Damage

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For the command, see Commands/damage.
An example of a player taking fall damage.

Damage represents injury from attacks or natural causes.

Health

Main article: Health

Players and mobs have a supply of health points, which are reduced when they are injured. Each health point is "half a heart," shown as 1β™₯.

Players have 20β™₯ Γ— 10 health points, but that may vary by status effects. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a player can see the health of a mount being ridden, a tamed wolf's health is indicated by its tail angle (90 degrees indicates it's at full health), the wither and ender dragon have boss bars that display their health, and an iron golem's body shows cracks as its health declines.

Damage

Damage from attacks or natural causes subtracts from a player or mob's current health. When their health reaches zero, they die. Players can also recover health naturally by having their hunger at least 18 (πŸ— Γ— 9) and the gamerule naturalRegeneration is set to true, or through status effects. Most mobs do not recover health except through status effects, but tamed horses, dogs, and cats can be healed by feeding them.

Armor absorbs some of the damage that would have been done to its wearer, but takes damage itself in the process.

Damage to tools and armor can be viewed in the item's tooltip by pressing the debug key combination F3 + H in Java Edition. If the player is playing on a Mac, they have to press fn + F3 + H.

Storage and display

Health and damage are stored as floating-point numbers in units of half-hearts. When displaying the HUD, fractional values are rounded up to the next integer.

Dealing damage

Players can deal damage by hitting most entities with targets at close (melee) range. Attacking without any tool (or with items not intended for attacking) does 1β™₯ damage, but weapons and certain tools do more:

  • Swords are crafted for this purpose. While swords do not extend attack range, they deal significantly more damage than any other item or tool except tridents and, in Java Edition, axes.
  • Axes, pickaxes and shovels, as well as hoes in Bedrock Edition, also deal more damage than bare fists. Axes deal the most damage; in Java Edition, axes deal more damage than swords, but have a slower attack speed.
  • Tridents can be used melee or ranged. They cannot be crafted.
  • Any other item is equivalent to fists and does the same damage. This includes hitting something directly with a bow or held arrow, as well as hoes in Java Edition.
  • While falling, melee attacks deal a critical hit (150% of the weapon's damage including potion effects, but before enchantments are applied, rounded down to the nearest hit point).

There are a few ranged weapons in the game:

  • Arrows are shot by holding and releasing use when wielding a bow, and deal a certain amount of damage depending on the "charge" of the bow. For crossbows, it does a random factor between 6–11.
  • Snowballs inflict damage only on blazes, while eggs don't deal any damage to mobs. Both still knock mobs back as if they had been damaged.
  • Splash potions can be thrown, inflicting various effects depending on the potion.
  • Lingering potions can be thrown, creating a cloud that inflicts various effects depending on the potion.
  • Ender pearls don't deal damage to mobs or players other than the player throwing it.
  • Fishing rods cannot be used to damage mobs directly. However, fishing rods can reel entities in and, in Bedrock Edition, knock them back.
  • Firework rockets can be charged in a crossbow, dealing a range of damage depending on the amount of firework stars used to craft them, whether the crossbow has the multishot enchantment, and a random factor. At its highest, it deals 11–18 damage per firework.
  • Tridents are thrown similar to firing an arrow, by holding and releasing use while wielding the trident.

The values below show the base damage dealt per hit using various weapons. Critical hits do 50% extra damage.

Java Edition: Damage calculation starts with the weapon's base damage, then adds damage from effects, then multiplies by 1.5 if it's a critical hit, and then adds damage from enchantments.

ToolAttack speedAttack damageDamage/Second (DPS)
Sword1.6ItemSprite wooden-sword.png: Sprite image for wooden-sword in Minecraft 4β™₯β™₯ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft 4β™₯β™₯ItemSprite stone-sword.png: Sprite image for stone-sword in Minecraft 5β™₯β™₯β™₯ItemSprite iron-sword.png: Sprite image for iron-sword in Minecraft 6β™₯β™₯β™₯ItemSprite diamond-sword.png: Sprite image for diamond-sword in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite netherite-sword.png: Sprite image for netherite-sword in Minecraft 8β™₯β™₯β™₯β™₯ItemSprite wooden-sword.png: Sprite image for wooden-sword in Minecraft 6.4ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft 6.4ItemSprite stone-sword.png: Sprite image for stone-sword in Minecraft 8ItemSprite iron-sword.png: Sprite image for iron-sword in Minecraft 9.6ItemSprite diamond-sword.png: Sprite image for diamond-sword in Minecraft 11.2ItemSprite netherite-sword.png: Sprite image for netherite-sword in Minecraft 12.8
Trident1.19β™₯β™₯β™₯β™₯β™₯9.9
Shovel1ItemSprite wooden-shovel.png: Sprite image for wooden-shovel in Minecraft 2.5β™₯ Γ— 1.25ItemSprite golden-shovel.png: Sprite image for golden-shovel in Minecraft 2.5β™₯ Γ— 1.25ItemSprite stone-shovel.png: Sprite image for stone-shovel in Minecraft 3.5β™₯ Γ— 1.75ItemSprite iron-shovel.png: Sprite image for iron-shovel in Minecraft 4.5β™₯ Γ— 2.25ItemSprite diamond-shovel.png: Sprite image for diamond-shovel in Minecraft 5.5β™₯ Γ— 2.75ItemSprite netherite-shovel.png: Sprite image for netherite-shovel in Minecraft 6.5β™₯ Γ— 3.25ItemSprite wooden-shovel.png: Sprite image for wooden-shovel in Minecraft 2.5ItemSprite golden-shovel.png: Sprite image for golden-shovel in Minecraft 2.5ItemSprite stone-shovel.png: Sprite image for stone-shovel in Minecraft 3.5ItemSprite iron-shovel.png: Sprite image for iron-shovel in Minecraft 4.5ItemSprite diamond-shovel.png: Sprite image for diamond-shovel in Minecraft 5.5ItemSprite netherite-shovel.png: Sprite image for netherite-shovel in Minecraft 6.5
Pickaxe1.2ItemSprite wooden-pickaxe.png: Sprite image for wooden-pickaxe in Minecraft 2β™₯ItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in Minecraft 2β™₯ItemSprite stone-pickaxe.png: Sprite image for stone-pickaxe in Minecraft 3β™₯β™₯ItemSprite iron-pickaxe.png: Sprite image for iron-pickaxe in Minecraft 4β™₯β™₯ItemSprite diamond-pickaxe.png: Sprite image for diamond-pickaxe in Minecraft 5β™₯β™₯β™₯ItemSprite netherite-pickaxe.png: Sprite image for netherite-pickaxe in Minecraft 6β™₯β™₯β™₯ItemSprite wooden-pickaxe.png: Sprite image for wooden-pickaxe in Minecraft 2.4ItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in Minecraft 2.4ItemSprite stone-pickaxe.png: Sprite image for stone-pickaxe in Minecraft 3.6ItemSprite iron-pickaxe.png: Sprite image for iron-pickaxe in Minecraft 4.8ItemSprite diamond-pickaxe.png: Sprite image for diamond-pickaxe in Minecraft 6ItemSprite netherite-pickaxe.png: Sprite image for netherite-pickaxe in Minecraft 7.2
AxeItemSprite wooden-axe.png: Sprite image for wooden-axe in Minecraft 0.8ItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft 1ItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft 0.8ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft 0.9ItemSprite diamond-axe.png: Sprite image for diamond-axe in Minecraft 1ItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft 1ItemSprite wooden-axe.png: Sprite image for wooden-axe in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft 9β™₯β™₯β™₯β™₯β™₯ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft 9β™₯β™₯β™₯β™₯β™₯ItemSprite diamond-axe.png: Sprite image for diamond-axe in Minecraft 9β™₯β™₯β™₯β™₯β™₯ItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft 10β™₯β™₯β™₯β™₯β™₯ItemSprite wooden-axe.png: Sprite image for wooden-axe in Minecraft 5.6ItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft 7ItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft 7.2ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft 8.1ItemSprite diamond-axe.png: Sprite image for diamond-axe in Minecraft 9ItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft 10
HoeItemSprite wooden-hoe.png: Sprite image for wooden-hoe in Minecraft 1ItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft 1ItemSprite stone-hoe.png: Sprite image for stone-hoe in Minecraft 2ItemSprite iron-hoe.png: Sprite image for iron-hoe in Minecraft 3ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in Minecraft 4ItemSprite netherite-hoe.png: Sprite image for netherite-hoe in Minecraft 41β™₯ItemSprite wooden-hoe.png: Sprite image for wooden-hoe in Minecraft 1ItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft 1ItemSprite stone-hoe.png: Sprite image for stone-hoe in Minecraft 2ItemSprite iron-hoe.png: Sprite image for iron-hoe in Minecraft 3[note 1]ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in Minecraft 4[note 1]ItemSprite netherite-hoe.png: Sprite image for netherite-hoe in Minecraft 4[note 1]
Other41β™₯4[note 1]
  1. ↑ abcdAgainst a single target, DPS is effectively limited to 2 due to damage immunity.

