Effect
An effect[note 1] is a helpful or harmful condition that affects an entity. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
The /effect
command allows players to inflict effects upon themselves and other entities.
Behavior
Any entities inflicted by an effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.
In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing /
/
on a controller, or tapping the effect icon when using touch controls.
Internally, in the /effect
command, and in potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier value of 1.
Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when the stronger effect overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration.[verify]
In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return.[1]
In Java Edition, play can use /effect give <targets> <effect> infinite
to make effect last infinitely.
When drinking from milk bucket, dying, being saved from death by a totem of undying, or traveling through the exit portal in the End,[2] all status effects are removed. Single-player users with cheats enabled and operators in multiplayer servers can use /effectclear <playername>
[Java Edition only] or /effect <playername> clear
[Bedrock Edition only] to achieve the same goal.
Damage dealt by effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from effects, however). Witches are the only mob to have natural protection against effects, taking 85% less[Java Edition only] or 95% less[Bedrock Edition only] damage from effects.
Immunity
Effects can only be applied to living entities. Of these, certain entities are immune to some or all effects:
- The ender dragon and the wither are immune to all effects.
- Undead mobs are immune to regeneration and poison.
- Spiders and cave spiders are immune to poison.
- Wither skeletons are immune to the wither effect in addition to being immune to regeneration and poison.
Effect list
In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the heads up display, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.
Icon | Display name | Name | Effect | Type | ID (J.E.) | ID (B.E.) |
---|---|---|---|---|---|---|
![]() | Speed | speed | Increases walking speed; higher levels make the affected entity faster and increases the player's field of view when affected | Positive | 1 | 1 |
![]() | Slowness | slowness | Decreases walking speed; higher levels make the affected entity slower and decreases the player's field of view when affected | Negative | 2 | 2 |
![]() | Haste | haste | Increases mining and attack speed, higher levels increase the player's mining and attack speed | Positive | 3 | 3 |
![]() | Mining Fatigue | mining_fatigue | Decreases mining and attack speed, higher levels decrease the player's mining and attack speed | Negative | 4 | 4 |
![]() | Strength | strength | Increases melee damage, higher levels make the affected entity do more melee damage | Positive | 5 | 5 |
![]() | Instant Health | instant_health | Heals living entities, damages undead, higher levels heal more health and do more damage | Positive | 6 | 6 |
![]() | Instant Damage | instant_damage | Damages living entities, heals undead, higher levels do more damage and heal more health | Negative | 7 | 7 |
![]() | Jump Boost | jump_boost | Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage | Positive | 8 | 8 |
![]() | Nausea | nausea | Wobbles and warps the screen | Negative | 9 | 9 |
![]() | Regeneration | regeneration | Regenerates health over time, higher levels make health regenerate quicker | Positive | 10 | 10 |
![]() | Resistance | resistance | Reduces damage, higher levels reduce more damage | Positive | 11 | 11 |
![]() | Fire Resistance | fire_resistance | Prevents the affected entity from taking damage due to Fire, lava and other sources of fire damage | Positive | 12 | 12 |
![]() | Water Breathing | water_breathing | Prevents drowning and lets the affected entity breathe underwater | Positive | 13 | 13 |
![]() | Invisibility | invisibility | Grants invisibility, making the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity, higher levels reduce other mobs' detection range more | Positive | 14 | 14 |
![]() | Blindness | blindness | Impairs vision and disables the ability to sprint and critical hit | Negative | 15 | 15 |
![]() | Night Vision | night_vision | Lets the player see well in darkness and underwater | Positive | 16 | 16 |
![]() | Hunger | hunger | Increases food exhaustion, higher levels cause the player to starve quicker | Negative | 17 | 17 |
![]() | Weakness | weakness | Decreases melee damage, higher levels decrease more melee damage | Negative | 18 | 18 |
![]() | Poison | poison | Inflicts damage over time (but can't kill), higher levels do more damage per second, doesn't affect undead | Negative | 19 | 19 |
![]() | Wither | wither | Inflicts damage over time (can kill), higher levels do more damage per second | Negative | 20 | 20 |
![]() | Health Boost | health_boost | Increases maximum health, higher levels give the affected entity more maximum health | Positive | 21 | 21 |
![]() | Absorption | absorption | Adds damage absorption (additional hearts that can't be regenerated), higher levels give more absorption | Positive | 22 | 22 |
![]() | Saturation | saturation | Restores hunger and saturation | Positive | 23 | 23 |
![]() | Glowing [Java Edition only] | glowing | Outlines the affected entity (can be seen through blocks) | Neutral | 24 | N/A |
![]() | Levitation | levitation | Floats the affected entity upward | Negative | 25 | 24 |
![]() | Luck [Java Edition only] | luck | Can increase chances of high-quality and more loot, higher levels increase the chances of better loot | Positive | 26 | N/A |
![]() | Bad Luck [Java Edition only] | unluck | Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot | Negative | 27 | N/A |
![]() | Fatal Poison [Bedrock Edition only] | fatal_poison | Inflicts damage over time and potentially kills | Negative | N/A | 25 |
![]() | Slow Falling | slow_falling | Decreases falling speed and negates fall damage | Positive | 28 | 27 |
![]() | Conduit Power | conduit_power | Increases underwater visibility and mining speed, prevents drowning | Positive | 29 | 26 |
![]() | Dolphin's Grace [Java Edition only] | dolphins_grace | Increases swimming speed (only obtainable from dolphins) | Positive | 30 | N/A |
![]() | Bad Omen | bad_omen | Causes an illager raid to start upon entering a village (only received from an Illager captain upon its death), higher levels cause a more difficult raid[JE only] | Neutral | 31 | 28 |
![]() | Hero of the Village | hero_of_the_village [JE only]
| Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession | Positive | 32 | 29 |
![]() | Darkness | darkness | Darkens the players screen | Negative | 33 | 30 |
Joke effects
Java Edition 15w14a
These effects only exist in 15w14a.
