Armor Stand
Rarity color | Common |
---|---|
Renewable | Yes |
Stackable | |
Flammable item? | Yes |
Size | Normal: |
Health points | 20 |
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An armor stand is an inanimate entity that can wear armor. It can also hold items and be posed (but these are not possible in Survival in Java Edition).
Obtaining
Breaking
An armor stand can be broken by quickly attacking it twice, dropping itself and any armor placed onto it.
Natural generation
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.
Crafting
Ingredients | Crafting recipe |
---|---|
Stick + Smooth Stone Slab |
Usage
Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by players (with knockback), and bounced by slime blocks.
Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.
Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a dispenser.
Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon
with NBT tags.
In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.
In Bedrock Edition, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the
button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the
button on mobile devices) while holding an item that cannot be worn.
- Below are the poses:
Behavior
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs.
Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:
- Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston.
- Depth Strider slows the movement of the armor stand when being pushed with water.
- A player may take damage from hitting an armor stand that holds armor enchanted with Thorns.
Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decaysplash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]
The stand wobbles slightly when being hit by the player.
In Java Edition, it is possible to create an armor stand with arms using the /summon
command. It is also possible to change an armor stand without arms into a stand with arms by using the /data
command. The commands are as follows:
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}
, which changes the nearest armor stand into an armor stand with arms./summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}
, which summons a new armor stand with arms shown./summon armor_stand ~ ~ ~ {Rotation:[0.0f]}
, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).
Sounds
Java Edition:
Armor stands use the Friendly Creatures sound category for entity-dependent sound events.
CollapseSounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block breaking | Friendly Creatures | When an armor stand is damaged | entity | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Block breaking", "source": "Friendly Creatures", "id": "entity.armor_stand.hit", "distance": "16", "desc": "When an armor stand is damaged", "sounds": [ "Armor Stand hit1.ogg", "Armor Stand hit2.ogg", "Armor Stand hit3.ogg", "Armor Stand hit4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.hit" } | |
Block broken | Friendly Creatures | When an armor stand is destroyed | entity | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Block broken", "source": "Friendly Creatures", "id": "entity.armor_stand.break", "distance": "16", "desc": "When an armor stand is destroyed", "sounds": [ "Armor Stand break1.ogg", "Armor Stand break2.ogg", "Armor Stand break3.ogg", "Armor Stand break4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.break" } | |
Block placed | Blocks | When an armor stand is placed | entity | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Block placed", "source": "Blocks", "id": "entity.armor_stand.place", "distance": "16", "desc": "When an armor stand is placed", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.place" } | |
Block placed | Friendly Creatures | When an armor stand falls onto a block at a high speed[more information needed] | entity | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Block placed", "source": "Friendly Creatures", "id": "entity.armor_stand.fall", "distance": "16", "desc": "When an armor stand falls onto a block at a high speed[[https://newminecraft.com/w/Talk:Armor_Stand more information needed]][[Category:Information needed]]", "sounds": [ "Wood dig1.ogg", "Wood dig2.ogg", "Wood dig3.ogg", "Wood dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.entity.armorstand.fall" } |
CollapseSounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | When an armor stand is damaged | mob | 1.0 | 1.0{ "sounds": [ "Armor Stand hit1.ogg", "Armor Stand hit2.ogg", "Armor Stand hit3.ogg", "Armor Stand hit4.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.armor_stand.hit", "pitch": "1.0", "bedrock": "1", "desc": "When an armor stand is damaged" } | |
Friendly Creatures | When an armor stand is destroyed | mob | 1.0 | 1.0{ "sounds": [ "Armor Stand break1.ogg", "Armor Stand break2.ogg", "Armor Stand break3.ogg", "Armor Stand break4.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.armor_stand.break", "pitch": "1.0", "bedrock": "1", "desc": "When an armor stand is destroyed" } | |
Friendly Creatures | When an armor stand is placed | mob | 1.0 | 1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.armor_stand.place", "pitch": "1.0", "bedrock": "1", "desc": "When an armor stand is placed" } | |
Friendly Creatures | When an armor stand falls onto a block at a high speed[more information needed] | mob | 1.0 | 1.0{ "sounds": [ "Wood dig1.ogg", "Wood dig2.ogg", "Wood dig3.ogg", "Wood dig4.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.armor_stand.land", "pitch": "1.0", "bedrock": "1", "desc": "When an armor stand falls onto a block at a high speed[[https://newminecraft.com/w/Talk:Armor_Stand more information needed]][[Category:Information needed]]" } |
Data values
ID
Armor Stand | Identifier | Form | Translation key |
---|---|---|---|
![]() | armor_stand | Item | item.minecraft.armor_stand |
Armor Stand | Identifier | Translation key |
---|---|---|
![]() | armor_stand | entity.minecraft.armor_stand |
Armor Stand | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
![]() | armor_stand | 552 | Item | item.armor_stand.name |
Armor Stand | Identifier | Numeric ID | Translation key |
---|---|---|---|
![]() | armor_stand | 61 | entity.armor_stand.name |
Item data
- tag: The item's tag tag.
