</span>[[Golden Shovel|<span class="sprite-text">Golden Shovel</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite golden-sword.png|16x16px|link=Golden Sword|alt=ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft linking to Golden Sword|class=pixel-image|]]</span>[[Golden Sword|<span class="sprite-text">Golden Sword</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite light-weighted-pressure-plate.png|16x16px|link=Light Weighted Pressure Plate|alt=BlockSprite light-weighted-pressure-plate.png: Sprite image for light-weighted-pressure-plate in Minecraft linking to Light Weighted Pressure Plate|class=pixel-image|]]</span>[[Light Weighted Pressure Plate|<span class="sprite-text">Light Weighted Pressure Plate</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite nether-gold-ore.png|16x16px|link=Nether Gold Ore|alt=BlockSprite nether-gold-ore.png: Sprite image for nether-gold-ore in Minecraft linking to Nether Gold Ore|class=pixel-image|]]</span>[[Nether Gold Ore|<span class="sprite-text">Nether Gold Ore</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:BlockSprite deepslate-gold-ore.png|16x16px|link=Deepslate Gold Ore|alt=BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft linking to Deepslate Gold Ore|class=pixel-image|]]</span>[[Deepslate Gold Ore|<span class="sprite-text">Deepslate Gold Ore</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:ItemSprite raw-gold.png|16x16px|link=Raw Gold|alt=ItemSprite raw-gold.png: Sprite image for raw-gold in Minecraft linking to Raw Gold|class=pixel-image|]]</span>[[Raw Gold|<span class="sprite-text">Raw Gold</span>]]</span></div>Other gold-related items do not distract the piglin and do not trigger this advancement.", "resourcelocation": "nether/distract_piglin", "rewards": "—" } |
![]() ![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in your inventory. | nether/netherite_armor {"anchor": "", "title": "Cover Me in Debris", "icon": "Netherite Chestplate", "icon-style": "fancy", "title": "Cover Me in Debris", "description": "Get a full suit of Netherite armor", "parent": "Hidden in the Depths", "requirements": "Have a <u>full set</u> of netherite [[armor]] in your inventory.", "resourcelocation": "nether/netherite_armor", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-148" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>100 [[experience]]" } |
![]() ![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | Adventure | — | adventure/trim_with_any_armor_pattern {"anchor": "", "title": "Crafting a New Look", "icon": "Dune Armor Trim Smithing Template", "icon-style": "plain", "title": "Crafting a New Look", "description": "Craft a trimmed armor at a Smithing Table", "parent": "Adventure", "requirements": "—", "resourcelocation": "adventure/trim_with_any_armor_pattern", "rewards": "—" } |
![]() ![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Crafting a New Look | — | adventure/trim_with_all_exclusive_armor_patterns {"anchor": "", "title": "Smithing with Style", "icon": "Silence Armor Trim Smithing Template", "icon-style": "fancy", "title": "Smithing with Style", "description": "Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder", "parent": "Crafting a New Look", "requirements": "—", "resourcelocation": "adventure/trim_with_all_exclusive_armor_patterns", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-306" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>150 experience" } |
![]() ![]() | Light as a Rabbit | Walk on Powder Snow... without sinking in it | Sweet Dreams | Walk on powder snow while wearing leather boots. | adventure/walk_on_powder_snow_with_leather_boots {"anchor": "", "title": "Light as a Rabbit", "icon": "Leather Boots", "icon-style": "plain", "title": "Light as a Rabbit", "description": "Walk on [[powder snow|Powder Snow]]... without sinking in it", "parent": "Sweet Dreams", "requirements": "Walk on powder snow while wearing [[Boots|leather boots]].", "resourcelocation": "adventure/walk_on_powder_snow_with_leather_boots", "rewards": "—" } |
History
2008 | ![]() ![]() ![]() ![]() {"type": "", "version": "2008", "content": "(link to File:Leather Cap (item) JE1 BE1.png article, displayed as 32px) (link to File:Leather Tunic (item) JE1 BE1.png article, displayed as 32px) (link to File:Leather Pants (item) JE1 BE1.png article, displayed as 32px) (link to File:Leather Boots (item) JE1 BE1.png article, displayed as 32px) Added leather armor to ''(link to Legend of the Chambered article, displayed as Legend of the Chambered)''."} | ||||
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June 20, 2008 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "", "version": "June 20, 2008", "content": "(values exceeds 1000 characters...)"} | ||||
Java Edition Classic | |||||
June 14, 2009 | Notch discussed how armor would work in Survival mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".{"type": "java Classic", "version": "June 14, 2009", "content": "(link to Notch article, displayed as Notch) discussed how armor would work in (link to Survival article, displayed as Survival) mode: \"Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)\"."} | ||||
August 13, 2009 | Notch tested armor models on mob. Only chestplates and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.{"type": "java Classic", "version": "August 13, 2009", "content": "Notch tested armor models on (link to Mob (entity) article, displayed as mob). Only (link to chestplate article, displayed as chestplates) and (link to helmet article, displayed as helmets) were available. They were merely aesthetic at the time and had no effect on gameplay."} | ||||
August 13, 2009 | Notch tested armor models with boots.{"type": "java Classic", "version": "August 13, 2009", "content": "Notch tested armor models with boots."} | ||||
0.24_SURVIVAL_TEST | ![]() ![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "content": "(link to File:Plate Helmet.png article, displayed as 32px) (link to File:Plate Chestplate.png article, displayed as 32px) Added plate armor."} | ||||
![]() ![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "content": "(link to File:Chainmail Helmet JE1.png article, displayed as 32px) (link to File:Chainmail Chestplate JE1.png article, displayed as 32px) Added the model and the texture for unused chain armor."} | |||||
![]() ![]() {"type": "java Classic", "version": "0.24_SURVIVAL_TEST", "content": "(link to File:Zombie full set.png article, displayed as 32px) (link to File:Skeleton helmet.png article, displayed as 26px) Plate armor models have been tested on (link to zombie article, displayed as zombies) and (link to skeleton article, displayed as skeletons). It had no effect on gameplay."} | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Removed plate and chain armor. Textures are now unused.{"type": "java Indev", "version": "0.31", "snap": "20091223-1", "content": "Removed plate and chain armor. Textures are now unused."} | |||
20091231-2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java Indev", "version": "0.31", "snap": "20091231-2", "content": "(values exceeds 1000 characters...)"} | ||||