Bedrock Edition:

ToolAttack damage
WoodGoldStoneIronDiamondNetherite
SwordItemSprite wooden-sword.png: Sprite image for wooden-sword in Minecraft 5β™₯β™₯β™₯ItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft 5β™₯β™₯β™₯ItemSprite stone-sword.png: Sprite image for stone-sword in Minecraft 6β™₯β™₯β™₯ItemSprite iron-sword.png: Sprite image for iron-sword in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite diamond-sword.png: Sprite image for diamond-sword in Minecraft 8β™₯β™₯β™₯β™₯ItemSprite netherite-sword.png: Sprite image for netherite-sword in Minecraft 9β™₯β™₯β™₯β™₯β™₯
TridentItemSprite trident.png: Sprite image for trident in Minecraft 9β™₯β™₯β™₯β™₯β™₯
ShovelItemSprite wooden-shovel.png: Sprite image for wooden-shovel in Minecraft 2β™₯ItemSprite golden-shovel.png: Sprite image for golden-shovel in Minecraft 2β™₯ItemSprite stone-shovel.png: Sprite image for stone-shovel in Minecraft 3β™₯β™₯ItemSprite iron-shovel.png: Sprite image for iron-shovel in Minecraft 4β™₯β™₯ItemSprite diamond-shovel.png: Sprite image for diamond-shovel in Minecraft 5β™₯β™₯β™₯ItemSprite netherite-shovel.png: Sprite image for netherite-shovel in Minecraft 6β™₯β™₯β™₯
PickaxeItemSprite wooden-pickaxe.png: Sprite image for wooden-pickaxe in Minecraft 3β™₯β™₯ItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in Minecraft 3β™₯β™₯ItemSprite stone-pickaxe.png: Sprite image for stone-pickaxe in Minecraft 4β™₯β™₯ItemSprite iron-pickaxe.png: Sprite image for iron-pickaxe in Minecraft 5β™₯β™₯β™₯ItemSprite diamond-pickaxe.png: Sprite image for diamond-pickaxe in Minecraft 6β™₯β™₯β™₯ItemSprite netherite-pickaxe.png: Sprite image for netherite-pickaxe in Minecraft 7β™₯β™₯β™₯β™₯
AxeItemSprite wooden-axe.png: Sprite image for wooden-axe in Minecraft 4β™₯β™₯ItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft 4β™₯β™₯ItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft 5β™₯β™₯β™₯ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft 6β™₯β™₯β™₯ItemSprite diamond-axe.png: Sprite image for diamond-axe in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft 8β™₯β™₯β™₯β™₯
HoeItemSprite wooden-hoe.png: Sprite image for wooden-hoe in Minecraft 3β™₯β™₯ItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft 3β™₯β™₯ItemSprite stone-hoe.png: Sprite image for stone-hoe in Minecraft 4β™₯β™₯ItemSprite iron-hoe.png: Sprite image for iron-hoe in Minecraft 5β™₯β™₯β™₯ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in Minecraft 6β™₯β™₯β™₯ItemSprite netherite-hoe.png: Sprite image for netherite-hoe in Minecraft 7β™₯β™₯β™₯β™₯
Other1β™₯

Attack cooldown

"Cooldown" redirects here. For the enchantment in Minecraft Dungeons, see MCD:Cool Down.
Information icon.svg
This feature is exclusive to Java Edition. 
Attack indicator (crosshair), empty and charged
Attack indicator (hotbar), empty and charged

When a player attacks too quickly, it reduces the strength of attacks. The base damage done (as a fraction of the full possible damage) depends on the time between attacks, which is also reflected in the height of the held weapon on screen and the attack indicator bar (configurable in the options menu):

ItemTime (seconds)
0.000.050.100.150.200.250.300.350.400.450.500.550.600.650.700.750.800.850.900.951.001.051.101.151.201.25
Sword20.13%21.15%23.20%26.27%30.37%35.49%41.63%48.80%56.99%66.21%76.45%87.71%100%
Trident20.06%20.54%21.51%22.96%24.90%27.32%30.22%33.61%37.48%41.84%46.68%52.00%57.81%64.10%70.88%78.14%85.88%94.11%100%
Shovel20.05%20.45%21.25%22.45%24.05%26.05%28.45%31.25%34.45%38.05%42.05%46.45%51.25%56.45%62.05%68.05%74.45%81.25%88.45%96.05%100%
Pickaxe20.07%20.65%21.80%23.53%25.83%28.71%32.17%36.20%40.81%45.99%51.75%58.09%65.00%72.49%80.55%89.19%98.41%100%
AxeItemSprite wooden-axe.png: Sprite image for wooden-axe in MinecraftItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft20.03%20.29%20.80%21.57%22.59%23.87%25.41%27.20%29.25%31.55%34.11%36.93%40.00%43.33%46.91%50.75%54.85%59.20%63.81%68.67%73.79%79.17%84.80%90.69%96.83%100%
ItemSprite golden-axe.png: Sprite image for golden-axe in MinecraftItemSprite diamond-axe.png: Sprite image for diamond-axe in MinecraftItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft20.05%20.45%21.25%22.45%24.05%26.05%28.45%31.25%34.45%38.05%42.05%46.45%51.25%56.45%62.05%68.05%74.45%81.25%88.45%96.05%100%
ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft20.04%20.36%21.01%21.98%23.28%24.90%26.84%29.11%31.70%34.62%37.86%41.42%45.31%49.52%54.06%58.92%64.10%69.61%75.44%81.60%88.08%94.88%100%
HoeItemSprite wooden-hoe.png: Sprite image for wooden-hoe in MinecraftItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft20.05%20.45%21.25%22.45%24.05%26.05%28.45%31.25%34.45%38.05%42.05%46.45%51.25%56.45%62.05%68.05%74.45%81.25%88.45%96.05%100%
ItemSprite stone-hoe.png: Sprite image for stone-hoe in Minecraft20.20%21.80%25.00%29.80%36.20%44.20%53.80%65.00%77.80%92.20%100%
ItemSprite iron-hoe.png: Sprite image for iron-hoe in Minecraft20.45%24.05%31.25%42.05%56.45%74.45%96.05%100%
ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in MinecraftItemSprite netherite-hoe.png: Sprite image for netherite-hoe in Minecraft20.80%27.20%40.00%59.20%84.80%100%
Other20.80%27.20%40.00%59.20%84.80%100%

The attackSpeed attribute controls the length of the cooldown time, with the time taken being T = 20 / attackSpeed ticks. The damage multiplier is then 0.2 + ((t + 0.5) / T) ^ 2 * 0.8, restricted to the range 0.2 – 1, where t is the number of ticks since the last attack or item switch.

Damage done by enchantments (Sharpness, Smite, and Bane of Arthropods) is also reduced, but not as severely (the multiplier is not squared):


ItemTime (seconds)
0.000.050.100.150.200.250.300.350.400.450.500.550.600.650.700.750.800.850.900.951.001.051.101.151.201.25
Sword4.00%12.00%20.00%28.00%36.00%44.00%52.00%60.00%68.00%76.00%84.00%92.00%100%
Trident2.75%8.25%13.75%19.25%24.75%30.25%35.75%41.25%46.75%52.25%57.75%63.25%68.75%74.25%79.75%85.25%90.75%96.25%100%
Shovel2.50%7.50%12.50%17.50%22.50%27.50%32.50%37.50%42.50%47.50%52.50%57.50%62.50%67.50%72.50%77.50%82.50%87.50%92.50%97.50%100%
Pickaxe3.00%9.00%15.00%21.00%27.00%33.00%39.00%45.00%51.00%57.00%63.00%69.00%75.00%81.00%87.00%93.00%99.00%100%
AxeItemSprite wooden-axe.png: Sprite image for wooden-axe in MinecraftItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft2.00%6.00%10.00%14.00%18.00%22.00%26.00%30.00%34.00%38.00%42.00%46.00%50.00%54.00%58.00%62.00%66.00%70.00%74.00%78.00%82.00%86.00%90.00%94.00%98.00%100%
ItemSprite golden-axe.png: Sprite image for golden-axe in MinecraftItemSprite diamond-axe.png: Sprite image for diamond-axe in MinecraftItemSprite netherite-axe.png: Sprite image for netherite-axe in Minecraft2.50%7.50%12.50%17.50%22.50%27.50%32.50%37.50%42.50%47.50%52.50%57.50%62.50%67.50%72.50%77.50%82.50%87.50%92.50%97.50%100%
ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft2.25%6.75%11.25%15.75%20.25%24.75%29.25%33.75%38.25%42.75%47.25%51.75%56.25%60.75%65.25%69.75%74.25%78.75%83.25%87.75%92.25%96.75%100%
HoeItemSprite wooden-hoe.png: Sprite image for wooden-hoe in MinecraftItemSprite golden-hoe.png: Sprite image for golden-hoe in Minecraft2.50%7.50%12.50%17.50%22.50%27.50%32.50%37.50%42.50%47.50%52.50%57.50%62.50%67.50%72.50%77.50%82.50%87.50%92.50%97.50%100%
ItemSprite stone-hoe.png: Sprite image for stone-hoe in Minecraft5.00%15.00%25.00%35.00%45.00%55.00%65.00%75.00%85.00%95.00%100%
ItemSprite iron-hoe.png: Sprite image for iron-hoe in Minecraft7.50%22.50%37.50%52.50%67.50%82.50%97.50%100%
ItemSprite diamond-hoe.png: Sprite image for diamond-hoe in MinecraftItemSprite netherite-hoe.png: Sprite image for netherite-hoe in Minecraft10.00%30.00%50.00%70.00%90.00%100%
Other10.00%30.00%50.00%70.00%90.00%100%

Critical hit

"Critical hit" redirects here. For the enchantment in Minecraft Dungeons, see Critical Hit.
A critical hit performed on a sheep.

A critical hit is an attack that deals extra damage compared to a regular attack. Critical melee strikes, regardless of the weapon used, cause small star, cross shaped particles to fly out of the target who was critically hit. Arrows shot from fully charged bows have a 25% chance of becoming "critical arrows" and dealing extra damage, but all arrows from fully charged bows leave a trail of the same small star particles as they fly through the air. Critical hits affect all damageable entities including players, mobs, paintings, boats, minecarts, and armor stands.

In melee combat, a critical hit occurs when a player attacks a mob while falling, including while coming down from a jump, but not while jumping up. The attack deals 150% of the attack's base damage (after strength is applied and before‌[JE only] / after‌[BE only] enchantments or armor are applied).

