Bedrock Edition beta 1.20.60.20

From Minecraft Wiki
Jump to navigationJump to search
Gear (item).png
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
v1.20.60.20
Edition

Bedrock Edition

Build version

19693564

Type

Beta

Release date

November 15, 2023

Beta for

1.20.60

Protocol version

634

Beta 1.20.60.20 (Android) or Preview 1.20.60.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.60, released on November 15, 2023,[1] which adds the Breeze mob and trial chambers.

Changes

General

Profile Screen
  • In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
Realms
  • Increased the maximum render distance in Preview on Realms to 20 chunks.
  • Add an unread post count indicator to the Feed button on the play screen and slots screen

Technical

Bedrock Editor
  • Released the version 0.4.9.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Additions

Mobs

Breeze
  • The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
  • The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
  • An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
  • Wind charges deal a small amount of damage when colliding directly with an entity
  • After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
  • Wind bursts also have the effect of 'activating' certain blocks:
    • Non-Iron Doors and Trapdoors are flipped
    • Fence Gates are flipped
    • Buttons are pressed
    • Levers are flipped
    • Bells are rung and swung
    • Lit Candles (both standalone and on cake) are extinguished
  • Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal

Blocks

Trial Spawner
  • Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
  • The challenge level will increase for each new player a Trial Spawner notices nearby
    • Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
  • Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
    • It can only spawn a mob at positions that are within line of sight
    • It can spawn a mob regardless of any light level requirement the mob has
    • Spawned mobs are persistent
  • Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
    • After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
  • Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
  • Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
  • When placed in Creative, Trial Spawners have no mob type set by default
  • The mob type can be set by interacting with it while holding a Spawn Egg
  • Creative and Spectator players cannot be detected or noticed by Trial Spawners

Structures

Trial Chambers
  • Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
    • Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
    • Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
  • The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
    • Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
    • Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
    • The loot found in reward chests are still being iterated, and are absolutely not final
  • Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
    • Melee
      • Zombie
      • Husk
      • Slime
    • Small Melee
      • Spider
      • Cave Spider
      • Baby Zombie
      • Silverfish
    • Ranged
      • Skeleton
      • Stray
  • Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
    • For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
    • The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes

Items

Trial Key
  • An item that can only be obtained from Trial Spawners
  • Trial Keys do not currently have any functionality

Technical

Graphical
  • Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
API
  • PlayerPlaceBlockBeforeEvent
    • Removed itemStack: ItemStack from event
    • Added readonly permutationBeingPlaced: BlockPermutation to event
    • Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions) to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
  • Class Player
  • Added method spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.

Changes

Blocks

Crafter
  • Updated Crafter textures
Tuff Bricks
  • Updated Tuff Bricks texture

Technical

API
  • Changed itemStack in ItemReleaseUseAfterEvent to be optional
  • Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
  • Released DefinitionModifier from beta to 1.8.0
  • Released WorldAfterEvents.dataDrivenEntityTriggerEvent from beta to 1.8.0
  • Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
Entity
  • Entity event response run_command has been renamed to queue_command and has been released out of experimental.
    • Commands run via queue_command may be deferred until the next tick.
    • If the entity is removed before the command is run, the command will not execute.
    • Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated
Items
  • Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
Loot Tables
  • Decorated Pots now support the use of loot tables

Fixes

11 issues fixed
From released versions before 1.20.0
  • MCPE-41898 – Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently
  • MCPE-65038 – Oudated information about conduits in the How To Play section
  • MCPE-120140 – Taking "fall damage" when not falling
From the previous development versions
  • MCPE-170522 – When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down
  • MCPE-175791 – Instant death when pillaring during auto-save
  • MCPE-175929 – Encyclopedia on beacon doesn't include netherite blocks
  • MCPE-176556 – If the player is eating an apple, they will still walk at normal speed
Others
  • Fixed an issue that made Boats clip through blocks when placed.
  • Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
  • Improved delay between 100% Loaded and when main menu appears on console platforms
  • Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen

References

  1. "Minecraft Preview 1.20.60.20" – Minecraft Feedback, November 15, 2023.