20100206 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java Indev", "version": "20100206", "content": "(link to File:Diamond Helmet (item) JE1 BE1.png article, displayed as 32px) (link to File:Diamond Chestplate (item) JE1 BE1.png article, displayed as 32px) (link to File:Diamond Leggings (item) JE1 BE1.png article, displayed as 32px) (link to File:Diamond Boots (item) JE1 BE1.png article, displayed as 32px) (link to File:Golden Helmet (item) JE1 BE1.png article, displayed as 32px) (link to File:Golden Chestplate (item) JE1 BE1.png article, displayed as 32px) (link to File:Golden Leggings (item) JE1 BE1.png article, displayed as 32px) (link to File:Golden Boots (item) JE1 BE1.png article, displayed as 32px) Added items of diamond and golden armor."} | ||||
Removed studded armor items.{"type": "java Indev", "version": "20100206", "content": "Removed studded armor items."} | |||||
February 9, 2010 | ![]() {"type": "java Indev", "version": "February 9, 2010", "content": "(link to File:Notch revealed armor.png article, displayed as 32px) (link to Notch article, displayed as Notch) revealed new models for armor, which included (link to leggings article, displayed as leggings) and (link to boots article, displayed as boots)."} | ||||
20100212-1 | Added armor models.{"type": "java Indev", "version": "20100212-1", "content": "Added armor models."} | ||||
![]() {"type": "java Indev", "version": "20100212-1", "content": "(link to File:Indev 20100212 armor.png article, displayed as 48px) Armor models are now displayed on the (link to player article, displayed as player) in the (link to inventory article, displayed as inventory)."} | |||||
Armor can now be crafted.{"type": "java Indev", "version": "20100212-1", "content": "Armor can now be (link to crafting article, displayed as crafted)."} | |||||
Chain armor now can be crafted by the item form of fire.{"type": "java Indev", "version": "20100212-1", "content": "Chain armor now can be crafted by the (link to item article, displayed as item) form of (link to fire article, displayed as fire)."} | |||||
20100218 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java Indev", "version": "20100218", "content": "(values exceeds 1000 characters...)"} | ||||
Armor now functions when worn.{"type": "java Indev", "version": "20100218", "content": "Armor now functions when worn."} | |||||
All helmets give 3 (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java Indev", "version": "20100218", "content": "(values exceeds 1000 characters...)"} | |||||
Armors now have limited toughness, with lower tier armors less durable than higher tier armors.{"type": "java Indev", "version": "20100218", "content": "Armors now have limited toughness, with lower tier armors less durable than higher tier armors."} | |||||
Java Edition Alpha | |||||
v1.0.8 | Leather armor is now crafted with leather instead of cloth.{"type": "java Alpha", "version": "v1.0.8", "content": "Leather armor is now (link to crafting article, displayed as crafted) with leather instead of (link to wool article, displayed as cloth)."} | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease", "content": "The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments."} | |||
October 3, 2011 | The first images of a player wearing enchanted armor are revealed.{"type": "java", "version": "1.0.0", "snap": "October 3, 2011", "content": "The first images of a (link to player article, displayed as player) wearing enchanted armor are revealed."} | ||||
Beta 1.9 Prerelease 3 | Iron armor can now be found in the new stronghold altar chests.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 3", "content": "Iron armor can now be found in the new (link to stronghold article, displayed as stronghold) altar (link to chest article, displayed as chests)."} | ||||
Beta 1.9 Prerelease 4 | Armor can now be enchanted.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 4", "content": "Armor can now be (link to enchanting article, displayed as enchanted)."} | ||||
Beta 1.9 Prerelease 6 | Armor durability increased.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 6", "content": "Armor durability increased."} | ||||
1.1 | 12w01a | Iron armor can now be found in the new blacksmith chests in villages.{"type": "java", "version": "1.1", "snap": "12w01a", "content": "Iron armor can now be found in the new blacksmith (link to chest article, displayed as chests) in (link to village article, displayed as villages)."} | |||
1.2.1 | 12w06a | Zombies now drop iron helmets on rare occasions and zombie pigmen now drop golden helmets.{"type": "java", "version": "1.2.1", "snap": "12w06a", "content": "(link to Zombie article, displayed as Zombies) now drop iron (link to helmet article, displayed as helmets) on rare occasions and (link to zombie pigman article, displayed as zombie pigmen) now drop golden helmets."} | |||
1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to wear armor.{"type": "java", "version": "1.3.1", "snap": "12w15a", "content": "<kbd class=\"key nowrap\">⇧ Shift</kbd>+clicking can now be used to wear armor."} | |||
12w21a | Chain armor can now be obtained legitimately in survival mode through trading.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Chain armor can now be obtained legitimately in (link to survival article, displayed as survival) mode through (link to trading article, displayed as trading)."} | ||||
Blacksmith villagers now sell chain boots for 5–6 emeralds, chain leggings for 9–10 emeralds, chain chestplates for 11–14 emeralds and chain helmets for 5–6 emeralds.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Blacksmith (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) chain (link to boots article, displayed as boots) for 5–6 (link to emerald article, displayed as emeralds), chain (link to leggings article, displayed as leggings) for 9–10 emeralds, chain (link to chestplates article, displayed as chestplates) for 11–14 emeralds and chain (link to helmet article, displayed as helmets) for 5–6 emeralds."} | |||||
Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 11–13 emeralds, diamond chestplates for 16–18 emeralds and diamond helmets for 7 emeralds."} | |||||
Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Blacksmith villagers now sell iron boots for 4–5 emeralds, iron leggings for 8–9 emeralds, iron chestplates for 10–13 emeralds and iron helmets for 4–5 emeralds."} | |||||
Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "Butchers now sell leather boots, caps and pants each for 2–3 emeralds, and leather tunics for 4 emeralds."} | |||||
1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty.{"type": "java", "version": "1.4.2", "snap": "12w32a", "content": "(link to Mob article, displayed as Mob) armor has been reintroduced. A partial or full set of any armor is now sometimes worn by (link to zombie article, displayed as zombies), (link to skeleton article, displayed as skeletons) and (link to zombified piglins article, displayed as zombie pigmen), with the likelihood increasing with difficulty."} | |||