The requirements for a melee critical hit are:

  • A player must be falling.
  • A player must not be on the ground.
  • A player must not be on a ladder or any type of vine.
  • A player must not be in water.
  • A player must not be affected by Blindness.
  • A player must not be affected by Slow Falling.
  • A player must not be riding an entity.
  • A player must not be faster than walking (like flying or sprinting.‌[Java Edition only])
  • A base attack must not be reduced below 90% damage due to cooldown.‌[Java Edition only]

Maximum damage dealt

In Survival mode, the maximum damage that can be dealt by a player depends on various factors as described below.

Melee attack
  • In Java Edition
    • 36.5β™₯ Γ— 18.25 damage, consisting of 10β™₯β™₯β™₯β™₯β™₯ from a netherite axe + 6β™₯β™₯β™₯ from Strength II, all Γ— 1.5 from a critical hit (+ 8β™₯β™₯β™₯β™₯ damage), + 12.5β™₯ Γ— 6.25 damage from Smite V on an undead target, or Bane of Arthropods V on an arthropod.
    • The maximum on a non-undead non-arthropod target is only 27β™₯ Γ— 13.5: 10β™₯β™₯β™₯β™₯β™₯ from a netherite axe + 6β™₯β™₯β™₯ from Strength II, all Γ— 1.5 from a critical hit (+ 8β™₯β™₯β™₯β™₯ damage), + 3β™₯β™₯ damage from Sharpness V. A full set of Protection IV netherite armor would reduce the 27β™₯ Γ— 13.5 damage to 4.044β™₯ Γ— 2.022.[more information needed]
  • In Bedrock Edition
    • Maximum damage to undeads or arthropods is 41.25β™₯ Γ— 20.625 damage, consisting of 8β™₯β™₯β™₯β™₯ from netherite sword + 12.5β™₯ Γ— 6.25 from Smite V for undead mobs or Bane of Arthropods V for arthropod mobs + 7β™₯β™₯β™₯β™₯ from strength II, all Γ— 1.5 from a critical hit (+ 13.75β™₯ Γ— 6.875 damage).
    • Maximum damage to non-undead and non-arthropod on land is 31.875β™₯ Γ— 15.9375 damage, consisting of 8β™₯β™₯β™₯β™₯ from netherite sword + 6.25β™₯ Γ— 3.125 from Sharpness V + 7β™₯β™₯β™₯β™₯ from Strength II, all Γ— 1.5 from a critical hit (+ 10.625β™₯ Γ— 5.3125 damage).
    • Maximum damage to players and mobs on water or during rain is 42.75β™₯ Γ— 21.375 damage, consisting of 9β™₯β™₯β™₯β™₯β™₯ of melee trident + 12.5β™₯ Γ— 6.25 from Impaling V + 7β™₯β™₯β™₯β™₯ from strength II, all Γ— 1.5 from a critical hit (+ 14.25β™₯ Γ— 7.125 damage). (Also work with riptide)
Ranged attack
  • With bow:
    • Maximum damage to players and mobs is 25β™₯ Γ— 12.5 damage from a critical shot from a bow with the power V enchantment. Because the instantaneous effects of arrows don't stack with arrow damage and apply during immunity phase, using harming (or healing arrows to undead mobs) doesn't add bonus damage unless the target has enough armor or Projectile Protection levels so the damage dealt by the arrow is lower than the magical damage effect after Protection/Resistance reduction. This is sufficient to kill most mobs in one hit though.
  • With crossbow:
    • Maximum damage to players and non-undead mobs is 64β™₯ Γ— 32 damage, consisting of a single shot of three arrows of harming II from multishot enchantment that hit single mobs. Two of the arrows deal 9β™₯β™₯β™₯β™₯β™₯ damage while one of them deals 10β™₯β™₯β™₯β™₯β™₯ + 36β™₯ Γ— 18 damage from instant damage II effect (12β™₯ Γ— 6 per arrow).
    • Maximum damage to undead mobs is 52β™₯ Γ— 26 damage, consisting of a single shot of three arrows of healing II from multishot enchantment that hit single mobs. Two of the arrows deal 9β™₯β™₯β™₯β™₯β™₯ damage while one of them deals 10β™₯β™₯β™₯β™₯β™₯ + 24β™₯ Γ— 12 damage from instant health II effect (8β™₯β™₯β™₯β™₯ per arrow).

Immunity

After sustaining damage from any source, a mob/player turns red for half a second. During this period, it is immune to most kinds of further damage. For instance, if the player attacks a mob by repeatedly hitting the attack button, attacks that land while the mob is immune deal no damage, and does not reduce the durability of a melee weapon. Unsuccessful attacks also do not anger neutral mobs.

During the immunity period, any damage which is equal to or less than the original damage that caused the immunity is ignored. However, any higher damage (before accounting for armor, enchantments, or status effects) causes only the difference between the original and new damage amounts to be dealt. For example, if a mob is attacked with a weapon dealing 7β™₯β™₯β™₯β™₯ damage and then attacked with another weapon dealing 12β™₯ Γ— 6 damage during the immunity period, the second hit deals 5β™₯β™₯β™₯ damage (resulting in 12β™₯ Γ— 6 total). This does not reset the immunity period.

When an attack deals a fatal amount of damage to a mob, so that it dies while immune, its death sound is not triggered. ‌[Java Edition only]

Inflicted by mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage to players on peaceful.
MobDifficultyStatus effect(s)γ…€γ…€γ…€γ…€γ…€γ…€γ…€[edit]
EasyNormalHard
EntitySprite bee.png: Sprite image for bee in Minecraft linking to BeeBee2β™₯2β™₯3β™₯β™₯EffectSprite poison.png: Sprite image for poison in Minecraft linking to PoisonPoison for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty
EntitySprite blaze.png: Sprite image for blaze in Minecraft linking to BlazeBlaze (melee)4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite blaze.png: Sprite image for blaze in Minecraft linking to Blaze#Blaze_fireballEntitySprite fireball.png: Sprite image for fireball in Minecraft linking to Blaze#Blaze_fireballBlaze fireball9β™₯β™₯β™₯β™₯β™₯ + fire for 5 secondsNo
EntitySprite cave-spider.png: Sprite image for cave-spider in Minecraft linking to Cave SpiderCave Spider2β™₯2β™₯3β™₯β™₯EffectSprite poison.png: Sprite image for poison in Minecraft linking to PoisonPoison for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty
EntitySprite chicken-jockey.png: Sprite image for chicken-jockey in Minecraft linking to Chicken JockeyChicken Jockey2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25No
EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper explosion (normal)22.5β™₯ Γ— 11.2543β™₯ Γ— 21.564.5β™₯ Γ— 32.25When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