Icon | Display name | Name | Effect | Type | ID (J.E.) |
---|---|---|---|---|---|
![]() | Caring | slowness | Changes the mob AI to move toward the nearest mob as if it were to attack it | Negative | 2 |
![]() | poison | Negative | 19 | ||
![]() | Sharing | weakness | Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds | Negative | 18 |
Java Edition 23w13a_or_b
These effects only exist in 23w13a_or_b.
Icon | Display name | Name | Effect | Type | ID (J.E.) |
---|---|---|---|---|---|
![]() | Big | big | Make the entity bigger | Neutral | 34 |
![]() | Small | small | Make the entity smaller | Neutral | 35 |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
![]() | ![]() | Stayin' Frosty{ "anchor": "", "title": "Stayin' Frosty", "icon": "", "title": "Stayin' Frosty", "description": "Swim in lava while having the Fire Resistance effect.", "requirements": "", "gamerscore": "20G", "trophytype": "Bronze", "rewards": ""Lil' Chilly" outerwear" } | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze |
![]() | ![]() | Free Diver{ "anchor": "", "title": "Free Diver", "icon": "", "title": "Free Diver", "description": "Stay underwater for 2 minutes", "requirements": "Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes.", "gamerscore": "20G", "trophytype": "Silver", "rewards": ""Underwater Dancing" emote" } | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. | 20G | Silver |
![]() | ![]() | Great View From Up Here{ "anchor": "", "title": "Great View From Up Here", "icon": "", "title": "Great View From Up Here", "description": "Levitate up 50 blocks from the attacks of a Shulker", "requirements": "", "gamerscore": "20G", "trophytype": "Bronze", "rewards": ""Elder Dragon Wings" back item" } | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze |
![]() | ![]() | We're being attacked!{ "anchor": "", "title": "We're being attacked!", "icon": "", "title": "We're being attacked!", "description": "Trigger a Pillager Raid.", "requirements": "Walk in a village with the Bad Omen effect applied.", "gamerscore": "20G", "trophytype": "Bronze", "rewards": "" } | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions {"anchor": "", "title": "A Furious Cocktail", "icon": "Milk Bucket", "icon-style": "fancy", "title": "A Furious Cocktail", "description": "Have every potion effect applied at the same time", "parent": "Local Brewery", "requirements": "Have ''all'' of these 13 status [[effect]]s applied to the [[player]] at the same time:<div class="hlist " style="margin-left: 1.6em; ">* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite fire-resistance.png|18x18px|link=Fire Resistance|alt=EffectSprite fire-resistance.png: Sprite image for fire-resistance in Minecraft linking to Fire Resistance|class=pixel-image|]]</span>[[Fire Resistance|<span class="sprite-text">Fire Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite invisibility.png|18x18px|link=Invisibility|alt=EffectSprite invisibility.png: Sprite image for invisibility in Minecraft linking to Invisibility|class=pixel-image|]]</span>[[Invisibility|<span class="sprite-text">Invisibility</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite jump-boost.png|18x18px|link=Jump Boost|alt=EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft linking to Jump Boost|class=pixel-image|]]</span>[[Jump Boost|<span class="sprite-text">Jump Boost</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite night-vision.png|18x18px|link=Night Vision|alt=EffectSprite night-vision.png: Sprite image for night-vision in Minecraft linking to Night Vision|class=pixel-image|]]</span>[[Night Vision|<span class="sprite-text">Night Vision</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite poison.png|18x18px|link=Poison|alt=EffectSprite poison.png: Sprite image for poison in Minecraft linking to Poison|class=pixel-image|]]</span>[[Poison|<span class="sprite-text">Poison</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite regeneration.png|18x18px|link=Regeneration|alt=EffectSprite regeneration.png: Sprite image for regeneration in Minecraft linking to Regeneration|class=pixel-image|]]</span>[[Regeneration|<span class="sprite-text">Regeneration</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite resistance.png|18x18px|link=Resistance|alt=EffectSprite resistance.png: Sprite image for resistance in Minecraft linking to Resistance|class=pixel-image|]]</span>[[Resistance|<span class="sprite-text">Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slow-falling.png|18x18px|link=Slow Falling|alt=EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft linking to Slow Falling|class=pixel-image|]]</span>[[Slow Falling|<span class="sprite-text">Slow Falling</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slowness.png|18x18px|link=Slowness|alt=EffectSprite slowness.png: Sprite image for slowness in Minecraft linking to Slowness|class=pixel-image|]]</span>[[Slowness|<span class="sprite-text">Slowness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite speed.png|18x18px|link=Speed|alt=EffectSprite speed.png: Sprite image for speed in Minecraft linking to Speed|class=pixel-image|]]</span>[[Speed|<span class="sprite-text">Speed</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite strength.png|18x18px|link=Strength|alt=EffectSprite strength.png: Sprite image for strength in Minecraft linking to