August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor.{"type": "java", "version": "1.4.2", "snap": "August 17, 2012", "content": "(link to Jeb article, displayed as Jeb) and (link to Dinnerbone article, displayed as Dinnerbone) tweeted pictures of (link to dye article, displayed as dyeable) leather armor."} | ||||
12w34a | Leather armor can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water.{"type": "java", "version": "1.4.2", "snap": "12w34a", "content": "Leather armor can now be dyed by (link to crafting article, displayed as crafting) a leather armor piece with (link to dye article, displayed as dyes). Dyes can be removed by <span class=\"explain \" title=\"Defaults to right click on mouse or left trigger on gamepad.\">using</span> dyed leather armor on a (link to cauldron article, displayed as cauldron) with (link to water article, displayed as water)."} | ||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.4.2", "snap": "12w34a", "content": "(link to File:Leather Cap JE2.png article, displayed as 32px) (link to File:Leather Tunic JE2.png article, displayed as 32px) (link to File:Leather Pants JE2.png article, displayed as 32px) (link to File:Leather Boots JE2 BE1.png article, displayed as 32px) (link to File:Leather Cap (item) JE2.png article, displayed as 32px) (link to File:Leather Tunic (item) JE2.png article, displayed as 32px) (link to File:Leather Pants (item) JE2.png article, displayed as 32px) (link to File:Leather Boots (item) JE2.png article, displayed as 32px) Default leather armor textures are now slightly darker and leather (link to chestplate article, displayed as tunics) now have buttons."} | |||||
12w34b | ![]() ![]() ![]() {"type": "java", "version": "1.4.2", "snap": "12w34b", "content": "(link to File:Leather Tunic JE3 BE2.png article, displayed as 32px) (link to File:Leather Tunic (item) JE3 BE2.png article, displayed as 32px) (link to File:Diamond Chestplate JE2.png article, displayed as 32px) The texture of leather and diamond chestplate has been changed. Leather tunics now have longer sleeves. Diamond (link to chestplate article, displayed as chestplates) now have notches under the shoulders."} | ||||
12w36a | Dyed leather armor are now more saturated and have a slight tint of tan in respect to the default armor color.{"type": "java", "version": "1.4.2", "snap": "12w36a", "content": "(link to Dye article, displayed as Dyed) leather armor are now more saturated and have a slight tint of tan in respect to the default armor color."} | ||||
12w37a | ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.4.2", "snap": "12w37a", "content": "(link to File:Leather Cap JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots JE2 BE2.png article, displayed as 32px) (link to File:Leather Cap (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots (item) JE3 BE2.png article, displayed as 32px) Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that (link to player article, displayed as players) can distinguish between other types of armor and similarly colored leather armor."} | ||||
1.4.6 | 12w50a | The Thorns enchantment can now be enchanted on chestplates.{"type": "java", "version": "1.4.6", "snap": "12w50a", "content": "The (link to Thorns article, displayed as Thorns) enchantment can now be (link to enchanting article, displayed as enchanted) on (link to chestplate article, displayed as chestplates)."} | |||
1.5 | 13w04a | Armor in the player's hand can now be equipped by right-clicking.{"type": "java", "version": "1.5", "snap": "13w04a", "content": "Armor in the (link to player article, displayed as player)'s hand can now be equipped by right-clicking."} | |||
Dispensers can now equip nearby players with armor.{"type": "java", "version": "1.5", "snap": "13w04a", "content": "(link to Dispenser article, displayed as Dispensers) can now equip nearby players with armor."} | |||||
1.6.1 | 13w18a | Golden chestplates are now found in the new chests in nether fortresses.{"type": "java", "version": "1.6.1", "snap": "13w18a", "content": "Golden (link to chestplate article, displayed as chestplates) are now found in the new (link to chest article, displayed as chests) in (link to nether fortress article, displayed as nether fortresses)."} | |||
1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items by fishing.{"type": "java", "version": "1.7.2", "snap": "13w36a", "content": "Leather (link to boots article, displayed as boots) can now be obtained as one of the \"junk\" items by (link to fishing article, displayed as fishing)."} | |||
1.8 | 14w02a | Trades changed: armorer villagers now sell chain boots for 5–7 emeralds, chain leggings for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.{"type": "java", "version": "1.8", "snap": "14w02a", "content": "(link to Trading article, displayed as Trades) changed: armorer (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) chain boots for 5–7 (link to emerald article, displayed as emeralds), chain (link to leggings article, displayed as leggings) for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds."} | |||
Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.{"type": "java", "version": "1.8", "snap": "14w02a", "content": "Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor."} | |||||
Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.{"type": "java", "version": "1.8", "snap": "14w02a", "content": "Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor."} | |||||
Leatherworkers now sell leather pants for 2–4 emeralds and enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.{"type": "java", "version": "1.8", "snap": "14w02a", "content": "Leatherworkers now sell leather (link to leggings article, displayed as pants) for 2–4 emeralds and enchanted leather (link to chestplate article, displayed as tunics) for 7–12 emeralds, and no longer sell other leather armor."} | |||||
14w05a | Armor no longer turns red when mobs and players are hurt.{"type": "java", "version": "1.8", "snap": "14w05a", "content": "Armor no longer turns red when (link to mob article, displayed as mobs) and (link to player article, displayed as players) are hurt."} | ||||
14w06a | Armor is now visible on giants.{"type": "java", "version": "1.8", "snap": "14w06a", "content": "Armor is now visible on (link to giant article, displayed as giants)."} | ||||
14w25a | Chain armor cannot be crafted anymore due to the item form of fire being removed.{"type": "java", "version": "1.8", "snap": "14w25a", "content": "Chain armor (link to Java Edition removed features#Chainmail armor article, displayed as cannot be crafted anymore) due to the (link to item article, displayed as item) form of (link to fire article, displayed as fire) being (link to Java Edition removed features#Obtainable until 1.8 article, displayed as removed)."} | ||||
1.9 | 15w31a | Enchanted iron and diamond armor can now be found in end city ship chests.{"type": "java", "version": "1.9", "snap": "15w31a", "content": "Enchanted iron and diamond armor can now be found in (link to end city article, displayed as end city) ship (link to chest article, displayed as chests)."} | |||
Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.{"type": "java", "version": "1.9", "snap": "15w31a", "content": "(link to Mob article, displayed as Mobs) now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet."} | |||||