- EntityTag: Stores entity data that is applied to the entity when created.
- See Entity Format.
- EntityTag: Stores entity data that is applied to the entity when created.
- In Bedrock Edition, armor stands have no additional item tag.
- See Bedrock Edition level format/Item format.
Entity data
Armor stands have entity data associated with them that contain various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
- Tags common to all mobs
- DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value
16191
or4144896
disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator. - Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
- Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
- NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
- Pose: Rotation values for the ArmorStand's pose.
- Body: Body-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- Head: Head-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- LeftArm: Left Arm-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- LeftLeg: Left Leg-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- RightArm: Right Arm-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- RightLeg: Right Leg-specific rotations.
- : x-rotation.
- : y-rotation.
- : z-rotation.
- Body: Body-specific rotations.
- ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
- Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
Disabled slots
Binary | Integer number | Result |
---|---|---|
2^0 | 1 | Disable adding or changing mainhand item |
2^1 | 2 | Disable adding or changing boots item |
2^2 | 4 | Disable adding or changing leggings item |
2^3 | 8 | Disable adding or changing chestplate item |
2^4 | 16 | Disable adding or changing helmet item |
2^5 | 32 | Disable adding or changing offhand item |
2^8 | 256 | Disable removing or changing mainhand item |
2^9 | 512 | Disable removing or changing boots item |
2^10 | 1024 | Disable removing or changing leggings item |
2^11 | 2048 | Disable removing or changing chestplate item |
2^12 | 4096 | Disable removing or changing helmet item |
2^13 | 8192 | Disable removing or changing offhand item |
2^16 | 65536 | Disable adding mainhand item |
2^17 | 131072 | Disable adding boots item |
2^18 | 262144 | Disable adding leggings item |
2^19 | 524288 | Disable adding chestplate item |
2^20 | 1048576 | Disable adding helmet item |
2^21 | 2097152 | Disable adding offhand item |
Video
Note: This video is outdated as Zoglins now attack armor stands
History
Java Edition | |||||
---|---|---|---|---|---|
1.8 | August 5, 2014 | ![]() ![]() {"type": "java", "version": "1.8", "snap": "August 5, 2014", "content": "(link to File:Armor Stand (pre-release).png article, displayed as 32px) (link to File:Armor Stand (item) (pre-release).png article, displayed as 32px) (link to Searge article, displayed as Searge) tweeted a image of an armor stand. The appearance was changed before release."} | |||
August 5, 2014 | Showed crafting recipe and name "[Armor Stand]", both were changed before release.{"type": "java", "version": "1.8", "snap": "August 5, 2014", "content": "Showed crafting recipe and name \"[Armor Stand]\", both were changed before release."} | ||||
14w32a | ![]() {"type": "java", "version": "1.8", "snap": "14w32a", "content": "(link to File:Armor Stand JE1.png article, displayed as 32px) Added armor stands."} | ||||
14w32b | ![]() {"type": "java", "version": "1.8", "snap": "14w32b", "content": "(link to File:Armor Stand (item) JE1 BE1.png article, displayed as 32px) The item texture has changed."} | ||||
Pick-block can now be used on armor stands.{"type": "java", "version": "1.8", "snap": "14w32b", "content": "Pick-block can now be used on armor stands."} | |||||
Armor stands can now no longer be crafted using slabs other than stone slabs.{"type": "java", "version": "1.8", "snap": "14w32b", "content": "Armor stands can now no longer be crafted using (link to slabs article, displayed as slabs) other than stone slabs."} | |||||
14w32c | Added a NoBasePlate tag for the armor stand.{"type": "java", "version": "1.8", "snap": "14w32c", "content": "Added a | ||||
14w33a | Breaking particles have been added for the armor stand.{"type": "java", "version": "1.8", "snap": "14w33a", "content": "Breaking (link to particles article, displayed as particles) have been added for the armor stand."} | ||||
1.8.1 | pre1 | Added Marker tag for armor stands.{"type": "java", "version": "1.8.1", "snap": "pre1", "content": "Added | |||
1.9 | 15w31a | Armor stands can now dual wield.{"type": "java", "version": "1.9", "snap": "15w31a", "content": "Armor stands can now dual wield."} | |||
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.{"type": "java", "version": "1.9", "snap": "15w31a", "content": " | |||||
15w33a | The Equipment tag has been removed from armor stands.{"type": "java", "version": "1.9", "snap": "15w33a", "content": "The | ||||