Strength|class=pixel-image|]]</span>[[Strength|<span class="sprite-text">Strength</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite water-breathing.png|18x18px|link=Water Breathing|alt=EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft linking to Water Breathing|class=pixel-image|]]</span>[[Water Breathing|<span class="sprite-text">Water Breathing</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite weakness.png|18x18px|link=Weakness|alt=EffectSprite weakness.png: Sprite image for weakness in Minecraft linking to Weakness|class=pixel-image|]]</span>[[Weakness|<span class="sprite-text">Weakness</span>]]</span></div>The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.", "resourcelocation": "nether/all_potions", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-148" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>100 [[experience]]" } |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects {"anchor": "", "title": "How Did We Get Here?", "icon": "Bucket", "icon-style": "fancy", "title": "How Did We Get Here?", "description": "Have every effect applied at the same time ", "parent": "A Furious Cocktail", "requirements": "Have ''all'' of these 27 status [[effect]]s applied to the player at the same time:<div class="hlist " style="margin-left: 1.6em; ">* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite absorption.png|18x18px|link=Absorption|alt=EffectSprite absorption.png: Sprite image for absorption in Minecraft linking to Absorption|class=pixel-image|]]</span>[[Absorption|<span class="sprite-text">Absorption</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite bad-omen.png|18x18px|link=Bad Omen|alt=EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft linking to Bad Omen|class=pixel-image|]]</span>[[Bad Omen|<span class="sprite-text">Bad Omen</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite blindness.png|18x18px|link=Blindness|alt=EffectSprite blindness.png: Sprite image for blindness in Minecraft linking to Blindness|class=pixel-image|]]</span>[[Blindness|<span class="sprite-text">Blindness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite conduit-power.png|18x18px|link=Conduit Power|alt=EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft linking to Conduit Power|class=pixel-image|]]</span>[[Conduit Power|<span class="sprite-text">Conduit Power</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite darkness.png|18x18px|link=Darkness|alt=EffectSprite darkness.png: Sprite image for darkness in Minecraft linking to Darkness|class=pixel-image|]]</span>[[Darkness|<span class="sprite-text">Darkness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite dolphin's-grace.png|18x18px|link=Dolphin's Grace|alt=EffectSprite dolphin's-grace.png: Sprite image for dolphin's-grace in Minecraft linking to Dolphin's Grace|class=pixel-image|]]</span>[[Dolphin's Grace|<span class="sprite-text">Dolphin's Grace</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite fire-resistance.png|18x18px|link=Fire Resistance|alt=EffectSprite fire-resistance.png: Sprite image for fire-resistance in Minecraft linking to Fire Resistance|class=pixel-image|]]</span>[[Fire Resistance|<span class="sprite-text">Fire Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite glowing.png|18x18px|link=Glowing|alt=EffectSprite glowing.png: Sprite image for glowing in Minecraft linking to Glowing|class=pixel-image|]]</span>[[Glowing|<span class="sprite-text">Glowing</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite haste.png|18x18px|link=Haste|alt=EffectSprite haste.png: Sprite image for haste in Minecraft linking to Haste|class=pixel-image|]]</span>[[Haste|<span class="sprite-text">Haste</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite hero-of-the-village.png|18x18px|link=Hero of the Village|alt=EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the Village|class=pixel-image|]]</span>[[Hero of the Village|<span class="sprite-text">Hero of the Village</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite hunger.png|18x18px|link=Hunger (effect)|alt=EffectSprite hunger.png: Sprite image for hunger in Minecraft linking to Hunger (effect)|class=pixel-image|]]</span>[[Hunger (effect)|<span class="sprite-text">Hunger</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite invisibility.png|18x18px|link=Invisibility|alt=EffectSprite invisibility.png: Sprite image for invisibility in Minecraft linking to Invisibility|class=pixel-image|]]</span>[[Invisibility|<span class="sprite-text">Invisibility</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite jump-boost.png|18x18px|link=Jump Boost|alt=EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft linking to Jump Boost|class=pixel-image|]]</span>[[Jump Boost|<span class="sprite-text">Jump Boost</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite levitation.png|18x18px|link=Levitation|alt=EffectSprite levitation.png: Sprite image for levitation in Minecraft linking to Levitation|class=pixel-image|]]</span>[[Levitation|<span class="sprite-text">Levitation</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite mining-fatigue.png|18x18px|link=Mining Fatigue|alt=EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft linking to Mining Fatigue|class=pixel-image|]]</span>[[Mining Fatigue|<span class="sprite-text">Mining