Bedrock Edition 1.20.50

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v1.20.50
Edition

Bedrock Edition

Planned release date

2023

Development versions

1.20.50 is an upcoming minor update to Bedrock Edition with no set release date which brings more parity with Java Edition and fixes bugs.

Additions

Gameplay

Game rules
  • Added showrecipemessages, controlling whether the recipe toasts are displayed, defaults to true.
    • Needs the recipesunlock game rule set to true to work properly.

General

Experiments
  • Added the "Update 1.21" experimental toggle.
Particles
  • Added new white_smoke_particle and dust_plume particle types.

Changes

Blocks

Andesite, Diorite, Granite, Stone
  • The different block states for the stone ID have now been split up into their own IDs.
Old IDNew ID
BlockSprite stone.png: Sprite image for stone in MinecraftstoneBlockSprite stone.png: Sprite image for stone in Minecraftstone
BlockSprite granite.png: Sprite image for granite in Minecraftgranite
BlockSprite polished-granite.png: Sprite image for polished-granite in Minecraftpolished_granite
BlockSprite diorite.png: Sprite image for diorite in Minecraftdiorite
BlockSprite polished-diorite.png: Sprite image for polished-diorite in Minecraftpolished_diorite
BlockSprite andesite.png: Sprite image for andesite in Minecraftandesite
BlockSprite polished-andesite.png: Sprite image for polished-andesite in Minecraftpolished_andesite
Decorated Pot
  • Now can store items, up to a single stack of items.
    • Players can interact with them and insert items into them.
      • Player interactions with them cause them to wobble.
    • They have no GUI, and need to be broken to retrieve their content by players.
  • Now can be smashed by projectiles, which cause them to shatter and drop their contents.
  • Now can stack up to 64.
Hopper and Dropper
Planks
  • The different block states for the planks ID have now been split up into their own IDs.
Old IDNew ID
BlockSprite planks.png: Sprite image for planks in MinecraftplanksBlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftoak_planks
BlockSprite spruce-planks.png: Sprite image for spruce-planks in Minecraftspruce_planks
BlockSprite birch-planks.png: Sprite image for birch-planks in Minecraftbirch_planks
BlockSprite jungle-planks.png: Sprite image for jungle-planks in Minecraftjungle_planks
BlockSprite acacia-planks.png: Sprite image for acacia-planks in Minecraftacacia_planks
BlockSprite dark-oak-planks.png: Sprite image for dark-oak-planks in Minecraftdark_oak_planks
Redstone Comparator
Sculk Sensor and Calibrated Sculk Sensor
  • Now can detect players interacting with decorated pots, with frequency 11.

Command format

/camera
  • Added a content warning for when the camera is placed outside of the player's chunk radius.

Gameplay

Raid
  • Raid mobs can now join existing raids.

General

Death messages
  • Updated death message when killed by a bed explosion in The Nether.
How to Play
  • Completely remodelled the "How to Play" screen and created a new "Encyclopedia" screen.
    • Added netherite related items to how to play descriptions.
    • Removed obsolete references to "Old world" in "How to Play" screen.
Options
  • Removed the "Vertical Sync" video option.

Items

Smithing Templates
  • Armor trims can now be applied to custom armor.

Non-mob entities

Minecart with Hopper

Technical

Realms
  • Realms are now available in Betas and Previews.
    • Any player who has an active Realms subscription is eligible to create a free beta/Preview Realm.
    • Beta/Preview Realms will be separate from the regular Realms to prevent any issues from impacting regular Realms.
  • The version of the last played world on a Realm is displayed in the Realms list.
  • Experiments are available for newly created worlds.
  • Players can now download worlds larger than 1GB from Realms on Xbox.

Experimental

These additions and changes are accessible by enabling the "Update 1.21", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.

Additions

Blocks

Crafter
  • A variant of crafting table, can be crafted with five iron ingots, a crafting table, two redstone dusts, and a dropper in the crafting table.
  • Have a user interface similar to crafting table.
    • Have 3×3 interactable crafting grid.
    • Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
      • A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as hoppers and droppers.
      • A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.
    • Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
    • The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to chests and hoppers.
  • Crafters can be oriented in any direction when placed.
  • A pickaxe can increase the speed of mining them.
  • The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.
    • Upon receiving this new signal, crafters eject the recipe result from the front face.
    • All the result items will be ejected together when the output result has multiple type of items.
  • They can interact with hoppers and droppers, to input/output automatically.
    • Hoppers can be used to both insert and pull items out of them.
    • Droppers can be used to insert items into them.
    • Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:
      • If there is a toggled slot, skipped.
      • If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.
      • If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.
    • If failed to select a slot, hoppers and droppers will not take any action.
  • When read by a redstone comparator, the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.