EntitySprite charged-creeper.png: Sprite image for charged-creeper in Minecraft linking to Charged CreeperCreeper explosion (charged)43.5β™₯ Γ— 21.7585β™₯ Γ— 42.5127.5β™₯ Γ— 63.75
EntitySprite dolphin.png: Sprite image for dolphin in Minecraft linking to DolphinDolphin2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25No
EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to DrownedDrownedNo
EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to DrownedEntitySprite trident.png: Sprite image for trident in Minecraft linking to DrownedDrowned trident (Ranged)8β™₯β™₯β™₯β™₯No
EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to DrownedEntitySprite trident.png: Sprite image for trident in Minecraft linking to DrownedDrowned trident (Melee)‌[BE only]5β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯12β™₯ Γ— 6No
EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder GuardianElder Guardian (Laser)5β™₯β™₯β™₯8β™₯β™₯β™₯β™₯12β™₯ Γ— 6Inflicts EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft linking to Mining FatigueMining Fatigue III for 5 minutes on nearby players
EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder GuardianElder Guardian (Spikes)2β™₯3β™₯β™₯
EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder GuardianElder Guardian Ghost (Spikes)2β™₯3β™₯β™₯No
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder Dragon (Melee)6β™₯β™₯β™₯10β™₯β™₯β™₯β™₯β™₯15β™₯ Γ— 7.5No
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder Dragon (Wings)3β™₯β™₯5β™₯β™₯β™₯7β™₯β™₯β™₯β™₯No
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder Dragon (Breath)3β™₯β™₯ per secondArea effect cloud of EffectSprite instant-damage.png: Sprite image for instant-damage in Minecraft linking to Instant DamageInstant Damage
EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft linking to Ender DragonEnder DragonEntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft linking to Dragon FireballDragon Fireball6β™₯β™₯β™₯ per second
EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman4.5β™₯ Γ— 2.257β™₯β™₯β™₯β™₯10.5β™₯ Γ— 5.25No
EntitySprite endermite.png: Sprite image for endermite in Minecraft linking to EndermiteEndermite2β™₯3β™₯β™₯No
EntitySprite evoker.png: Sprite image for evoker in Minecraft linking to Evoker#Evoker_FangsEntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft linking to Evoker#Evoker_FangsEvoker fangs6β™₯β™₯β™₯No
EntitySprite ghast.png: Sprite image for ghast in Minecraft linking to Ghast#Ghast_fireballEntitySprite fireball.png: Sprite image for fireball in Minecraft linking to Ghast#Ghast_fireballGhast fireball (Impact)6β™₯β™₯β™₯No
EntitySprite ghast.png: Sprite image for ghast in Minecraft linking to Ghast#Ghast_fireballEntitySprite fireball.png: Sprite image for fireball in Minecraft linking to Ghast#Ghast_fireballGhast fireball (Explosion)7β™₯β™₯β™₯β™₯12β™₯ Γ— 622.5β™₯ Γ— 11.25No
EntitySprite giant.png: Sprite image for giant in Minecraft linking to GiantGiant26β™₯ Γ— 1350β™₯ Γ— 2575β™₯ Γ— 37.5No
EntitySprite goat.png: Sprite image for goat in Minecraft linking to GoatGoat1β™₯2β™₯3β™₯β™₯No
EntitySprite guardian.png: Sprite image for guardian in Minecraft linking to GuardianGuardian (Laser)4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite guardian.png: Sprite image for guardian in Minecraft linking to GuardianGuardian (Spikes)2β™₯3β™₯β™₯No
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to HoglinHoglin[JE only]2.5β™₯ Γ— 1.25 to 5β™₯β™₯β™₯3β™₯β™₯ to 8β™₯β™₯β™₯β™₯4.5β™₯ Γ— 2.25 to 12β™₯ Γ— 6No
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to HoglinHoglin (baby)‌[JE only]0.5β™₯ Γ— 0.250.75β™₯ Γ— 0.375No
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to HoglinHoglin[BE only]3β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite husk.png: Sprite image for husk in Minecraft linking to HuskHusk2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25EffectSprite hunger.png: Sprite image for hunger in Minecraft linking to HungerHunger when attacking any mob for 7 Γ— floor of RD seconds
EntitySprite illusioner.png: Sprite image for illusioner in Minecraft linking to IllusionerEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to IllusionerIllusioner arrow2β™₯ to 5β™₯β™₯β™₯3β™₯β™₯ to 5β™₯β™₯β™₯Throws EffectSprite blindness.png: Sprite image for blindness in Minecraft linking to BlindnessBlindness spells on the player, if regional difficulty is 2 or greater
EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft linking to Iron GolemIron Golem4.75β™₯ Γ— 2.375 to 11.75β™₯ Γ— 5.8757.5β™₯ Γ— 3.75 to 21.5β™₯ Γ— 10.7511.25β™₯ Γ— 5.625 to 32.25β™₯ Γ— 16.125No
EntitySprite killer-bunny.png: Sprite image for killer-bunny in MinecraftThe Killer Bunny5β™₯β™₯β™₯8β™₯β™₯β™₯β™₯12β™₯ Γ— 6No
EntitySprite llama.png: Sprite image for llama in Minecraft linking to Llama#SpitEntitySprite llama-spit.png: Sprite image for llama-spit in Minecraft linking to Llama#SpitLlama spit1β™₯No
EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma CubeMagma Cube (big)4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma CubeMagma Cube (medium)3β™₯β™₯4β™₯β™₯6β™₯β™₯β™₯No
EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma CubeMagma Cube (small)2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25No
EntitySprite panda.png: Sprite image for panda in Minecraft linking to PandaPanda4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite phantom.png: Sprite image for phantom in Minecraft linking to PhantomPhantom[JE only]2β™₯3β™₯β™₯No
EntitySprite phantom.png: Sprite image for phantom in Minecraft linking to PhantomPhantom[BE only]4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to PiglinPiglin arrow[JE only]3β™₯β™₯ to 4β™₯β™₯4β™₯β™₯No
EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to PiglinPiglin arrow[BE only]1β™₯ - 5β™₯β™₯β™₯No
EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinPiglin (Melee with Sword)‌[JE only]5β™₯β™₯β™₯8β™₯β™₯β™₯β™₯12β™₯ Γ— 6No
EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinPiglin (Melee without Sword)‌[JE only]3.5β™₯ Γ— 1.755β™₯β™₯β™₯7.5β™₯ Γ— 3.75No
EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to PiglinPiglin[BE only]5β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯13β™₯ Γ— 6.5No
EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft linking to Piglin BrutePiglin Brute7.5β™₯ Γ— 3.7513β™₯ Γ— 6.519.5β™₯ Γ— 9.75No
EntitySprite pillager.png: Sprite image for pillager in Minecraft linking to PillagerEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to PillagerPillager arrow3β™₯β™₯ to 4β™₯β™₯4β™₯β™₯No
EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft linking to Polar BearPolar Bear4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite pufferfish.png: Sprite image for pufferfish in Minecraft linking to PufferfishPufferfish2β™₯3β™₯β™₯EffectSprite poison.png: Sprite image for poison in Minecraft linking to PoisonPoison for 5 seconds
EntitySprite ravager.png: Sprite image for ravager in Minecraft linking to RavagerRavager (Melee)7β™₯β™₯β™₯β™₯12β™₯ Γ— 618β™₯ Γ— 9No
EntitySprite ravager.png: Sprite image for ravager in Minecraft linking to RavagerRavager (Roar)4β™₯β™₯6β™₯β™₯β™₯9β™₯β™₯β™₯β™₯β™₯No
EntitySprite shulker.png: Sprite image for shulker in Minecraft linking to Shulker#Shulker_bulletEntitySprite shulker-bullet.png: Sprite image for shulker-bullet in Minecraft linking to Shulker#Shulker_bulletShulker bullet4β™₯β™₯EffectSprite levitation.png: Sprite image for levitation in Minecraft linking to LevitationLevitation for 10 seconds
EntitySprite silverfish.png: Sprite image for silverfish in Minecraft linking to SilverfishSilverfish1β™₯No
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to SkeletonSkeleton arrow[JE only]2β™₯ to 4β™₯β™₯3β™₯β™₯ to 4β™₯β™₯4β™₯β™₯ to 5β™₯β™₯β™₯No
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to SkeletonSkeleton arrow[BE only]1β™₯ to 4β™₯β™₯, varies with proximity1β™₯ to 5β™₯β™₯β™₯, varies with proximityNo
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton (melee)2β™₯3β™₯β™₯No
EntitySprite skeleton-horseman.png: Sprite image for skeleton-horseman in Minecraft linking to Skeleton HorsemanEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to Skeleton HorsemanSkeleton Horseman arrow[JE only]Varies with skeleton bow enchantmentNo
EntitySprite skeleton-horseman.png: Sprite image for skeleton-horseman in Minecraft linking to Skeleton HorsemanEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to Skeleton HorsemanSkeleton Horseman arrow[BE only]Varies with skeleton bow enchantmentNo
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime (big)3β™₯β™₯4β™₯β™₯6β™₯β™₯β™₯No
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime (medium)2β™₯3β™₯β™₯No
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime (small)0β™₯No
EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider2β™₯3β™₯β™₯No, but can spawn with effects
EntitySprite spider-jockey.png: Sprite image for spider-jockey in Minecraft linking to Spider JockeySpider Jockey (spider)2β™₯3β™₯β™₯No, but can spawn with effects
EntitySprite spider-jockey.png: Sprite image for spider-jockey in Minecraft linking to Spider JockeyEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to Spider JockeySpider Jockey arrow[JE only]3β™₯β™₯ to 5β™₯β™₯β™₯No
EntitySprite spider-jockey.png: Sprite image for spider-jockey in Minecraft linking to Spider JockeyEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to Spider JockeySpider Jockey arrow[BE only]Damage varies with proximityNo
EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to StrayStray arrow[JE only]3β™₯β™₯ to 5β™₯β™₯β™₯EffectSprite slowness.png: Sprite image for slowness in Minecraft linking to SlownessSlowness for 30 seconds when their tipped arrow hits any mob (including another stray)
EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayEntitySprite arrow.png: Sprite image for arrow in Minecraft linking to StrayStray arrow[BE only]Damage varies with proximity
EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayStray (melee)2β™₯3β™₯β™₯No
EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft linking to Llama#SpitEntitySprite llama-spit.png: Sprite image for llama-spit in Minecraft linking to Llama#SpitTrader Llama spit1β™₯No
EntitySprite vex.png: Sprite image for vex in Minecraft linking to VexVex5.5β™₯ Γ— 2.759β™₯β™₯β™₯β™₯β™₯13.5β™₯ Γ— 6.75No
EntitySprite vindicator.png: Sprite image for vindicator in Minecraft linking to VindicatorVindicator7.5β™₯ Γ— 3.7513β™₯ Γ— 6.519.5β™₯ Γ— 9.75No
EntitySprite warden.png: Sprite image for warden in Minecraft linking to WardenWarden (Melee)16β™₯ Γ— 830β™₯ Γ— 1545β™₯ Γ— 22.5No
EntitySprite warden.png: Sprite image for warden in Minecraft linking to WardenWarden (Ranged)6β™₯β™₯β™₯10β™₯β™₯β™₯β™₯β™₯15β™₯ Γ— 7.5No
EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitchDeals damage by throwing potionsThrows splash potions of EffectSprite poison.png: Sprite image for poison in Minecraft linking to PoisonPoison, EffectSprite instant-damage.png: Sprite image for instant-damage in Minecraft linking to Instant DamageInstant Damage, EffectSprite slowness.png: Sprite image for slowness in Minecraft linking to SlownessSlowness, and EffectSprite weakness.png: Sprite image for weakness in Minecraft linking to WeaknessWeakness
EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft linking to Wither SkeletonWither Skeleton5β™₯β™₯β™₯8β™₯β™₯β™₯β™₯12β™₯ Γ— 6EffectSprite wither.png: Sprite image for wither in Minecraft linking to Wither (effect)Wither for 10 seconds
EntitySprite wither.png: Sprite image for wither in Minecraft linking to WitherWither (birth explosion)35.5β™₯ Γ— 17.7569β™₯ Γ— 34.5103.5β™₯ Γ— 51.75No
EntitySprite wither-skull.png: Sprite image for wither-skull in Minecraft linking to Wither#Wither_skullWither Skull8β™₯β™₯β™₯β™₯8β™₯β™₯β™₯β™₯EffectSprite wither.png: Sprite image for wither in Minecraft linking to Wither (effect)Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
EntitySprite wither.png: Sprite image for wither in Minecraft linking to WitherWither (dash attack)
[BE only]
15β™₯ Γ— 7.5No
EntitySprite angry-wolf.png: Sprite image for angry-wolf in MinecraftWolf (hostile)3β™₯β™₯4β™₯β™₯6β™₯β™₯β™₯No
EntitySprite tamed-wolf.png: Sprite image for tamed-wolf in MinecraftWolf (tamed)4β™₯β™₯No
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft linking to ZoglinZoglin2.5β™₯ Γ— 1.25 to 5β™₯β™₯β™₯3β™₯β™₯ to 8β™₯β™₯β™₯β™₯4.5β™₯ Γ— 2.25 to 12β™₯ Γ— 6No
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft linking to ZoglinZoglin (baby)0.5β™₯ Γ— 0.250.75β™₯ Γ— 0.375No
EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25No
EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft linking to Zombified PiglinZombified Piglin5β™₯β™₯β™₯8β™₯β™₯β™₯β™₯12β™₯ Γ— 6No
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager2.5β™₯ Γ— 1.253β™₯β™₯4.5β™₯ Γ— 2.25No

Knockback

When receiving damage from players, mobs, most projectiles, or explosions, players and mobs are also knocked back. The resulting disorientation and loss of control should not be underestimated, as it is possible to be knocked back over a cliff or into lava, both of which are potentially fatal.