Fatigue</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite nausea.png|18x18px|link=Nausea|alt=EffectSprite nausea.png: Sprite image for nausea in Minecraft linking to Nausea|class=pixel-image|]]</span>[[Nausea|<span class="sprite-text">Nausea</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite night-vision.png|18x18px|link=Night Vision|alt=EffectSprite night-vision.png: Sprite image for night-vision in Minecraft linking to Night Vision|class=pixel-image|]]</span>[[Night Vision|<span class="sprite-text">Night Vision</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite poison.png|18x18px|link=Poison|alt=EffectSprite poison.png: Sprite image for poison in Minecraft linking to Poison|class=pixel-image|]]</span>[[Poison|<span class="sprite-text">Poison</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite regeneration.png|18x18px|link=Regeneration|alt=EffectSprite regeneration.png: Sprite image for regeneration in Minecraft linking to Regeneration|class=pixel-image|]]</span>[[Regeneration|<span class="sprite-text">Regeneration</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite resistance.png|18x18px|link=Resistance|alt=EffectSprite resistance.png: Sprite image for resistance in Minecraft linking to Resistance|class=pixel-image|]]</span>[[Resistance|<span class="sprite-text">Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slow-falling.png|18x18px|link=Slow Falling|alt=EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft linking to Slow Falling|class=pixel-image|]]</span>[[Slow Falling|<span class="sprite-text">Slow Falling</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slowness.png|18x18px|link=Slowness|alt=EffectSprite slowness.png: Sprite image for slowness in Minecraft linking to Slowness|class=pixel-image|]]</span>[[Slowness|<span class="sprite-text">Slowness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite speed.png|18x18px|link=Speed|alt=EffectSprite speed.png: Sprite image for speed in Minecraft linking to Speed|class=pixel-image|]]</span>[[Speed|<span class="sprite-text">Speed</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite strength.png|18x18px|link=Strength|alt=EffectSprite strength.png: Sprite image for strength in Minecraft linking to Strength|class=pixel-image|]]</span>[[Strength|<span class="sprite-text">Strength</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite water-breathing.png|18x18px|link=Water Breathing|alt=EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft linking to Water Breathing|class=pixel-image|]]</span>[[Water Breathing|<span class="sprite-text">Water Breathing</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite weakness.png|18x18px|link=Weakness|alt=EffectSprite weakness.png: Sprite image for weakness in Minecraft linking to Weakness|class=pixel-image|]]</span>[[Weakness|<span class="sprite-text">Weakness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite wither.png|18x18px|link=Wither (effect)|alt=EffectSprite wither.png: Sprite image for wither in Minecraft linking to Wither (effect)|class=pixel-image|]]</span>[[Wither (effect)|<span class="sprite-text">Wither</span>]]</span></div>The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''", "resourcelocation": "nether/all_effects", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-1236" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>1000 [[experience]]" } |
![]() ![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. | end/levitate {"anchor": "", "title": "Great View From Up Here", "icon": "Shulker Shell", "icon-style": "fancy", "title": "Great View From Up Here", "description": "Levitate up 50 blocks from the attacks of a [[Shulker]]", "parent": "The City at the End of the Game", "requirements": "Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.", "resourcelocation": "end/levitate", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>50 [[experience]]" } |
![]() ![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner.This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/voluntary_exile {"anchor": "", "title": "Voluntary Exile", "icon": "Ominous Banner", "icon-style": "plain", "title": "Voluntary Exile", "description": "Kill a [[raid captain]].<br>Maybe consider staying away from villages for the time being...", "parent": "Adventure", "requirements": "Kill an entity in the <code>[[Tag#entity_types raiders|#raiders]]</code> entity tag wearing an [[banner|ominous banner]].<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''", "resourcelocation": "adventure/voluntary_exile", "rewards": "—" } |
![]() ![]() | Hero of the Village | Successfully defend a village from a raid | Voluntary Exile | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/hero_of_the_village {"anchor": "", "title": "Hero of the Village", "icon": "Ominous Banner", "icon-style": "fancy", "title": "Hero of the Village", "description": "Successfully defend a village from a [[raid]]", "parent": "Voluntary Exile", "requirements": "Kill at least one raid mob during a raid and wait until it ends in victory.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''", "resourcelocation": "adventure/hero_of_the_village", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-148" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>100 [[experience]]" } |
History
Effect additions