15w47a | The armor stand now wobbles when hit by the player.{"type": "java", "version": "1.9", "snap": "15w47a", "content": "The armor stand now wobbles when hit by the (link to player article, displayed as player)."} | ||||
16w02a | Marker ArmorStand s now outline their equipment only when glowing.{"type": "java", "version": "1.9", "snap": "16w02a", "content": "Marker | ||||
1.11 | 16w32a | The entity ID of the armor stand has been changed from ArmorStand to armor_stand .{"type": "java", "version": "1.11", "snap": "16w32a", "content": "The entity ID of the armor stand has been changed from | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 416.{"type": "java", "version": "1.13", "snap": "17w47a", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), this (link to item article, displayed as item)'s numeral ID was 416."} | |||
1.14 | 18w43a | ![]() {"type": "java", "version": "1.14", "snap": "18w43a", "content": "(link to File:Armor Stand JE2.png article, displayed as 32px) The texture of armor stands has been changed to the new (link to planks article, displayed as oak planks) texture."} | |||
![]() ![]() {"type": "java", "version": "1.14", "snap": "18w43a", "content": "(link to File:Armor Stand (item) JE2 BE2.png article, displayed as 32px) The texture of armor stand (link to item article, displayed as items) has been slightly changed. (Comparison: (link to File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif article, displayed as 32px))"} | |||||
18w50a | ![]() {"type": "java", "version": "1.14", "snap": "18w50a", "content": "(link to File:Armor Stand JE3.png article, displayed as 32px) The texture of armor stands has been changed again."} | ||||
Armor stands now generate in taiga villages.{"type": "java", "version": "1.14", "snap": "18w50a", "content": "Armor stands now generate in taiga (link to village article, displayed as villages)."} | |||||
1.15 | 19w42a | Armor stands can now be placed by dispensers.{"type": "java", "version": "1.15", "snap": "19w42a", "content": "Armor stands can now be placed by (link to dispenser article, displayed as dispensers)."} | |||
1.16 | 20w07a | Armor stands no longer fall through fences and walls when placed.[2]{"type": "java", "version": "1.16", "snap": "20w07a", "content": "Armor stands no longer fall through fences and walls when placed."} | |||
20w14a | Zoglins now attack armor stands.{"type": "java", "version": "1.16", "snap": "20w14a", "content": "(link to Zoglin article, displayed as Zoglins) now attack armor stands."} | ||||
1.17 | 20w45a | ![]() {"type": "java", "version": "1.17", "snap": "20w45a", "content": "(link to File:Armor Stand 20w45a.png article, displayed as 32px) The model of the armor stand has been changed."} | |||
20w46a | ![]() {"type": "java", "version": "1.17", "snap": "20w46a", "content": "(link to File:Armor Stand JE3.png article, displayed as 32px) The model of the armor stand has been changed back to how it was in 1.16."} | ||||
1.18 | Pre-release 5 | ![]() {"type": "java", "version": "1.18", "snap": "Pre-release 5", "content": "(link to File:Armor Stand JE4.png article, displayed as 32px) Changed smooth stone texture on armor stand."} | |||
1.19.4 | 23w03a | Armor stands now preserve custom names when placed and broken.{"type": "java", "version": "1.19.4", "snap": "23w03a", "content": "Armor stands now preserve custom names when placed and broken."} | |||
1.20 (Experimental) | 23w04a | An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.{"type": "java", "version": "1.20 | |||
When an armor stand is placed, its model now changes in effect of the player's facing direction[3].{"type": "java", "version": "1.20 | |||||
23w06a | The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from ![]() ![]() {"type": "java", "version": "1.20 | ||||
? | Armor can now be swapped in armor stands by using them in the armor stand's slot.{"type": "java", "version": "?", "content": "Armor can now be swapped in (link to armor stand article, displayed as armor stands) by using them in the armor stand's slot."} | ||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | ![]() ![]() {"type": "bedrock", "version": "1.2.0", "snap": "beta 1.2.0.2", "content": "(link to File:Armor Stand BE1.png article, displayed as 32px) (link to File:Armor Stand (item) JE1 BE1.png article, displayed as 32px) Added armor stands."} | |||
1.10.0 | beta 1.10.0.3 | ![]() {"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "(link to File:Armor Stand BE2.png article, displayed as 32px) The texture of armor stands has been changed."} | |||
![]() {"type": "bedrock", "version": "1.10.0", "snap": "beta 1.10.0.3", "content": "(link to File:Armor Stand (item) JE2 BE2.png article, displayed as 32px) The texture of armor stand (link to item article, displayed as items) has been slightly changed."} | |||||