Changes

Technical

API
  • Added BlockComponentTypeMap, EntityComponentTypeMap, and ItemComponentTypeMap aliases which map component IDs to their TypeScript types.
  • Changed Block.getComponent, Entity.getComponent, and ItemStack.getComponent to return the correct derived component type.
  • Added BlockComponentTypes, EntityComponentTypes, and ItemComponentTypes enums that enumerate component ID strings.
  • Removed CraftingEventPacket.
  • Added effectAddBeforeEvent and removed effectState from effectAddAfterEvent.
  • Events
    • Moved PlayerInteractWithBlockAfterEvent from beta to 1.7.0.
    • Moved PlayerInteractWithBlockBeforeEvent from beta to 1.7.0.
    • Moved PlayerInteractWithEntityAfterEvent from beta to 1.7.0.
    • Moved PlayerInteractWithEntityBeforeEvent from beta to 1.7.0.
  • Moved PlayerLeaveBeforeEvent from beta to 1.7.0.
  • Moved NumberRange interface to minecraft/common.
    • Moved heightRange: NumberRange from beta to 1.7.0.
    • Moved matches from beta to 1.7.0.
    • Moved function clearDynamicProperties from beta to 1.7.0.
    • Moved function getDynamicProperties from beta to 1.7.0.
    • Moved function getDynamicPropertyIds from beta to 1.7.0.
    • Moved function getDynamicPropertyTotalByteCount from beta to 1.7.0.
    • Moved function setDynamicProperty from beta to 1.7.0.
    • Moved function clearDynamicProperties from beta to 1.7.0.
    • Moved function getDynamicProperties from beta to 1.7.0.
    • Moved function getDynamicPropertyIds from beta to 1.7.0.
    • Moved function getDynamicPropertyTotalByteCount from beta to 1.7.0.
    • Moved function setDynamicProperty from beta to 1.7.0.
  • TicksPerSecond
    • Moved from beta to 1.7.0.
    • Moved offset from beta to 1.7.0.
    • Moved above from beta to 1.7.0.
    • Moved below from beta to 1.7.0.
    • Moved north from beta to 1.7.0.
    • Moved east from beta to 1.7.0.
    • Moved south from beta to 1.7.0.
    • Moved west from beta to 1.7.0.
    • Moved center from beta to 1.7.0.
    • Moved bottomCenter from beta to 1.7.0.
JSON
  • Added minecraft:behavior.melee_box_attack behavior which functions the same as minecraft:behavior.melee_attack but uses bounds based attack reach calculations.
    • The reach_multiplier attribute is removed and replaced with box_increase.
    • Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by box_increase blocks to create an "attack box". If the attack box intersects with the target's bounds the attacking mob can reach it.
  • Added minecraft:can_join_raid component to allow entities to join existing raids.
  • Deprecated the tag: legacy item component and released the minecraft:tags item component out of experimental in JSON formats 1.20.50 and higher.
Molang
  • The following Molang queries are deprecated and will no longer be available in packs with a min_engine_version of 1.20.50 or higher:
    • Replaced with query.timer_flag_1, set by behavior.timer_flag_1.
    • Replaced with query.timer_flag_2, set by behavior.timer_flag_2.
    • Replaced with query.timer_flag_3, set by behavior.timer_flag_3.
    • query.is_scenting
    • query.is_rising
    • query.is_feeling_happy
    • query.dash_cooldown_progress

Fixes

30 issues fixed
From released versions before 1.20.0
  • MCPE-64168 – Discovered the floor was lava death message grammar issue.
  • MCPE-123604 – Death messages not appearing correctly.
  • MCPE-124736 – Vindicators don't become passive to villagers in peaceful.
  • MCPE-168574 – Attacking the mob in back seat when exiting boat.
From 1.20.0
  • MCPE-171597 – If the end rod is placed horizontally, it has a hitbox as if placed vertically.
  • MCPE-171870 – Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.
  • MCPE-173492 – Suspicious sand generate in ruins (cold).
From released versions before v1.20.50
  • MCPE-170831 – Xbox on-screen keyboard covers command block line.
  • MCPE-174298 – The search bar is a little bit smaller than the items list below it.
  • MCPE-174861 – Librarian villagers common enchanted books are never max level enchanted.
  • MCPE-175237 – Structure void blocks no longer block interactions.
  • MCPE-175538 – The word "Production" is translated into other languages, which makes the line unreadable in Unicode languages.
Others
  • Phantoms will no longer miss players who are gliding.
  • Decreased the likelihood of players spawning above leaves
  • Witches spawned via spawn eggs now join raids and throw potions at raiders.
  • Fixed various spelling mistakes in the "How to Play" screen.
  • Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick.
  • Improved some of the common scripting error messages to provide better context and information.
  • Fixed unreliability around query.is_alive on server.
  • Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server's simulation range is larger than 6 chunks.
  • Fixed fullscreen overlays not being displayed when being submerged in lava and powdered snow in the "Deferred Technical Preview".
  • Fixed missing Hoppers within Minecarts in the "Deferred Technical Preview".
  • Fixed an issue where certain light emitting blocks (e.g., sea lantern, glowstone, magma, etc...) could not be turned into point lights in the "Deferred Technical Preview".
  • Fixed the appearance of rain, snow, and other weather effects in the "Deferred Technical Preview".
  • Improved the quality of light sources over large distances in the "Deferred Technical Preview".
  • Balanced the brightness of light emitted from emissive-only blocks in the "Deferred Technical Preview".
  • Fixed an issue with upgrading loaded values that have multiple string names.
  • Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the "Deferred Technical Preview".
  • Fixed an issue where shadows from non-existent mobs would be rendered in the "Deferred Technical Preview".
  • Fixed a crash that could occur when switching Dimensions in the "Deferred Technical Preview".

References