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | The first 19 effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders). Other effects can be obtained only through NBT editing.{"type": "java Beta", "version": "1.8", "snap": "Pre-release", "content": "The <span class=\"explain \" title=\"Speed, Slowness, Haste, Mining Fatigue, Strength, Instant Health, Instant Damage, Jump Boost, Nausea, Regeneration, Resistance, Fire Resistance, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, Weakness, Poison\">first 19 effects</span> have been introduced, <span class=\"explain \" title=\"Jump Boost, Strength, Resistance, Fire Resistance, Invisibility, Blindness, Night Vision, Weakness\">8 of which</span> are nonfunctional. No (link to potion article, displayed as potions) are added yet, so the only effects that are obtainable are Regeneration ((link to golden apple article, displayed as golden apples)), Hunger ((link to raw chicken article, displayed as raw chicken) and (link to rotten flesh article, displayed as rotten flesh)), and Poison ((link to cave spider article, displayed as cave spiders)). Other effects can be obtained only through NBT editing."} | |||
Java Edition | |||||
1.4.2 | 12w36a | ![]() {"type": "java", "version": "1.4.2", "snap": "12w36a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite wither-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite wither-revision-1.png: Sprite image for wither-revision-1 in Minecraft|class=pixel-image|)</span> Added Wither."} | |||
1.6.1 | 13w23b | ![]() {"type": "java", "version": "1.6.1", "snap": "13w23b", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite health-boost-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite health-boost-revision-1.png: Sprite image for health-boost-revision-1 in Minecraft|class=pixel-image|)</span> Added Health Boost effect. It is activated after eating the 1st tier of the (link to golden apple article, displayed as golden apple). The enchanted tier does not give the effect at all."} | |||
13w24b | ![]() {"type": "java", "version": "1.6.1", "snap": "13w24b", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite absorption-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite absorption-revision-1.png: Sprite image for absorption-revision-1 in Minecraft|class=pixel-image|)</span> Added Absorption effect."} | ||||
pre | Added Saturation effect.{"type": "java", "version": "1.6.1", "snap": "pre", "content": "Added Saturation effect."} | ||||
1.9 | 15w31a | ![]() {"type": "java", "version": "1.9", "snap": "15w31a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite levitation-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite levitation-revision-1.png: Sprite image for levitation-revision-1 in Minecraft|class=pixel-image|)</span> Added Levitation effect, received when (link to player article, displayed as player) is hit by a (link to shulker article, displayed as shulker) projectile."} | |||
![]() {"type": "java", "version": "1.9", "snap": "15w31a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite glowing-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite glowing-revision-1.png: Sprite image for glowing-revision-1 in Minecraft|class=pixel-image|)</span> Added Glowing effect, which is received when (link to player article, displayed as players) or (link to mob article, displayed as mobs) are hit by (link to spectral arrow article, displayed as spectral arrows)."} | |||||
15w44b | ![]() ![]() {"type": "java", "version": "1.9", "snap": "15w44b", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite luck-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite luck-revision-1.png: Sprite image for luck-revision-1 in Minecraft|class=pixel-image|)</span><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite bad-luck-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite bad-luck-revision-1.png: Sprite image for bad-luck-revision-1 in Minecraft|class=pixel-image|)</span> New effects, Luck and Bad Luck."} | ||||
1.13 | 18w14a | ![]() {"type": "java", "version": "1.13", "snap": "18w14a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite slow-falling.png article, displayed as 18x18px|link=|alt=EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft|class=pixel-image|)</span> Added the Slow Falling effect, which is obtained by drinking a (link to potion of Slow Falling article, displayed as potion of Slow Falling) or being hit by an (link to arrow of Slow Falling article, displayed as arrow of Slow Falling)."} | |||
18w15a | ![]() {"type": "java", "version": "1.13", "snap": "18w15a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite conduit-power.png article, displayed as 18x18px|link=|alt=EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft|class=pixel-image|)</span> Added the Conduit Power effect, which is obtained by activating a (link to conduit article, displayed as conduit)."} | ||||
18w19a | ![]() {"type": "java", "version": "1.13", "snap": "18w19a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite dolphin's-grace.png article, displayed as 18x18px|link=|alt=EffectSprite dolphin's-grace.png: Sprite image for dolphin's-grace in Minecraft|class=pixel-image|)</span> Added the Dolphin's Grace effect, which is obtained by (link to swimming article, displayed as swimming) near (link to dolphin article, displayed as dolphins)."} | ||||