A sprinting attack causes extra knockback. A thrown egg or snowball also causes knockback, despite not damaging most mobs. Entities riding another entity never receive any knockback when attacked. Iron golems, shulkers, wardens, and the ender dragon also don't receive knockback, and certain other mobs have varying levels of knockback resistance. Each piece of netherite armor adds 10% knockback resistance to its wearer, giving 40% knockback resistance with a full set.

Natural damage

Besides mob attacks, players can take damage from several other sources.

Lightning damage

Lightning striking on or near the player inflicts 5β™₯β™₯β™₯ damage, which can be reduced with armor. Natural lightning strikes on the player are rare and occur only during thunderstorms. Players and mobs that get hit by lightning are set on fire, which is quickly extinguished by the rain during a thunderstorm.

Fall damage

Most mobs receive damage when falling from excessive heights. Armor itself does not reduce fall damage, however the enchantments Feather Falling and Protection, and the status effectsSlow Falling and Resistance do.

The EntitySprite player.png: Sprite image for player in Minecraft linking to PlayerPlayer is immune to fall damage only if the fallDamagegame rule is set to false.

Hostile mobs immune to fall damage:

Passive mobs immune to fall damage:

These mobs are resistant to fall damage:

  • These mobs treat all falls as half of the actual falling distance, and ignore all fall damage if falling 6 or fewer blocks:
  • These mobs take 10β™₯β™₯β™₯β™₯β™₯ less fall damage:
  • These mobs take 5β™₯β™₯β™₯ less fall damage:
  • These mobs ignore the first five blocks of fall distance (versus the first three for most mobs) but gain no benefit from the Jump Boost status effect:

For mobs that are subject to fall damage, the fall damage is calculated based on distance fallen rather than on velocity when hitting the ground.

Fall damage is 1β™₯ for each block of fall distance after the third. Thus, falling 4 blocks causes 1β™₯ damage, 2β™₯ damage for 5 blocks, and so forth:

Fall damage = max(0, fall distance − 3)

While a 23 block fall should be fatal for a player at full health (23 - 3 = 20β™₯ Γ— 10 of damage), due to the way fall distance is calculated, a 23.5 block fall is required instead, because the last tick of fall distance isn't added in when calculating fall damage. For certain heights, including 23-block falls, this discrepancy is enough to avoid an entire 1β™₯ of damage.

Therefore, without Feather Falling or relevant status effects, or immunity to fall damage, the minimum guaranteed lethal fall height for any mob is:

Fatal falling distance = health + 3.5

Falling from smaller damaging heights (4-7 blocks) plays a thud sound; larger heights (8+) give a click/cracking sound.

In some cases, it is possible to avoid falling or otherwise survive a fall.

  • Sneaking prevents the player from falling off a drop of one block or greater.
  • Entering or being in water (when not in a boat) resets fall distance. This typically includes falling into the water of any depth.
  • Being in the area of effect of cobwebs resets fall distance.
  • Being in lava reduces fall distance by half each tick.
  • Flying using elytra such that the vertical movement is upward, level or less than 0.5 blocks per tick downward resets fall distance to 1 block.
  • Moving into a ladder or vine's area of effect resets the fall damage. This also applies to trapdoors acting as a ladder.
    • Falling onto the top of a ladder does not reset fall distance and counts as hitting the ground.
    • Horses are unaffected by ladders and vines, and so their fall distance is not reset.
    • Spiders climbing a block count the block as a "ladder" for this purpose.
  • An entity riding another entity does not accumulate fall distance. However, when the ridden entity takes fall damage it damages all riders for the same fall distance.
  • A minecart's fall distance is reset when landing on rails.
  • Boats do not accumulate fall distance while in water deeper than 1 block.
  • Teleporting due to a thrown ender pearl resets fall distance, however, the teleportation itself causes 5β™₯β™₯β™₯ fall damage to players.
  • Eating a chorus fruit resets the fall distance.[1]
  • Wearing armor that is enchanted with Feather Falling or Protection reduces fall damage based on the level of the enchantment.
  • Having the Jump Boost status effect reduces the effective fall distance by 1 block per level, e.g. falling 5 blocks with Jump Boost II counts as having fallen only 3.
  • Slime blocks negate all fall damage, but bounce the entity into the air. Both of these facts do not apply to sneaking players. Holding jump when hitting the slime block negates fall damage and stops most of the bounce
  • Hay bales and honey blocks decrease fall damage to 20% of normal.
  • Beds decrease fall damage to 50% of normal and cause the entity to bounce into the air.
  • Sweet berry bushes negate all fall damage.
  • Holding sneak while landing on at least a two-block-high stack of scaffolding negates fall damage from any height. Only 1 scaffolding block is needed to negate damage from smaller heights.
  • Slow falling status effect completely negates all fall damage but causes the entity to fall slowly.
  • Entering powder snow while falling resets fall distance.

Falling block

Falling block entities deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with falling block entities in mid-air.

A falling anvil deals 2β™₯ per block fallen after the first block (e.g., an anvil that falls 4 blocks deals 6β™₯β™₯β™₯ damage). A falling stalactite deals 6β™₯β™₯β™₯ per block fallen after the first block (e.g., a stalactite that falls 4 blocks deals 18β™₯ Γ— 9 damage).

The damage is capped at 40β™₯ Γ— 20, no matter how far the anvil or stalactite falls.

Helmets take twice as much durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.[2]

If cheats are enabled, a falling block entity that deals damage can be summoned if its HurtEntities tag is set to true. The amount of damage dealt per block fallen can be customized via the FallHurtAmount tag, and the maximum damage dealt can be customized via the FallHurtMax tag.

Thorns enchantment

When a player or mob deals melee or projectile damage to a player or mob that is wearing Thorns-enchanted armor, part of the damage is reflected back at the attacker. The amount varies with the enchantment level. (Level * 15% chance of inflicting 1β™₯–4β™₯β™₯ damage, or Level - 10 damage if level is over 10) however, thorns increases the amount of durability lost per hit on the enchanted armor.

Suffocation

Suffocation occurs when a player or mob's eyeline is inside of certain blocks, receiving 1β™₯ damage every half-second.

Blocks that are transparent or do not fill an entire block do not cause damage. This includes amethyst clusters, anvils, bamboo, banners, beds, bells, brewing stands, cakes, cauldrons, chains, chests, chorus flowers, chorus plants, cocoa beans, comparators, composters, daylight detectors, dragon eggs, enchanting tables, end portal frames, ender chests, fences, fence gates, flower pots, glass, grindstones, heads, honey blocks, hoppers, iron bars, leaves, lecterns, lightning rods, extended piston heads, repeaters, saplings, slabs that are not double, stairs, stonecutters, trapdoors, and walls. Despite being fully to partially transparent, barriers, beacons, ice, slime blocks, and monster spawner can cause suffocation. Dirt path and farmland can also cause suffocation, regardless of them not being full blocks.

The player's screen displays a darkened form of the block in which the player is suffocating. When the player is in third person, the view automatically switches to the first-person view.‌[Java Edition only]

In Bedrock Edition, an oxygen bar is also present in the suffocation process. Water Breathing effects can prevent suffocation in Bedrock Edition Edition.

The usual ways a mob can suffocate are:

  • Sand, gravel or concrete powder falling into the space the entity occupies.
  • Riding a pig, boat, or minecart into a one-block-high space.
  • Riding a horse, llama, or strider into a two-block-high space.
  • Standing where a tree just grew from a sapling, or where a huge mushroom just grew from a mushroom.
  • Standing where an end gateway appeared after killing the dragon.
  • Having a solid block pushed into the mob's head with a piston.
  • Sleeping in a bed surrounded by blocks or having a solid block above it.‌[Bedrock Edition only]
  • Being teleported into a block or having one placed onto the entity via commands (including /setblock, /fill, or /clone).
  • When playing on a distant server, sometimes broken blocks can reappear due to lag, and if the player moves where the block respawned, it can provoke suffocation (for example, chopping down a tree by moving right below the trunk).
  • When water and lava meet, and create a cobblestone, stone, or obsidian block on the entity's head.
  • Standing a certain distance outside of the world border, configurable with /worldborder damage buffer (default is 5 blocks).
  • Summoning an entity inside a block through spawn eggs, commands, or with a golem or wither structure lying down.
  • Standing in 2 blocks of deep water in snowy and cold biomes where the topmost layer of water freezes into ice.

Entity cramming

Information icon.svg
This feature is exclusive to Java Edition. 