1.12.0 | beta 1.12.0.2 | ![]() {"type": "bedrock", "version": "1.12.0", "snap": "beta 1.12.0.2", "content": "(link to File:Armor Stand with Leather Armor MCPE-44669.png article, displayed as 32px) Leather (link to armor article, displayed as armor) no longer shows as being (link to dye article, displayed as dyed) properly when worn by armor stands."} | |||
beta 1.12.0.3 | ![]() ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.12.0", "snap": "beta 1.12.0.3", "content": "(link to File:Armor Stand wear Chicken.png article, displayed as x73px)(link to File:Armor Stand wear Rabbit.png article, displayed as x73px) (link to File:Armor Stand wear Salmon.gif article, displayed as x73px) (link to File:Armor Stand wear Pufferfish.gif article, displayed as x73px) (link to File:Armor Stand wear Slime.png article, displayed as x73px) When armor stands hold a (link to raw chicken article, displayed as raw chicken), (link to raw rabbit article, displayed as raw rabbit), (link to raw salmon article, displayed as raw salmon), (link to pufferfish article, displayed as pufferfish) or a (link to slime block article, displayed as slime block), they now wear these (link to mob article, displayed as mob) counterparts."} | ||||
1.13.0 | beta 1.13.0.1 | Leather armor now shows as being dyed properly when worn by armor stands.{"type": "bedrock", "version": "1.13.0", "snap": "beta 1.13.0.1", "content": "Leather armor now shows as being dyed properly when worn by armor stands."} | |||
beta 1.13.0.4 | Armor stands no longer hold certain mobs if they are holding a item related to them.{"type": "bedrock", "version": "1.13.0", "snap": "beta 1.13.0.4", "content": "Armor stands no longer hold certain (link to mob article, displayed as mobs) if they are holding a (link to item article, displayed as item) related to them."} | ||||
Armor stands now have a smoother animation when changing poses.{"type": "bedrock", "version": "1.13.0", "snap": "beta 1.13.0.4", "content": "Armor stands now have a smoother animation when changing poses."} | |||||
1.16.0 | ? | Armor stands are now targeted by zoglins.{"type": "bedrock", "version": "1.16.0", "snap": "?", "content": "Armor stands are now targeted by zoglins."} | |||
1.16.210 | beta 1.16.210.51 | Armor stands are no longer attacked by goats.{"type": "bedrock", "version": "1.16.210", "snap": "beta 1.16.210.51", "content": "Armor stands are no longer attacked by (link to goat article, displayed as goats)."} | |||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | 1.0.1 | ![]() ![]() {"type": "console", "xbox": "TU31", "xbone": "CU19", "ps": "1.22", "wiiu": "Patch 3", "switch": "1.0.1", "content": "(link to File:Armor Stand JE1.png article, displayed as 32px) (link to File:Armor Stand (item) JE1 BE1.png article, displayed as 32px) Added armor stands."} |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for armor stands.{"type": "console", "xbox": "TU43", "xbone": "CU33", "ps": "1.36", "wiiu": "Patch 13", "switch": "", "content": "Added (link to sound article, displayed as sounds) for armor stands."} | |
TU60 | CU51 | 1.64 | Patch 30 | 1.0.11 | ![]() {"type": "console", "xbox": "TU60", "xbone": "CU51", "ps": "1.64", "wiiu": "Patch 30", "switch": "1.0.11", "content": "(link to File:Armor Stand BE1.png article, displayed as 32px) Armor stands now have arms and the (link to player article, displayed as player) can now change the pose of the armor stand."} |
1.90 | ![]() {"type": "console", "xbox": "none", "xbone": "none", "ps": "1.90", "wiiu": "none", "switch": "none", "content": "(link to File:Armor Stand BE2.png article, displayed as 32px) The texture of armor stands has been changed."} | ||||
![]() {"type": "console", "xbox": "none", "xbone": "none", "ps": "1.90", "wiiu": "none", "switch": "none", "content": "(link to File:Armor Stand (item) JE2 BE2.png article, displayed as 32px) The texture of armor stand (link to item article, displayed as items) has been slightly changed."} |
Issues
Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.
Trivia
- Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[5][6]
- Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
- Using redstone to change the stands reverse the poses, starting with the can-can pose first.
- Placing the stand within three powered redstone dust always changes its pose to the honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
- Using external tools, armor stand spawners can be placed.
- Secret signatures for JAPPA, Chi Wong, and Searge can be found at the bottom of the armor stand texture.
Gallery
Renders
- Armor (Java Edition)
- Armor (Bedrock Edition)
- Poses
Screenshots
Armor stands in various positions with various armor.
All armor stand poses as seen in Bedrock Edition.
An entire set of netherite armor on an armor stand.
References
External links
- Taking Inventory: Armor Stand – Minecraft.net on March 16, 2023
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