15w34b | Armor durability now affects armor value.{"type": "java", "version": "1.9", "snap": "15w34b", "content": "Armor (link to item durability article, displayed as durability) now affects armor value."} | ||||
15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here.{"type": "java", "version": "1.9", "snap": "15w36a", "content": "Armor and armor (link to enchanting article, displayed as enchantment) calculations have been changed. For the original values, see (link to Armor/Before 1.9 article, displayed as here)."} | ||||
15w36d | Armor durability affecting value has been removed.{"type": "java", "version": "1.9", "snap": "15w36d", "content": "Armor durability affecting value has been removed."} | ||||
Armor now has an attribute controlling the defense points.{"type": "java", "version": "1.9", "snap": "15w36d", "content": "Armor now has an attribute controlling the defense points."} | |||||
15w43a | The average yield of gold chestplates in nether fortresschests has been decreased.{"type": "java", "version": "1.9", "snap": "15w43a", "content": "The average yield of gold chestplates in (link to nether fortress article, displayed as nether fortress) (link to chest article, displayed as chests) has been decreased."} | ||||
15w50a | Added equip sounds for all types of armor.{"type": "java", "version": "1.9", "snap": "15w50a", "content": "Added <code>equip</code> (link to sound article, displayed as sounds) for all types of armor."} | ||||
16w02a | Armor and armor enchantment calculations have been changed again.{"type": "java", "version": "1.9", "snap": "16w02a", "content": "Armor and armor enchantment calculations have been changed again."} | ||||
16w05a | Armor calculations have been changed, once again.{"type": "java", "version": "1.9", "snap": "16w05a", "content": "Armor calculations have been changed, once again."} | ||||
1.11 | 16w39a | Diamond and chain chestplates are now found in the new woodland mansion chests.{"type": "java", "version": "1.11", "snap": "16w39a", "content": "Diamond and chain (link to chestplate article, displayed as chestplates) are now found in the new (link to woodland mansion article, displayed as woodland mansion) chests."} | |||
1.11.1 | 16w50a | Golden, chain and iron armor can now be smelted down into one of their respective nuggets.{"type": "java", "version": "1.11.1", "snap": "16w50a", "content": "Golden, chain and iron armor can now be (link to smelting article, displayed as smelted) down into one of their respective (link to nugget article, displayed as nuggets)."} | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298 through 317.{"type": "java", "version": "1.13", "snap": "17w47a", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), these (link to item article, displayed as items)' numeral IDs were 298 through 317."} | |||
18w07a | ![]() ![]() {"type": "java", "version": "1.13", "snap": "18w07a", "content": "(link to File:Turtle Shell.png article, displayed as 32px) (link to File:Turtle Shell (item) JE1 BE1.png article, displayed as 32px) Added (link to turtle shell article, displayed as turtle shells)."} | ||||
18w09a | Leather tunics and golden helmets now have a chance of generating in underwater ruins.{"type": "java", "version": "1.13", "snap": "18w09a", "content": "Leather (link to chestplate article, displayed as tunics) and golden (link to helmet article, displayed as helmets) now have a chance of generating in (link to underwater ruins article, displayed as underwater ruins)."} | ||||
18w10a | Leather tunics can now generate in buried treasurechests.{"type": "java", "version": "1.13", "snap": "18w10a", "content": "Leather tunics can now generate in (link to buried treasure article, displayed as buried treasure) (link to chest article, displayed as chests)."} | ||||
18w11a | Enchanted leather caps, tunics, pants and boots can now generate in the chests of shipwrecks.{"type": "java", "version": "1.13", "snap": "18w11a", "content": "Enchanted leather (link to helmet article, displayed as caps), (link to chestplate article, displayed as tunics), (link to leggings article, displayed as pants) and (link to boots article, displayed as boots) can now generate in the chests of (link to shipwreck article, displayed as shipwrecks)."} | ||||
18w20a | "Chain" armor have been renamed to "Chainmail".{"type": "java", "version": "1.13", "snap": "18w20a", "content": "\"Chain\" armor have been renamed to \"Chainmail\"."} | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.14", "snap": "18w43a", "content": "(values exceeds 1000 characters...)"} | |||
18w48a | Leather armor can now be found in chests in village tanneries.{"type": "java", "version": "1.14", "snap": "18w48a", "content": "Leather armor can now be found in (link to chest article, displayed as chests) in (link to village article, displayed as village) tanneries."} | ||||
18w50a | Armor stands equipped with iron armor now generate in updated taigavillages.{"type": "java", "version": "1.14", "snap": "18w50a", "content": "(link to Armor stand article, displayed as Armor stands) equipped with iron armor now generate in updated (link to taiga article, displayed as taiga) (link to village article, displayed as villages)."} | ||||
19w08a | ![]() ![]() ![]() ![]() {"type": "java", "version": "1.14", "snap": "19w08a", "content": "(link to File:Golden Helmet (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Chestplate (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Leggings (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Boots (item) JE3 BE3.png article, displayed as 32px) The textures of gold armor (link to item article, displayed as items) have been changed."} | ||||
19w11a | Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively renewable again.{"type": "java", "version": "1.14", "snap": "19w11a", "content": "Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively (link to renewable resource article, displayed as renewable) again."} | ||||
Armorer villagers can now sell all 4 pieces of iron armor. Previously, they only sell iron helmets and chestplates.{"type": "java", "version": "1.14", "snap": "19w11a", "content": "Armorer villagers can now sell all 4 pieces of iron armor. Previously, they only sell iron helmets and chestplates."} | |||||
Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly dyed.{"type": "java", "version": "1.14", "snap": "19w11a", "content": "Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly (link to dye article, displayed as dyed)."} | |||||
19w13a | Armorer villagers now give chainmail armor to players under the Hero of the Village effect.{"type": "java", "version": "1.14", "snap": "19w13a", "content": "Armorer villagers now give chainmail armor to players under the (link to Hero of the Village article, displayed as Hero of the Village) effect."} | ||||