In Java Edition, players and mobs take damage if too many entities are packed into the same block space. Specifically, the maxEntityCramminggame rule defines the maximum number, above which a player or mob takes 6β™₯β™₯β™₯ suffocation damage every half-second, as long as that player or mob is pushing greater than that number of other entities. The default max number of entities in one block space is 24. Pushable entities include players, mobs, boats, and minecarts.

If the entities exist within the area of effect of a block under the climbabletag (such as ladder, vine, or scaffolding), entity collision is not calculated,[3] and the number of entities in that block space can exceed the amount defined by maxEntityCramming. Spiders and cave spiders are still counted, however.

If a player is killed by entity cramming damage, the death message reads <player> was squished too much.

Drowning

The oxygen bar.

A player who runs out of air underwater begins drowning, taking approximately 2β™₯ damage per second. Damage is taken when the air supply value reaches -20. Usually, the air supply value decreases each tick. It resets to 0 after damaging. Respiration gives a chance for air supply to not decrease itself per tick. Chance is x/(x + 1), where x is the level of enchantment.

When the game ruledrowningDamage is set to false, the air supply of players deplete normally, but no drowning damage is inflicted when players run out of air.

Mobs can also drown, although most mobs that can drown attempt to swim upward. Normally, mobs can remain underwater for 15 seconds before their air supply fully depletes. They can remain underwater for 16 seconds before actually beginning to take damage.

  • A squid, glow squid, tadpole, or any kind of fish suffocates in air instead of drowning in water.
  • Dolphins can suffocate in air or drown in water and must be given access to both to survive.
  • Aquatic mobs, undead mobs, iron golems and frogs are immune to drowning.
  • A zombie does not take drowning damage; instead, it begins the process of converting to a drowned mob when continuously in water for 30 seconds.
  • Similar to a zombie, a husk does not take damage from drowning, but first converts into a zombie, which then converts to a drowned if it remains underwater.
  • Piglins, piglin brutes and hoglins do not attempt to swim upward in water, and drown as a result.
    • Because these mobs normally zombify outside the Nether before they can start drowning, this can only happen if their IsImmuneToZombification tag set to true, or that water is created in the Nether using commands.

When the player is no longer submerged in water or is in a bubble column, the air supply regenerates at a rate of 1 bubble every 0.2 seconds (4 game ticks). A Respiration helmet adds an additional on average 15 seconds duration underwater per enchantment level, and a turtle shell adds an additional 10 seconds. Water Breathing and Conduit Power regenerate the air supply. In Bedrock Edition, both effects affect squid and fish.

Starvation

When the hunger bar becomes empty (πŸ—πŸ—πŸ—πŸ—πŸ—πŸ—πŸ—πŸ—πŸ—πŸ—), the player takes 1β™₯ damage every four seconds. The player stops taking starvation damage when the player eats food or the health bar drops to 10β™₯β™₯β™₯β™₯β™₯ on Easy difficulty or 1β™₯ on Normal difficulty. In Hard difficulty and on Hardcore mode, the player continues taking damage, which stops upon eating something or death by starvation.

All mobs are immune to starvation, because they do not have a hunger bar.

Cactus

Players and mobs take 1β™₯ damage every half-second when they are touching or within the same tile-space as a cactus.

Berry bush

Sweet berry bushes deal 1β™₯ damage for every half-second when a player or mob (besides foxes) is moving inside a sweet berry bush.

Fire

When mobs and players without fire immunity stand on fire, they take 1β™₯ damage every half-second and get burned. Standing in soul fire does 2β™₯ damage every half-second instead. They continue burning after leaving the fire block. Fire damage can be prevented by the Fire Resistance effect. Fire duration can be decreased with the Fire Protection enchantment. Most Nether mobs are immune to fire, but they can still drown in lava.

Players do not take damage from fire if the game rulefireDamage is set to false.

Lava

Lava is a dangerous natural occurrence. Players and mobs (except various Nether mobs) get burned and take damage from contact with lava at a rate of 4β™₯β™₯ every half-second, and they continue burning after they leave it. Fire Resistance nullifies both the direct damage from lava and the burning damage.

Players do not take damage from lava if the game rulefireDamage is set to false.

Ghasts sometimes take a dive into the lava seas in the Nether, magma cubes can hop around on lava, in a similar manner to floating. Striders can walk across lava.

Burning

Players and many mobs burn when exposed to fire or lava or attacked by certain kinds of burning projectiles, Fire Aspect weapons, or burning zombies.‌[Java Edition only] In addition, armor itself does not reduce burning damage; to do so, armor needs either the Fire Protection enchantment, Protection enchantment, or the Resistancestatus effect. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of 1β™₯ per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Burning lasts some amount of time depending on its cause, but it is extinguished by rain, water, or cauldrons.

Players do not take damage from burning if the game rulefireDamage is set to false.

Except for piglins, hoglins, skeletons, and endermen, mobs that spawn in the Nether do not burn and cannot be damaged by fire. Wardens also do not burn. Burning is not considered a status effect and therefore cannot be cured by milk.

Magma block

Mobs without fire immunity and players take 1β™₯ damage every half-second if they are walking on magma blocks. This can be avoided by having the Fire Resistance effect, sneaking, or wearing Frost Walker-enchanted boots.

Players do not take damage from magma blocks if the game rulefireDamage is set to false.

Campfire

Players or mobs standing on top of a campfire take 1β™₯ damage every half second. Standing in a Soul Campfire does 2β™₯ damage every half second instead. Unlike any other damage sources, armor itself does not reduce campfire and soul campfire damage; to do so, armor needs either the Fire Protection enchantment, Protection enchantment, or the Resistancestatus effect. In Bedrock Edition, it also inflicts damage for 160 game ticks (8 seconds) after the player exits the block.

Players do not take damage from campfires if the game rulefireDamage is set to false.

Status effects

Main article: Status effect

Status effects are either helpful or harmful conditions that can be given to players and mobs alike. They can be given in different ways: being in range of thrown splash potions or lingering potions, being afflicted by certain mobs' attacks, simply being near certain mobs, being near conduits and beacons, and eating specific types of food (such as rotten flesh or raw chicken). Status effects can last for a certain amount of time, or can happen instantaneously.

Entities under a status effect will emit colored particles, with the color of the particles resembling the type of status effect. Having multiple status effects will combine the respective colors.

Instant damage

Main article: Instant Damage

Instant Damage caused by potions or tipped arrows can damage the player 6β™₯β™₯β™₯ at level I and 12β™₯ Γ— 6 at level II. This damage occurs instantaneously. Undead mobs are instead healed, but are similarly damaged by the Healing effect. Zombified piglins that are splashed by a instant damage potion do not attack the player who threw it, as it heals them.

Poison

Main article: Poison

Cave spiders, witches and beespoison players when they attack (except on easy difficulty). Pufferfish inflict poison as defense against players or certain mobs if they are nearby. Poisoning also occurs upon eating a spider eye, poisonous potato, pufferfish, or suspicious stew made out of lily of the valley. Drinking or being hit by a potion or arrow of poison also results in poisoning. While poisoned, the hearts in the health meter turn from β™₯ Γ— 10 (β™₯ Γ— 10 on Hardcore) to an olive green (β™₯ Γ— 10)(β™₯ Γ— 10 on Hardcore) and the player takes 1β™₯ every 25 ticks (1.25 seconds) on level I. See Poison for a table for higher levels. The Poison itself cannot kill the player, but it can reduce them to half a heart (β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯), thus leaving them vulnerable to damage from other sources.

Wither

Withers and wither skeletons inflict the Wither effect with their attacks (the wither skulls do not inflict the effect on easy difficulty). This darkens the health bar to β™₯ Γ— 10 on Survival and β™₯ Γ— 10 on Hardcore, while inflicting damage over time. The effect deals 1β™₯ every 2 seconds (40 ticks) for the wither skeleton's attack (level I), and every second for the Wither's skulls (level II). Wither roses also inflict the Wither effect to any mobs colliding it. Players also get the Wither effect after eating suspicious stew made out of wither rose or when hit by potion or arrow of decay.‌[Bedrock Edition and Minecraft Education only] Unlike Poison, withering can kill on any difficulty level, and the darkened health bar makes it harder to keep track of the damage, which the only way is seeing the white spark on the left of the heart.

Void

Main article: Void

If one were to break through the bedrock barrier found at the bottom of worlds, the void can be seen. Players in the void below the Y-axis of -64‌[Bedrock Edition only] or -128‌[Java Edition only] take damage at a rate of about 4β™₯β™₯ per half-second. The player usually dies from falling in the void, even in Creative or Spectator modes,‌[Java Edition only] but the player may be saved by throwing an ender pearl before falling below the Y-axis of -64‌[Bedrock Edition only] or -128‌[Java Edition only].

Falling into the void in the End is more likely, and is the only way to access the void in Survival mode without exploiting glitches.

By using /effect to give the player Regeneration 5+ or Instant Health, they can fall infinitely into the void without dying until the effect wears off or the game crashes.‌[Java Edition only]

In Bedrock Edition, the player can survive in the void in Creative mode, but there is a one-way barrier at y=-104 to prevent falling further into the void. However, this barrier can be teleported past by teleporting the player to any location with a y value of -106 and below. The player continues falling until the player teleports away, flies back up, or crashes the game.

Explosions

Main article: Explosion

Explosions cause varying amounts of damage based on the explosion strength, the entity's proximity to the explosion, and whether it is obstructed by solid blocks.

Firework rocket explosion

Firework Star Damages.png

Firework rocket explosions can deal damage to entities if crafted with a firework star.

The maximum damage about is 6β™₯β™₯β™₯ at the explosion's center with one firework star, decreasing to 1β™₯ at the edge of a radius of 5 blocks (exclusive). Each additional firework star adds 2β™₯ to the maximum.

If a rocket crafted with a firework star is used to provide a speed boost while gliding with elytra, it explodes as it is used, dealing 7β™₯β™₯β™₯β™₯ damage to the player.

