Bedrock Edition beta

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Bedrock Edition

Build version




Release date

November 15, 2023

Beta for


Protocol version


Beta (Android) or Preview (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.60, released on November 15, 2023,[1] which adds the Breeze mob and trial chambers.



Profile Screen
  • In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
  • Increased the maximum render distance in Preview on Realms to 20 chunks.
  • Add an unread post count indicator to the Feed button on the play screen and slots screen


Bedrock Editor
  • Released the version 0.4.9.


These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.



  • The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
  • The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
  • An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
  • Wind charges deal a small amount of damage when colliding directly with an entity
  • After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
  • Wind bursts also have the effect of 'activating' certain blocks:
    • Non-Iron Doors and Trapdoors are flipped
    • Fence Gates are flipped
    • Buttons are pressed
    • Levers are flipped
    • Bells are rung and swung
    • Lit Candles (both standalone and on cake) are extinguished
  • Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal


Trial Spawner
  • Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
  • The challenge level will increase for each new player a Trial Spawner notices nearby
    • Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
  • Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
    • It can only spawn a mob at positions that are within line of sight
    • It can spawn a mob regardless of any light level requirement the mob has
    • Spawned mobs are persistent
  • Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
    • After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
  • Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
  • Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
  • When placed in Creative, Trial Spawners have no mob type set by default
  • The mob type can be set by interacting with it while holding a Spawn Egg
  • Creative and Spectator players cannot be detected or noticed by Trial Spawners


Trial Chambers
  • Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
    • Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
    • Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
  • The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
    • Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
    • Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
    • The loot found in reward chests are still being iterated, and are absolutely not final
  • Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
    • Melee
      • Zombie
      • Husk
      • Slime
    • Small Melee
      • Spider
      • Cave Spider
      • Baby Zombie
      • Silverfish
    • Ranged
      • Skeleton
      • Stray
  • Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
    • For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
    • The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes


Trial Key
  • An item that can only be obtained from Trial Spawners
  • Trial Keys do not currently have any functionality


  • Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
  • PlayerPlaceBlockBeforeEvent
    • Removed itemStack: ItemStack from event
    • Added readonly permutationBeingPlaced: BlockPermutation to event
    • Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions) to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
  • Class Player
  • Added method spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.



  • Updated Crafter textures
Tuff Bricks
  • Updated Tuff Bricks texture


  • Changed itemStack in ItemReleaseUseAfterEvent to be optional
  • Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
  • Released DefinitionModifier from beta to 1.8.0
  • Released WorldAfterEvents.dataDrivenEntityTriggerEvent from beta to 1.8.0
  • Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
  • Entity event response run_command has been renamed to queue_command and has been released out of experimental.
    • Commands run via queue_command may be deferred until the next tick.
    • If the entity is removed before the command is run, the command will not execute.
    • Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated
  • Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
Loot Tables
  • Decorated Pots now support the use of loot tables


11 issues fixed
From released versions before 1.20.0
  • MCPE-41898 – Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently
  • MCPE-65038 – Oudated information about conduits in the How To Play section
  • MCPE-120140 – Taking "fall damage" when not falling
From the previous development versions
  • MCPE-170522 – When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down
  • MCPE-175791 – Instant death when pillaring during auto-save
  • MCPE-175929 – Encyclopedia on beacon doesn't include netherite blocks
  • MCPE-176556 – If the player is eating an apple, they will still walk at normal speed
  • Fixed an issue that made Boats clip through blocks when placed.
  • Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
  • Improved delay between 100% Loaded and when main menu appears on console platforms
  • Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen


  1. "Minecraft Preview" – Minecraft Feedback, November 15, 2023.