1.14 | 18w47a | ![]() {"type": "java", "version": "1.14", "snap": "18w47a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite bad-omen-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite bad-omen-revision-1.png: Sprite image for bad-omen-revision-1 in Minecraft|class=pixel-image|)</span> Added the Bad Omen effect, which is obtained by killing a (link to raid captain article, displayed as raid captain)."} | |||
19w08a | The texture of the Bad Omen effect is changed to ![]() {"type": "java", "version": "1.14", "snap": "19w08a", "content": "The texture of the Bad Omen effect is changed to <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite bad-omen.png article, displayed as 18x18px|link=|alt=EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft|class=pixel-image|)</span>."} | ||||
19w13a | ![]() {"type": "java", "version": "1.14", "snap": "19w13a", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite hero-of-the-village.png article, displayed as 18x18px|link=|alt=EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft|class=pixel-image|)</span> Added the Hero of the Village effect, obtained after defeating a raid triggered by Bad Omen."} | ||||
1.19 | Deep Dark Experimental Snapshot 1 | ![]() {"type": "java", "version": "1.19", "snap": "Deep Dark Experimental Snapshot 1", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite darkness.png article, displayed as 18x18px|link=|alt=EffectSprite darkness.png: Sprite image for darkness in Minecraft|class=pixel-image|)</span> Added (link to Darkness article, displayed as Darkness) effect."} | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added mob effects.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "build 1", "content": "Added mob effects."} | |||
v0.12.1 | build 1 | Added a few new ones.[more information needed]{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Added a few new ones.<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Effect <span title=\"which?\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>(link to Category:Information needed article, displayed as Category:Information needed)"} | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the ![]() {"type": "pocket", "version": "1.0.0", "snap": "alpha 0.17.0.1", "content": "Added the (link to File:Levitation JE1 BE1.png article, displayed as 32px) Levitation mob effect, received when the (link to player article, displayed as player) is hit by a (link to shulker article, displayed as shulker) projectile."} | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | ![]() {"type": "bedrock", "version": "1.5.0", "snap": "beta 1.5.0.1", "content": "(link to File:Conduit Power JE1 BE1.png article, displayed as 32px) Added the Conduit Power mob effect, which is received when the (link to player article, displayed as player) activates a (link to conduit article, displayed as conduit)."} | |||
1.6.0 | beta 1.6.0.5 | ![]() {"type": "bedrock", "version": "1.6.0", "snap": "beta 1.6.0.5", "content": "(link to File:Slow Falling JE1 BE1.png article, displayed as 32px) Added the Slow Falling mob effect, obtained by drinking a (link to potion of Slow Falling article, displayed as potion of Slow Falling) or being hit by an (link to arrow of Slow Falling article, displayed as arrow of Slow Falling)."} | |||
1.8.0 | beta 1.8.0.10 | ![]() ![]() {"type": "bedrock", "version": "1.8.0", "snap": "beta 1.8.0.10", "content": "(link to File:Health Boost JE2 BE2.png article, displayed as 32px)<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite absorption-revision-2.png article, displayed as 18x18px|link=|alt=EffectSprite absorption-revision-2.png: Sprite image for absorption-revision-2 in Minecraft|class=pixel-image|)</span> Health Boost and Absorption icons have now changed to look different."} | |||
1.11.0 | beta 1.11.0.1 | Added the ![]() ![]() {"type": "bedrock", "version": "1.11.0", "snap": "beta 1.11.0.1", "content": "Added the (link to File:Bad Omen JE1 BE1.png article, displayed as 32px) Bad Omen and (link to File:Hero of the Village BE1.png article, displayed as 32px) Hero of the Village mob effects."} | |||
1.18.0 | beta 1.18.0.22 | Added the ![]() {"type": "bedrock", "version": "1.18.0", "snap": "beta 1.18.0.22", "content": "Added the (link to File:Darkness BE1.png article, displayed as 32px) Darkness mob effect behind the Vanilla Experiments toggle."} | |||
Legacy Console Edition | |||||
TU5 | Patch 1 | Effects have been introduced.{"type": "console", "xbox": "TU5", "xbone": "", "ps": "", "wiiu": "Patch 1", "switch": "", "content": "Effects have been introduced."} | |||
TU19 | CU7 | 1.12 | The ![]() {"type": "console", "xbox": "TU19", "xbone": "CU7", "ps": "1.12", "wiiu": "", "switch": "", "content": "The (link to File:Wither (effect) JE1 BE1.png article, displayed as 32px) Wither effect has been added."} | ||
Added Absorption effect.{"type": "console", "xbox": "TU19", "xbone": "CU7", "ps": "1.12", "wiiu": "", "switch": "", "content": "Added Absorption effect."} | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added ![]() {"type": "console", "xbox": "TU46", "xbone": "CU36", "ps": "1.38", "wiiu": "Patch 15", "switch": "", "content": "Added (link to File:Levitation JE1 BE1.png article, displayed as 32px) Levitation effect, received when the (link to player article, displayed as player) is hit by a (link to shulker article, displayed as shulker) projectile."} | |