Freezing

Freezing hearts when the player is submerged in powder snow.

When an entity is inside a powder snow block, they begin to freeze, taking damage.

A player submerged in powder snow sees a frosty frame slowly fade in at the sides of the screen and the FOV slowly decreases. After seven seconds (140 game ticks), the player's hearts change to a cyan frosty texture (β™₯), and the player begins taking damage at a rate of 1β™₯ HP every two seconds (40 game ticks). If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the "TicksFrozen" data tag, which increases by 1 every tick (to a maximum of 300) for an entity within the powder snow block. It decreases at a rate of 2 per tick after the entity leaves the powder snow block. This is currently not a separate effect when used with commands such as /effect give freezing, and does not have its own unique art, particles, or potion.

Players do not take damage from powder snow if the game rulefreezeDamage is set to false.

Mobs and players that are freezing have a shivering animation.

Wearing any piece of leather armor stops the freezing effect and damage. This applies to entities that can wear armor, such as zombies. Horses wearing leather horse armor also don’t take damage from freezing.

Snow golems, strays, polar bears, and withers are immune to freezing damage. Fire-related mobs like striders, magma cubes, and blazes take extra damage from freezing. A skeleton can freeze but does not take damage; instead, it begins the process of converting to a stray when continuously in powder snow for 7 seconds.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Player hurtsPlayersWhen a player is damaged from a generic sourceentity.player.hurtsubtitles.entity.player.hurt1.00.8-1.216
Player drowningPlayersWhen a player is damaged by running out of breathentity.player.hurt_drownsubtitles.entity.player.hurt_drown1.00.8-1.216
Player burnsPlayersWhen a player is damaged by fireentity.player.hurt_on_firesubtitles.entity.player.hurt_on_fire1.00.8-1.216
Player freezesBlocksWhen a player is damaged by freezing in powder snowentity.player.hurt_freezesubtitles.entity.player.freeze_hurt1.00.8-1.216
Player hurtsPlayersWhen a player is damaged by touching a sweet berry bushentity.player.hurt_sweet_berry_bushsubtitles.entity.player.hurt1.00.8-1.216
Something tripsPlayersWhen a player falls from 4 to 7 blocks high in Survival or Adventure modeentity.player.small_fallsubtitles.entity.generic.small_fall1.01.016
Something fellPlayersWhen a player falls from 8 or more blocks high in Survival or Adventure modeentity.player.big_fallsubtitles.entity.generic.big_fall1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player is damaged from a generic sourcegame.player.hurt1.00.8-1.2
PlayersWhen a player is damaged by running out of breathmob.player.hurt_drown1.01.0
PlayersWhen a player is damaged by firemob.player.hurt_on_fire1.01.0
PlayersWhen a player is damaged by freezing in powder snowmob.player.hurt_freeze1.01.0
PlayersWhen a player falls from 4 to 7 blocks high in Survival or Adventure modedamage.fallsmall0.751.0
PlayersWhen a player falls from 8 or more blocks high in Survival or Adventure modedamage.fallbig0.751.0

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
AchievementSprite monster-hunter.png: Sprite image for monster-hunter in Minecraft linking to Achievement#Monster HunterNewAchievementSprite monster-hunter.png: Sprite image for monster-hunter in Minecraft linking to Achievement#Monster HunterMonster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
AchievementSprite sniper-duel.png: Sprite image for sniper-duel in Minecraft linking to Achievement#Sniper DuelNewAchievementSprite sniper-duel.png: Sprite image for sniper-duel in Minecraft linking to Achievement#Sniper DuelSniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
AchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillNewAchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillOverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze
AchievementSprite the-beginning.png: Sprite image for the-beginning in Minecraft linking to Achievement#The Beginning.NewAchievementSprite the-beginning.png: Sprite image for the-beginning in Minecraft linking to Achievement#The Beginning.The Beginning.Kill the WitherBe within a 100.9Γ—100.9Γ—203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
AchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherNewAchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherArcherKill a creeper with arrows.β€”10GBronze

Advancements

Icon AdvancementIn-game description Parent Actual requirements (if different)Resource location
Advancement-fancy-raw.pngInvicon Fire Charge.pngReturn to Sender
Destroy a Ghast with a fireballNetherKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.nether/return_to_sender
Advancement-fancy-raw.pngInvicon Ghast Tear.pngUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a ghast while the player is in the Overworld.nether/uneasy_alliance
Advancement-plain-raw.pngInvicon Wither Skeleton Skull.pngSpooky Scary Skeleton
Obtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-raw.pngInvicon Nether Star.gifWithering Heights
Summon the WitherSpooky Scary SkeletonBe within a 100.9Γ—100.9Γ—103.5 cuboid centered on the wither when it is spawned.nether/summon_wither
Advancement-plain-raw.pngInvicon Dragon Head.pngFree the End
Good luckThe EndKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4]
end/kill_dragon
Advancement-oval-raw.pngInvicon End Crystal.gifThe End... Again...
Respawn the Ender DragonFree the EndBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.end/respawn_dragon
Advancement-plain-raw.pngInvicon Empty Map.pngAdventure
Adventure, exploration and combatβ€”Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngInvicon Ominous Banner.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/voluntary_exile
Advancement-plain-raw.pngInvicon Iron Sword.pngMonster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs:Only the riders of the EntitySprite chicken-jockey.png: Sprite image for chicken-jockey in Minecraft linking to Chicken Jockeychicken jockeys and EntitySprite skeleton-horseman.png: Sprite image for skeleton-horseman in Minecraft linking to Skeleton Horsemanskeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngInvicon Ominous Banner.pngHero of the Village
Successfully defend a village from a raidVoluntary ExileKill at least one raid mob during a raid and wait until it ends in victory.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/hero_of_the_village
Advancement-plain-raw.pngInvicon Trident.pngA Throwaway Joke
Throw a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
Advancement-fancy-raw.pngInvicon Sculk Catalyst.pngIt Spreads
Kill a mob near a Sculk CatalystMonster HunterKill one of these 70 mobs near a sculk catalyst:Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-raw.pngInvicon Bow.pngTake Aim
Shoot something with an ArrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-raw.pngInvicon Diamond Sword.pngMonsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs:Other mobs may be killed, but are ignored for this advancement. Only the riders of the EntitySprite chicken-jockey.png: Sprite image for chicken-jockey in Minecraft linking to Chicken Jockeychicken jockeys and EntitySprite skeleton-horseman.png: Sprite image for skeleton-horseman in Minecraft linking to Skeleton Horsemanskeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-oval-raw.pngInvicon Totem of Undying.pngPostmortal
Use a Totem of Undying to cheat deathMonster HunterActivate a totem of undying by taking fatal damage.adventure/totem_of_undying
Advancement-fancy-raw.pngInvicon Arrow.pngSniper Duel
Kill a Skeleton from at least 50 meters awayTake AimReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.adventure/sniper_duel
Advancement-plain-raw.pngInvicon Glow Ink Sac.pngGlow and Behold!
Make the text of any kind of sign glowHusbandryUse a glow ink sac on a sign or a hanging sign.husbandry/make_a_sign_glow
Advancement-plain-raw.pngInvicon Bucket of Tropical Fish.pngThe Healing Power of Friendship!
Team up with an axolotl and win a fightThe Cutest PredatorHave the Regeneration effect applied from assisting an axolotl or it killing a mob.husbandry/kill_axolotl_target
Icon AdvancementIn-game description Parent Actual requirements (if different)Resource location
Advancement-plain-raw.pngInvicon Crossbow.pngOl' Betsy
Shoot a CrossbowAdventureβ€”adventure/ol_betsy
Advancement-fancy-raw.pngInvicon Crossbow.pngTwo Birds, One Arrow
Kill two Phantoms with a piercing ArrowOl' BetsyUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.adventure/two_birds_one_arrow
Advancement-plain-raw.pngInvicon Crossbow.pngWho's the Pillager Now?
Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now
Advancement-fancy-raw.pngInvicon Crossbow.pngArbalistic
Kill five unique mobs with one crossbow shot Ol' BetsyThis is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.adventure/arbalistic

(only applicable if you shoot an/the specified entity(ies) with a ItemSprite crossbow.png: Sprite image for crossbow in Minecraft linking to crossbowcrossbow).