1.16 | 20w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.16", "snap": "20w06a", "content": "(link to File:Netherite Helmet JE1.png article, displayed as 32px) (link to File:Netherite Chestplate JE1.png article, displayed as 32px) (link to File:Netherite Leggings JE1.png article, displayed as 32px) (link to File:Netherite Boots JE1.png article, displayed as 32px) (link to File:Netherite Helmet (item) JE1.png article, displayed as 32px) (link to File:Netherite Chestplate (item) JE1.png article, displayed as 32px) (link to File:Netherite Leggings (item) JE1.png article, displayed as 32px) (link to File:Netherite Boots (item) JE1.png article, displayed as 32px) Added netherite armor."} | |||
20w07a | ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.16", "snap": "20w07a", "content": "(link to File:Leather piglin helmet.png article, displayed as 32px) (link to File:Chainmail piglin helmet.png article, displayed as 32px) (link to File:Iron piglin helmet.png article, displayed as 32px) (link to File:Golden piglin helmet.png article, displayed as 32px) (link to File:Diamond piglin helmet.png article, displayed as 32px) (link to File:Netherite piglin helmet JE1.png article, displayed as 32px) Added textures and (link to model article, displayed as models) for all (link to helmet article, displayed as helmets) when they are used by (link to piglin article, displayed as piglins)."} | ||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.{"type": "java", "version": "1.16", "snap": "20w07a", "content": "Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table."} | |||||
![]() {"type": "java", "version": "1.16", "snap": "20w07a", "content": "(link to File:Turtle Shell piglin MC-172110.png article, displayed as 32px) (link to Turtle shell article, displayed as Turtle shells), when used by piglins and (link to zombified piglin article, displayed as zombified piglins), result in a missing texture when being displayed."} | |||||
20w09a | ![]() ![]() ![]() {"type": "java", "version": "1.16", "snap": "20w09a", "content": "(link to File:Diamond Helmet (item) JE3 BE3.png article, displayed as 32px) (link to File:Diamond Leggings (item) JE3 BE3.png article, displayed as 32px) (link to File:Diamond Boots (item) JE3 BE3.png article, displayed as 32px) The textures of diamond helmets, leggings and boots (link to item article, displayed as items) have been changed."} | ||||
20w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.16", "snap": "20w10a", "content": "(link to File:Netherite Helmet JE2 BE1.png article, displayed as 32px) (link to File:Netherite Chestplate JE2 BE1.png article, displayed as 32px) (link to File:Netherite Leggings JE2.png article, displayed as 32px) (link to File:Netherite Boots JE2 BE1.png article, displayed as 32px) (link to File:Netherite Helmet (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Chestplate (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Leggings (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Boots (item) JE2.png article, displayed as 32px) The texture of netherite armor have been changed."} | ||||
![]() {"type": "java", "version": "1.16", "snap": "20w10a", "content": "(link to File:Netherite piglin helmet.png article, displayed as 32px) The texture of netherite helmets for (link to piglin article, displayed as piglin) has been changed."} | |||||
Netherite armor can no longer be crafted.{"type": "java", "version": "1.16", "snap": "20w10a", "content": "Netherite armor can no longer be (link to crafting article, displayed as crafted)."} | |||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.{"type": "java", "version": "1.16", "snap": "20w10a", "content": "Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a (link to smithing table article, displayed as smithing table)."} | |||||
20w16a | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests.{"type": "java", "version": "1.16", "snap": "20w16a", "content": "All parts of golden and netherite armor now generate randomly (link to enchanting article, displayed as enchanted), and sometimes (link to damage article, displayed as damaged), in (link to bastion remnant article, displayed as bastion remnant) and (link to ruined portal article, displayed as ruined portal) chests."} | ||||
20w17a | Diamonds armor now generates in place of netherite armor in bastion remnant chests.{"type": "java", "version": "1.16", "snap": "20w17a", "content": "Diamonds armor now generates in place of netherite armor in bastion remnant (link to chest article, displayed as chests)."} | ||||
pre3 | The special helmet models and textures created for piglins have been removed except for leather armor.{"type": "java", "version": "1.16", "snap": "pre3", "content": "The special helmet (link to model article, displayed as models) and textures created for (link to piglin article, displayed as piglins) have been removed except for leather armor."} | ||||
1.16.2 | 20w30a | Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged.{"type": "java", "version": "1.16.2", "snap": "20w30a", "content": "Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged."} | |||
1.16.4 | Pre-release 1 | ![]() {"type": "java", "version": "1.16.4", "snap": "Pre-release 1", "content": "(link to File:Netherite Leggings JE3 BE2.png article, displayed as 32px) The texture of netherite leggings has been changed."} | |||
1.17 | 20w46a | Leather boots now prevent sinking in powder snow.{"type": "java", "version": "1.17", "snap": "20w46a", "content": "Leather boots now prevent sinking in (link to powder snow article, displayed as powder snow)."} | |||
20w48a | Wearing any piece of leather armor now prevents freezing entirely.{"type": "java", "version": "1.17", "snap": "20w48a", "content": "Wearing any piece of leather armor now prevents (link to Powder Snow#Freezing article, displayed as freezing) entirely."} | ||||
21w13a | The two unused textures of the leather cap for piglin[7][8] has been removed.{"type": "java", "version": "1.17", "snap": "21w13a", "content": "The two unused textures of the leather cap for (link to piglin article, displayed as piglin) has been removed."} | ||||
Leather boots now prevent fall damage when landing on powder snow.{"type": "java", "version": "1.17", "snap": "21w13a", "content": "Leather boots now prevent fall damage when landing on powder snow."} | |||||
1.18.2 | 22w03a | Netherite armor knockback resistance is no longer random.{"type": "java", "version": "1.18.2", "snap": "22w03a", "content": "Netherite armor knockback resistance is no longer random."} | |||
1.19 | 22w13a | Iron and diamond leggings may now be found in ancient citychests.{"type": "java", "version": "1.19", "snap": "22w13a", "content": "Iron and diamond leggings may now be found in (link to ancient city article, displayed as ancient city) (link to chest article, displayed as chests)."} | |||
Pre-release 1 | Equipping armor through the inventory now plays a sound.[9]{"type": "java", "version": "1.19", "snap": "Pre-release 1", "content": "Equipping armor through the inventory now plays a sound."} | ||||
1.20 (Experimental) | 23w04a | Non-leather armor can now be trimmed using a smithing table.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w04a", "content": "Non-leather armor can now be trimmed using a (link to smithing table article, displayed as smithing table)."} | |||
There are 10 types of material that determine the color of the trim:
{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w04a", "content": "There are 10 types of material that determine the color of the trim:\n*Iron\n*Copper\n*Gold\n*Lapis\n*Emerald\n*Diamond\n*Netherite\n*Redstone\n*Amethyst\n*Quartz"} | |||||
Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w04a", "content": "Upgrading diamond armor to netherite armor now requires the netherite upgrade (link to smithing template article, displayed as smithing template)."} | |||||
23w05a | Leather armor can now be trimmed using a smithing table.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w05a", "content": "Leather armor can now be trimmed using a smithing table."} | ||||
Armor can now have trims of the same material it is made out of.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w05a", "content": "Armor can now have trims of the same material it is made out of."} | |||||
The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w05a", "content": "The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels."} | |||||
23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w06a", "content": "Swapped <code>iron</code> and <code>iron_darker</code> palette, then made <code>iron_darker</code> darker overall."} | ||||
Added a darkest pixel to chestplate_trim trim item texture.{"type": "java", "version": "1.20<br>(Experimental)", "snap": "23w06a", "content": "Added a darkest pixel to <code>chestplate_trim</code> trim item texture."} | |||||
1.19.4 | 23w05a | Armor can now be swapped by using them in the hotbar.[10]{"type": "java", "version": "1.19.4", "snap": "23w05a", "content": "Armor can now be swapped by <span class=\"explain \" title=\"Defaults to right click on mouse or left trigger on gamepad.\">using</span> them in the hotbar."} | |||
Armor can now be swapped in armor stands by using them in the armor stand's slot.{"type": "java", "version": "1.19.4", "snap": "23w05a", "content": "Armor can now be swapped in (link to armor stand article, displayed as armor stands) by <span class=\"explain \" title=\"Defaults to right click on mouse or left trigger on gamepad.\">using</span> them in the armor stand's slot."} | |||||
1.20 | 23w17a | The player now gets the advancement "Crafting a New Look" when they craft a trimmed armor at a smithing table, and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.{"type": "java", "version": "1.20", "snap": "23w17a", "content": "The player now gets the (link to advancement article, displayed as advancement) \"Crafting a New Look\" when they craft a trimmed armor at a (link to smithing table article, displayed as smithing table), and \"Smithing with Style\" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder."} | |||
Pocket Edition Alpha | |||||
v0.6.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "pocket Alpha", "version": "v0.6.0", "content": "(values exceeds 1000 characters...)"} | ||||
v0.8.0 | build 2 | ![]() ![]() ![]() ![]() {"type": "pocket Alpha", "version": "v0.8.0", "snap": "build 2", "content": "(link to File:Leather Cap (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Tunic (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots (item) JE3 BE2.png article, displayed as 32px) The leather armor sprites have been changed to that of ''(link to Java Edition article, displayed as Java Edition)'', but its armor (link to model article, displayed as model) remains that of older versions."} | |||
v0.9.0 | build 1 | Iron armor now naturally generates in villagechests and a stronghold altar chest.{"type": "pocket Alpha", "version": "v0.9.0", "snap": "build 1", "content": "Iron armor now naturally generates in (link to village article, displayed as village) (link to chest article, displayed as chests) and a (link to stronghold article, displayed as stronghold) altar chest."} | |||
v0.11.0 | build 11 | Armor now protects against damage from mobs only.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "build 11", "content": "Armor now protects against (link to damage article, displayed as damage) from (link to mob article, displayed as mobs) only."} | |||
v0.12.1 | build 1 | Armor can now be worn by mobs.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Armor can now be worn by mobs."} | |||
Golden chestplates can now be found in nether fortresschests.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Golden (link to chestplate article, displayed as chestplates) can now be found in (link to nether fortress article, displayed as nether fortress) (link to chest article, displayed as chests)."} | |||||
Chain armor can now be obtained in survival mode from a mob wearing it.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Chain armor can now be obtained in (link to survival article, displayed as survival) mode from a mob wearing it."} | |||||
Leather boots can now be obtained from fishing as a "junk" item.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Leather boots can now be obtained from (link to fishing article, displayed as fishing) as a \"junk\" (link to item article, displayed as item)."} | |||||
v0.14.0 | build 1 | ![]() ![]() ![]() ![]() {"type": "pocket Alpha", "version": "v0.14.0", "snap": "build 1", "content": "(link to File:Leather Cap JE3 BE2.png article, displayed as 32px) (link to File:Leather Tunic JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots JE2 BE2.png article, displayed as 32px) The textures of leather armor have been changed."} | |||
Leather armor can now be dyed.{"type": "pocket Alpha", "version": "v0.14.0", "snap": "build 1", "content": "Leather armor can now be dyed."} | |||||
v0.15.0 | build 1 | Armor can now be obtained from strays and husks that naturally spawn with armor.{"type": "pocket Alpha", "version": "v0.15.0", "snap": "build 1", "content": "Armor can now be obtained from (link to stray article, displayed as strays) and (link to husk article, displayed as husks) that naturally spawn with armor."} | |||
v0.15.10 | Capes no longer clip through armor.{"type": "pocket Alpha", "version": "v0.15.10", "content": "(link to Cape article, displayed as Capes) no longer clip through armor."} | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron armor and enchanted diamond armor can now be found inside chests within end city.{"type": "pocket", "version": "1.0.0", "snap": "alpha 0.17.0.1", "content": "(link to Enchanting article, displayed as Enchanted) iron armor and enchanted diamond armor can now be found inside (link to chest article, displayed as chests) within (link to end city article, displayed as end city)."} | |||
1.0.4 | alpha 1.0.4.0 | Iron helmets, iron chestplates, enchanted diamond chestplates and chain armor are now sold by armorer smith villagers via trading.{"type": "pocket", "version": "1.0.4", "snap": "alpha 1.0.4.0", "content": "Iron (link to helmet article, displayed as helmets), iron (link to chestplate article, displayed as chestplates), enchanted diamond chestplates and chain armor are now (link to trading article, displayed as sold) by armorer smith (link to villager article, displayed as villagers) via (link to trading article, displayed as trading)."} | |||