TU69 | 1.76 | Patch 38 | Added the ![]() {"type": "console", "xbox": "TU69", "xbone": "none", "ps": "1.76", "wiiu": "Patch 38", "switch": "", "content": "Added the (link to File:Slow Falling JE1 BE1.png article, displayed as 32px) Slow Falling effect, obtained by drinking a (link to potion of Slow Falling article, displayed as potion of Slow Falling) or being hit by an (link to arrow of Slow Falling article, displayed as arrow of Slow Falling)."} | ||
1.91 | Added the ![]() ![]() {"type": "console", "xbox": "none", "xbone": "", "ps": "1.91", "wiiu": "none", "switch": "", "content": "Added the (link to File:Bad Omen JE2 BE2.png article, displayed as 32px) Bad Omen and (link to File:Hero of the Village JE1 BE2.png article, displayed as 32px) Hero of the Village effects."} | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added an unknown number of effects.[more information needed]{"type": "new3ds", "version": "0.1.0", "content": "Added an unknown number of effects.<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Effect <span title=\"What effects?\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>(link to Category:Information needed article, displayed as Category:Information needed)"} |
Other changes
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 2", "content": "(link to Potion article, displayed as Potions) have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function."} | |||
Drinking milk now clears all effects.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 2", "content": "Drinking (link to milk article, displayed as milk) now clears all effects."} | |||||
Beta 1.9 Prerelease 3 | Potions have been revamped and made obtainable. As part of this, 7 effects no longer exist as potions and have become unused.{"type": "java", "version": "1.0.0", "snap": "Beta 1.9 Prerelease 3", "content": "(link to Potion article, displayed as Potions) have been revamped and made obtainable. As part of this, <span class=\"explain \" title=\"Haste, Mining Fatigue, Jump Boost, Nausea, Water Breathing, Invisibility, Night Vision\">7 effects</span> no longer exist as potions and have become unused."} | ||||
1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.{"type": "java", "version": "1.3.1", "snap": "12w21a", "content": "An (link to enchanted golden apple article, displayed as enchanted golden apple) made from (link to blocks of gold article, displayed as blocks of gold) has been added, and induced, among others, the formerly unused Resistance effect."} | |||
12w26a | Monster spawners can now be customized using third-party world editors and set to spawn mobs with effects.{"type": "java", "version": "1.3.1", "snap": "12w26a", "content": "(link to Monster spawner article, displayed as Monster spawners) can now be customized using third-party world editors and set to spawn (link to mob article, displayed as mobs) with effects."} | ||||
1.4.2 | 12w32a | Beacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.{"type": "java", "version": "1.4.2", "snap": "12w32a", "content": "(link to Beacon article, displayed as Beacons) have been added (to Creative only) and can be used to give effects to (link to player article, displayed as players) around them. Several effects without a (link to potion article, displayed as potion) can now be induced, including the formerly unused Haste and Jump Boost effects."} | |||
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.{"type": "java", "version": "1.4.2", "snap": "12w32a", "content": "(link to Zombie villager article, displayed as Zombie villagers) under the effects of a (link to potion article, displayed as potion) of Weakness can now be given a (link to golden apple article, displayed as golden apple) to cure it."} | |||||
12w39a | Using external programs, potions can now be changed to give different or multiple effects for any length.{"type": "java", "version": "1.4.2", "snap": "12w39a", "content": "Using external programs, (link to potions article, displayed as potions) can now be changed to give different or multiple effects for any length."} | ||||
1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4.{"type": "java", "version": "1.5", "snap": "13w09b", "content": "Using <!-- Command --><code >/(link to Commands/effect article, displayed as effect)</code><!-- /Command --> the (link to player article, displayed as player) can now apply (link to potion article, displayed as potion) effects to other players, with a maximum value of 4."} | |||
13w09c | /effect now has a level limit of 255.{"type": "java", "version": "1.5", "snap": "13w09c", "content": "<!-- Command --><code >/(link to Commands/effect article, displayed as effect)</code><!-- /Command --> now has a level limit of 255."} | ||||
1.6.1 | 13w23a | ![]() {"type": "java", "version": "1.6.1", "snap": "13w23a", "content": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite regeneration-revision-1.png article, displayed as 18x18px|link=Regeneration|alt=EffectSprite regeneration-revision-1.png: Sprite image for regeneration-revision-1 in Minecraft linking to Regeneration|class=pixel-image|)</span>(link to Regeneration article, displayed as <span class=\"sprite-text\">Regeneration</span>)</span> and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent."} | |||