History

Java Edition Classic
August 18, 2009First showcased fall damage.
August 25, 2009It has been shown that the player can now hold their breath underwater for just 15 seconds.
Lava now has been shown to cause damage.
August 27, 2009Fall damage is mentioned to now be much harsher.
0.24_SURVIVAL_TESTAdded damage.
Mobs and the player now jump back when damage is taken.
Added arrows that cause damage when hitting a player.
Taking damage would cause the player's camera to tilt toward the damage source, acting as a directional damage indicator.
0.25 SURVIVAL TESTArrows deal more damage.
0.30"Missing a hit" (hitting the air) triggers a 10 tick cooldown. During this cooldown, no attack is possible.[is this the correct version?]
Java Edition Indev
0.3120100125Drowning damage has now been reduced to 1 per second. Prior to this update, drowning damage dealt by 2 per second.
Java Edition Infdev
20100617-2Added suffocation.
Java Edition Alpha
v1.0.4Players no longer suffocate when riding in a minecart in two-block-high spaces.
v1.2.3Damage now functions in multiplayer.
The directional damage tilt animation does not work properly in multiplayer, instead always tilting the camera left.
Java Edition Beta
1.5Unarmed damage was increased from 1β™₯ to 2β™₯.
1.6The 10 tick cooldown when hitting the air was removed.
July 26, 2011Notch first teased how knockback would work.
1.8Pre-releaseUnarmed damage was decreased from 2β™₯ to 1β™₯.
The Adventure Update extended the combat system with critical hits, sprinting (for knockback) and blocking.
Hunger system added: Health is no longer restored directly by eating. Instead, it recovers slowly when well-fed, but is lost if starving.
Poison added, which deals damage, until the player or mob's health is 1β™₯.
Hold to attack has been removed.
The swing animation no longer plays again when swinging before the animation is completed. As a result, it is impossible to do the "jittering" animation anymore.
Java Edition
1.0.0Beta 1.9 PrereleaseArmor no longer prevents certain types of damage.
Beta 1.9 Prerelease 3Sword damage was decreased (a diamond sword went from 5 hearts to 3.5 hearts damage).
Beta 1.9 Prerelease 4Enchantments added, some of which increase damage the player deals or decrease damage dealt to the player.
RC1The sound of the player taking damage was changed from a masculine oof to painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.112w18aAs a result of singleplayer being changed to an internal server, taking damage no longer causes the camera to tilt toward the damage source, instead always tilting left.
12w25aRemoved the downward knockback while drowning.
12w30aExplosions damage the player different amounts in different difficulties, and the player doesn't take any damage from explosions on Peaceful.
1.3.2releaseMobs no longer shove the player when moving into them.[is this the correct version?]
1.4.212w32aMobs can hold weapons, making them deal more damage. Also, the crunching noise from 1.0.0 was changed, sounding more like a slap rather than a bone-breaking punch. The fall damage noise was also changed from a crunch to a dull, thumping noise.
12w34aWither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.
12w41aAdded anvils, which deal damage to entities when they land on them.
1.4.3Water of any depth now completely negates all fall damage from any height.
?Critical hits no longer add a random bonus scale (+0% ~ +100% weapon damage + 2β™₯) but instead add +50% of the weapon damage. Enchantments no longer add a random number too; instead they add a flat number per level (1.25β™₯ Γ— 0.625 for sharpness and 2.5β™₯ Γ— 1.25 for other damage bonus enchantments).[is this the correct version?]
1.6.2releaseInstead of replacing the barehanded damage (1β™₯), swords, shovels, pickaxes and axes now add their damage onto the barehanded damage, which results in all tools doing 1β™₯ more damage than before.[is this the correct version?]
1.814w05aArmor no longer flashes red when damage is taken, only the player.
14w32aThe health bar has a new animation for damage that shows how many hearts are lost. (Not new, merely a revived feature that was lost after 1.2.5).
1.915w34aAdded attack cooldown.
15w34cTool damages and cooldowns adjusted.
ItemDamage
SwordsItemSprite wooden-sword.png: Sprite image for wooden-sword in MinecraftItemSprite golden-sword.png: Sprite image for golden-sword in Minecraft 5β™₯β™₯β™₯ItemSprite stone-sword.png: Sprite image for stone-sword in Minecraft 6β™₯β™₯β™₯ItemSprite iron-sword.png: Sprite image for iron-sword in Minecraft 7β™₯β™₯β™₯β™₯ItemSprite diamond-sword.png: Sprite image for diamond-sword in Minecraft 8β™₯β™₯β™₯β™₯
Axes[note 1]ItemSprite wooden-axe.png: Sprite image for wooden-axe in MinecraftItemSprite golden-axe.png: Sprite image for golden-axe in Minecraft 4β™₯β™₯ItemSprite stone-axe.png: Sprite image for stone-axe in Minecraft 5β™₯β™₯β™₯ItemSprite iron-axe.png: Sprite image for iron-axe in Minecraft 6β™₯β™₯β™₯ItemSprite diamond-axe.png: Sprite image for diamond-axe in Minecraft 7β™₯β™₯β™₯β™₯
Pickaxes[note 1]ItemSprite wooden-pickaxe.png: Sprite image for wooden-pickaxe in MinecraftItemSprite golden-pickaxe.png: Sprite image for golden-pickaxe in Minecraft 3β™₯β™₯ItemSprite stone-pickaxe.png: Sprite image for stone-pickaxe in Minecraft 4β™₯β™₯ItemSprite iron-pickaxe.png: Sprite image for iron-pickaxe in Minecraft 5β™₯β™₯β™₯ItemSprite diamond-pickaxe.png: Sprite image for diamond-pickaxe in Minecraft 6β™₯β™₯β™₯
Shovels[note 1]ItemSprite wooden-shovel.png: Sprite image for wooden-shovel in MinecraftItemSprite golden-shovel.png: Sprite image for golden-shovel in Minecraft 2β™₯ItemSprite stone-shovel.png: Sprite image for stone-shovel in Minecraft 3β™₯β™₯ItemSprite iron-shovel.png: Sprite image for iron-shovel in Minecraft 4β™₯β™₯ItemSprite diamond-shovel.png: Sprite image for diamond-shovel in Minecraft 5β™₯β™₯β™₯
  1. ↑ abcdealing damage with an axe, pick, or shovel decreases its durability by 2.
15w35aTool damages and cooldowns adjusted again.
15w47bAdded sounds for critical hits, fully-charged and not-fully-charged attacks, blocked attacks, sweep attacks, and dealing knockback.
16w02aCooldown damage reduction formula adjusted, reduction is now linear 50%–100% rather than quadratic 0%–100%.
16w05aCooldown damage reduction formula adjusted again, reduction is now quadratic 20%–100%.
1.1116w38aAdded a new damage type: entity cramming.
1.1318w07aAdded a new weapon: tridents. These can be either thrown or used in melee combat, and deal 9β™₯β™₯β™₯β™₯β™₯ damage.
1.1418w43aAdded a new weapon: crossbow.
1.1519w36aAdded game rulesdrowningDamage, fallDamage and fireDamage, allowing these types of natural damages to be toggled.
1.1720w46aAdded a new damage type: freezing.
Entities take freezing damage when immersed in powder snow.
20w48aWearing any piece of leather armor now stops the freezing effect.
Added the game rulefreezeDamage, which stops entities from taking freezing damage if it is set to false.
Added pointed dripstone, which deals damage when it lands on entities, and doubles the fall damage for entities that fall on them.
21w10aFreezing in powder snow while using the "Fast" graphics setting gradually turns the player's view to black, and the vignette also appears as black in third-person view. This is most likely due to the new rendering change added in this version.
21w11aFrozen hearts now have a different texture in Hardcore mode.
21w13aBlazes, magma cubes and striders now take extra damage from freezing.
Strays, polar bears and snow golems are now immune to freezing.
Leather horse armor now grants horses immunity to freezing.
Mobs now shake when they are fully frozen.
Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).
Pocket Edition Alpha
v0.2.0Added Survival mode and mobs, making damage possible.
In singleplayer and for the host in multiplayer, taking damage tilts the camera toward the damage source. Joining players' cameras always tilts left, however.
v0.11.0build 1Poison added, which deals damage, until the player or mob's health is 1β™₯.
v0.12.1build 1Added critical hits.
Punch damage is now added to damage from swords, axes, pickaxes, and shovels.
Hunger system added: Health is no longer restored directly by eating. Instead, it recovers slowly when well-fed, but is lost if starving.
Wither effect added, which deals damage. Unlike Poison, withering can kill players or other mobs.
Mobs can hold weapons, making them deal more damage.
Enchantments added, some of which increase the damage the player deals or decrease damage dealt to the player.
?The sound of the player taking damage was changed from a masculine oof to a painful crunching sound. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
build 12Critical hits now have more particles.
Unknown
?At some point, directional damage tilt broke entirely like in Java Edition, though the exact point when this happened is unknown.
Bedrock Edition
1.4.0beta 1.2.13.8Added a new weapon: tridents. These can be either thrown or used in melee combat, and deal 9β™₯β™₯β™₯β™₯β™₯ damage.
1.8.0beta 1.8.0.10Added a new weapon: crossbow.
1.16.210beta 1.16.210.53Added new damage type: freezing.
Entities in powder snow now begin freezing and eventually die.
1.17.0beta 1.16.230.54Blazes, magma cubes and strays now take extra damage from freezing.
Strays, polar bears and snow golems are now immune to freezing.
Leather horse armor now grants horses immunity to freezing.
Mobs now shake when they are fully frozen.
Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).
1.18.30beta 1.18.30.20Unarmed damage was decreased from 2β™₯ to 1β™₯ to match Java Edition.

Issues

Issues relating to "Damage" are maintained on the bug tracker. Report issues there.

Trivia

  • Critical hits can be done while reflecting a ghast fireball, but does not change the damage or speed of it.
  • It is impossible to drown in peaceful with a helmet enchanted with any level of Respiration, as the regeneration on peaceful is higher than the reduced drowning damage.
  • When the player jumps while taking damage, the damage prevents the player from jumping.
  • In Creative mode, attacking a mob while flying after having descended scores a critical hit.
  • When the player dies when attacking, its animation stops and freezes as the player died.‌[Java Edition only]
  • With all possible reductions to fall damage currently available in Survival (landing on a hay bale, Feather Falling IV boots, Protection IV on other armor pieces, and Resistance IV from a Potion of the Turtle Master) the maximum height the player can fall while surviving without Absorption is 3003 blocks. However, Slow Falling completely negates fall damage.
    • With the maximum absorption effect possible in Survival (IV from an enchanted golden apple), and all the effects listed above, the player can survive a fall of 5403 blocks.
    • Riding a horse along with being under the effects of a beacon's Jump Boost II further increases the maximum falling distance to 9005 blocks.
  • In Legacy Console Edition, if a player or mob takes fatal damage, they will simply fall down instead of getting knocked back before disappearing.

References

  1. ↑MC-112133
  2. ↑Per Talk:Damage#Falling_Block, helmets no longer provide a 25% damage reduction to falling blocks.
  3. ↑MC-177062 β€” Entities lose collision when in climbable blocks
  4. ↑MC-199994 β€” Advancement "Free the End" is only granted to one player