1.1.0 | alpha 1.1.0.0 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets.{"type": "pocket", "version": "1.1.0", "snap": "alpha 1.1.0.0", "content": "Golden, chain and iron armor can now be (link to smelting article, displayed as smelted) down into one of their respective (link to nugget article, displayed as nuggets)."} | |||
Diamond chestplates and chain chestplates can now be found inside woodland mansion chests.{"type": "pocket", "version": "1.1.0", "snap": "alpha 1.1.0.0", "content": "Diamond (link to chestplate article, displayed as chestplates) and chain chestplates can now be found inside (link to woodland mansion article, displayed as woodland mansion) chests."} | |||||
Unknown | |||||
? | Armor no longer turns red when mobs and players are hurt.{"type": "unknown", "version": "?", "content": "Armor no longer turns red when (link to mob article, displayed as mobs) and (link to player article, displayed as players) are hurt."} | ||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Chain helmets, chestplates, leggings and boots now generate in buried treasure chests.{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.14.2", "content": "Chain (link to helmet article, displayed as helmets), (link to chestplate article, displayed as chestplates), (link to leggings article, displayed as leggings) and (link to boots article, displayed as boots) now generate in (link to buried treasure article, displayed as buried treasure) chests."} | |||
Enchanted leather armor can now be found inside shipwreck supply room chests.{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.14.2", "content": "Enchanted leather armor can now be found inside (link to shipwreck article, displayed as shipwreck) supply room (link to chest article, displayed as chests)."} | |||||
beta 1.2.20.1 | Leather chestplates and golden helmets can now be found inside underwater ruins chests.{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.20.1", "content": "Leather chestplates and golden helmets can now be found inside (link to underwater ruins article, displayed as underwater ruins) chests."} | ||||
1.5.0 | beta 1.5.0.4 | ![]() ![]() {"type": "bedrock", "version": "1.5.0", "snap": "beta 1.5.0.4", "content": "(link to File:Turtle Shell.png article, displayed as 32px) (link to File:Turtle Shell (item) JE1 BE1.png article, displayed as 32px) Added (link to turtle shell article, displayed as turtle shells)."} | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "(values exceeds 1000 characters...)"} | |||
Iron armor now can be found in plains village weaponsmith chests.{"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "Iron armor now can be found in plains (link to village article, displayed as village) weaponsmith (link to chest article, displayed as chests)."} | |||||
Leather armor can now be found inside plains village tannery chests.{"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "Leather armor can now be found inside plains village tannery chests."} | |||||
1.11.0 | beta 1.11.0.1 | Iron armor now can be found in savanna, taiga, desert, snowy taiga and snowy tundravillage weaponsmith chests.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.1", "content": "Iron armor now can be found in (link to savanna article, displayed as savanna), (link to taiga article, displayed as taiga), (link to desert article, displayed as desert), (link to snowy taiga article, displayed as snowy taiga) and (link to snowy tundra article, displayed as snowy tundra) (link to village article, displayed as village) weaponsmith (link to chest article, displayed as chests)."} | |||
Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.1", "content": "Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests."} | |||||
Iron helmets can now be found in village armorer chests.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.1", "content": "Iron (link to helmet article, displayed as helmets) can now be found in (link to village article, displayed as village) armorer chests."} | |||||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron armor.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.4", "content": "(link to Pillager article, displayed as Pillagers) and (link to vindicator article, displayed as vindicators) that spawn in (link to raid article, displayed as raids) can now drop iron armor."} | ||||
Leather leggings and pants are now sold by leather worker villagers.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.4", "content": "Leather (link to leggings article, displayed as leggings) and pants are now (link to trading article, displayed as sold) by leather worker (link to villager article, displayed as villagers)."} | |||||
Iron leggings, and boots, diamond helmets, leggings, and boots are now sold by armorer villagers.{"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.4", "content": "Iron leggings, and (link to boots article, displayed as boots), diamond (link to helmet article, displayed as helmets), leggings, and (link to boots article, displayed as boots) are now sold by armorer villagers."} | |||||
beta 1.11.0.5 | ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.5", "content": "(link to File:Golden Helmet (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Chestplate (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Leggings (item) JE3 BE3.png article, displayed as 32px) (link to File:Golden Boots (item) JE3 BE3.png article, displayed as 32px) The textures of gold armor (link to item article, displayed as items) have been changed."} | ||||
1.12.0 | beta 1.12.0.2 | ![]() {"type": "bedrock", "version": "1.12.0", "snap": "beta 1.12.0.2", "content": "(link to File:Armor Stand with Leather Armor MCPE-44669.png article, displayed as 32px) Leather armor no longer show as being (link to dye article, displayed as dyed) properly when worn by (link to armor stand article, displayed as armor stands)."} | |||
1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands.{"type": "bedrock", "version": "1.13.0", "snap": "beta 1.13.0.1", "content": "Leather armor now appears dyed properly when worn by armor stands."} | |||
1.16.0 | beta 1.16.0.51 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.51", "content": "(link to File:Netherite Helmet JE2 BE1.png article, displayed as 32px) (link to File:Netherite Chestplate JE2 BE1.png article, displayed as 32px) (link to File:Netherite Leggings BE1.png article, displayed as 32px) (link to File:Netherite Boots JE2 BE1.png article, displayed as 32px) (link to File:Netherite Helmet (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Chestplate (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Leggings (item) JE2 BE1.png article, displayed as 32px) (link to File:Netherite Boots (item) BE1.png article, displayed as 32px) Added netherite armor."} | |||
![]() ![]() ![]() {"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.51", "content": "(link to File:Diamond Helmet (item) JE3 BE3.png article, displayed as 32px) (link to File:Diamond Leggings (item) JE3 BE3.png article, displayed as 32px) (link to File:Diamond Boots (item) JE3 BE3.png article, displayed as 32px) The textures of diamond helmets, leggings and boots (link to item article, displayed as items) have been changed."} | |||||
Armor can now be obtained from piglins that naturally spawn with golden armor.{"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.51", "content": "Armor can now be obtained from (link to piglin article, displayed as piglins) that naturally spawn with golden armor."} | |||||
beta 1.16.0.57 | All parts of golden and netherite armor now generate randomly enchanted, and sometimes damaged, in bastion remnant chests.{"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.57", "content": "All parts of golden and netherite armor now generate randomly (link to enchanting article, displayed as enchanted), and sometimes (link to damage article, displayed as damaged), in (link to bastion remnant article, displayed as bastion remnant) chests."} | ||||
Netherite armor can no longer be crafted.{"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.57", "content": "Netherite armor can no longer be (link to crafting article, displayed as crafted)."} | |||||
Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.{"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.57", "content": "Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a (link to smithing table article, displayed as smithing table)."} | |||||
beta 1.16.0.63 | Diamonds armor now generates in place of netherite armor in bastion remnant chests.{"type": "bedrock", "version": "1.16.0", "snap": "beta 1.16.0.63", "content": "Diamonds armor now generates in place of netherite armor in bastion remnant (link to chest article, displayed as chests)."} | ||||
1.16.200 | beta 1.16.200.52 | ![]() {"type": "bedrock", "version": "1.16.200", "snap": "beta 1.16.200.52", "content": "(link to File:Netherite Leggings JE3 BE2.png article, displayed as 32px) The texture of netherite leggings has been changed."} | |||
beta 1.16.200.53 | Netherite Armor now gives a 90% reduction in Knockback.{"type": "bedrock", "version": "1.16.200", "snap": "beta 1.16.200.53", "content": "Netherite Armor now gives a 90% reduction in Knockback."} | ||||
beta 1.16.200.52 | Leather boots now prevent sinking in powder snow.{"type": "bedrock", "version": "1.16.200", "snap": "beta 1.16.200.52", "content": "Leather boots now prevent sinking in (link to powder snow article, displayed as powder snow)."} | ||||
1.16.210 | beta 1.16.210.53 | Wearing any piece of leather armor now prevents freezing entirely.{"type": "bedrock", "version": "1.16.210", "snap": "beta 1.16.210.53", "content": "Wearing any piece of leather armor now prevents (link to Powder Snow#Freezing article, displayed as freezing) entirely."} | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "console", "xbox": "TU1", "xbone": "CU1", "ps": "1.0", "wiiu": "Patch 1", "switch": "1.0.1", "content": "(values exceeds 1000 characters...)"} |
Added a quick equip for armor to the inventory interface.{"type": "console", "xbox": "TU1", "xbone": "CU1", "ps": "1.0", "wiiu": "Patch 1", "switch": "1.0.1", "content": "Added a quick equip for armor to the (link to inventory article, displayed as inventory) interface."} | |||||
TU12 | 1.03 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "console", "xbox": "TU12", "xbone": "", "ps": "1.03", "wiiu": "", "switch": "", "content": "(link to File:Leather Cap JE3 BE2.png article, displayed as 32px) (link to File:Leather Tunic JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots JE2 BE2.png article, displayed as 32px) (link to File:Leather Cap (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Tunic (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Pants (item) JE3 BE2.png article, displayed as 32px) (link to File:Leather Boots (item) JE3 BE2.png article, displayed as 32px) The textures for leather armor have been changed."} | |||
TU14 | 1.05 | Leather armor can now be dyed.{"type": "console", "xbox": "TU14", "xbone": "", "ps": "1.05", "wiiu": "", "switch": "", "content": "Leather armor can now be (link to dye article, displayed as dyed)."} | |||
Item repair can now repair armor.{"type": "console", "xbox": "TU14", "xbone": "", "ps": "1.05", "wiiu": "", "switch": "", "content": "(link to Item repair article, displayed as Item repair) can now repair armor."} | |||||
TU25 | CU13 | 1.16 | Armor now have the quick equip functionality.{"type": "console", "xbox": "TU25", "xbone": "CU13", "ps": "1.16", "wiiu": "", "switch": "", "content": "Armor now have the quick equip functionality."} | ||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron armor can now be smelted down into one of their respective nuggets.{"type": "console", "xbox": "TU53", "xbone": "CU43", "ps": "1.49", "wiiu": "Patch 23", "switch": "1.0.3", "content": "Golden, chain and iron armor can now be (link to smelting article, displayed as smelted) down into one of their respective (link to nugget article, displayed as nuggets)."} |
PlayStation 4 Edition | |||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "ps4", "version": "1.90", "content": "(values exceeds 1000 characters...)"} | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() {"type": "new3ds", "version": "0.1.0", "content": "(values exceeds 1000 characters...)"} |
- Armor durability from Indev until late Beta
Material | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Leather | 33 | 48 | 45 | 39 |
Golden | 66 | 96 | 90 | 78 |
Chainmail | 66 | 96 | 90 | 78 |
Iron | 132 | 192 | 180 | 156 |
Diamond | 264 | 384 | 360 | 312 |
Notch wearing multiple armor types.
Dinnerbone's first screenshot of dyed armor.
How the plate would look on a player.
A zombie wearing a plate chestplate.
A zombie wearing a full set of plate armor.
A skeleton wearing a plate helmet.
A skeleton wearing a plate chestplate.
Issues
Issues relating to "Armor" are maintained on the bug tracker. Report issues there.
Gallery
Renders
Helmets
Chestplates
Leggings
Boots
Full Armor Sets
Screenshots
Trading for chainmail armor with a villager.
A player equipped with a full set of dyed leather armor.
An entire set of enchanted netherite armor on an armor stand.
Noor in trimmed iron armor.
In other media
Pixel art of Alex in trimmed iron armor.
Alex wearing iron armor in the Nether.
Champion’s Armor, a unique armor set featured in Minecraft Dungeons.
The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate.
A crafting grid for a diamond chestplate for official T-shirts made by JINX.
See also
Notes
References
- ↑MCPE-109048
- ↑Minecraft armor is weaker in 1.9, but one redditor pointed out there's little difference between iron and diamond now. I have an idea... - @jeb_
- ↑I've been tweaking damage/armor values for 1.9 again. Previously not even diamond armor would protect against backstabbing creepers ;( - @jeb_)
- ↑They can only spawn naturally with gold, although other armor type can picked up.
- ↑For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- ↑"[MC-172110] Texture of turtle shells is missing when worn by a piglin or zombified piglin - Jira" – Mojira, February 14, 2020.
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png
- ↑
/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png
- ↑MC-94060 — Equipping armor/elytra through inventory or dispenser doesn't play sounds — resolved as "Fixed".
- ↑MC-216270 — resolved as "Fixed".