13w23b | Health Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.{"type": "java", "version": "1.6.1", "snap": "13w23b", "content": "Health Boost is activated after eating the 1st tier of the (link to golden apple article, displayed as golden apple). The enchanted tier does not give the effect at all."} | ||||
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.{"type": "java", "version": "1.6.1", "snap": "13w23b", "content": "Regeneration has been increased from level 1 to 2 on the normal (link to golden apple article, displayed as golden apple), and increased from level 4 to 5 on the enchanted golden apple."} | |||||
13w24a | Spiders now have a rare chance to spawn with effects on hard difficulty.{"type": "java", "version": "1.6.1", "snap": "13w24a", "content": "(link to Spider article, displayed as Spiders) now have a rare chance to spawn with effects on hard (link to difficulty article, displayed as difficulty)."} | ||||
13w24b | Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.{"type": "java", "version": "1.6.1", "snap": "13w24b", "content": "Health Boost no longer activate after eating a (link to golden apple article, displayed as golden apple). The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes."} | ||||
1.6.2 | release | Extra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?]{"type": "java", "version": "1.6.2", "snap": "release", "content": "Extra (link to health article, displayed as health) from Absorption effect no longer reappears every 30 seconds.<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Effect <span title=\"Was this a 1.6.2 change?\" style=\"border-bottom: 1px dotted\">is this the correct version?</span>]</i>]</sup>(link to Category:Check version article, displayed as Category:Check version)"} | |||
1.8 | 14w06a | Added the ability to disable effect particles.{"type": "java", "version": "1.8", "snap": "14w06a", "content": "Added the ability to disable effect (link to particle article, displayed as particles)."} | |||
14w25a | ![]() {"type": "java", "version": "1.8", "snap": "14w25a", "content": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite mining-fatigue-revision-1.png article, displayed as 18x18px|link=Mining Fatigue|alt=EffectSprite mining-fatigue-revision-1.png: Sprite image for mining-fatigue-revision-1 in Minecraft linking to Mining Fatigue|class=pixel-image|)</span>(link to Mining Fatigue article, displayed as <span class=\"sprite-text\">Mining Fatigue</span>)</span> mechanics have been adjusted. There is no longer a 20 percentage point reduction per level."} | ||||
14w27a | Potion of Leaping has been added.{"type": "java", "version": "1.8", "snap": "14w27a", "content": "Potion of Leaping has been added."} | ||||
Jump Boost now has bright green particles.{"type": "java", "version": "1.8", "snap": "14w27a", "content": "Jump Boost now has bright green (link to particle article, displayed as particles)."} | |||||
14w28a | Effects now accept named IDs, as well as numerical IDs.{"type": "java", "version": "1.8", "snap": "14w28a", "content": "Effects now accept named IDs, as well as numerical IDs."} | ||||
1.9 | 15w31a | Effects are now displayed on the HUD, instead of just in the inventory.{"type": "java", "version": "1.9", "snap": "15w31a", "content": "Effects are now displayed on the HUD, instead of just in the (link to inventory article, displayed as inventory)."} | |||
15w33a | Strength was changed from +130% damage bonus per level to 3![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.9", "snap": "15w33a", "content": "Strength was changed from +130% damage bonus per level to 3<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> damage per level. Weakness was changed from 0.5<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 0.25</span> damage reduction to 4<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>."} | ||||
15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute.{"type": "java", "version": "1.9", "snap": "15w34b", "content": "Haste and Mining Fatigue affect the new <code>attackSpeed</code> attribute."} | ||||
15w44b | Tipped arrows now display the effect's time, same as potions.{"type": "java", "version": "1.9", "snap": "15w44b", "content": "(link to Tipped arrow article, displayed as Tipped arrows) now display the effect's time, same as (link to potion article, displayed as potions)."} | ||||
Tipped arrows are now able to be obtained in survival.{"type": "java", "version": "1.9", "snap": "15w44b", "content": "Tipped arrows are now able to be obtained in survival."} | |||||
15w49a | The Ender Dragon is now immune to all effects.{"type": "java", "version": "1.9", "snap": "15w49a", "content": "The (link to Ender Dragon article, displayed as Ender Dragon) is now immune to all effects."} | ||||
1.13 | 18w16a | Conduit Power now gives off a different effect.{"type": "java", "version": "1.13", "snap": "18w16a", "content": "Conduit Power now gives off a different effect."} | |||
1.14 | 19w08a | Each individual effect icon texture is now found in a separate texture file.{"type": "java", "version": "1.14", "snap": "19w08a", "content": "Each individual effect icon texture is now found in a separate texture file."} | |||
1.15 | 19w41a | Saturation, Instant Health, and Instant damage now have icons.{"type": "java", "version": "1.15", "snap": "19w41a", "content": "(link to Saturation article, displayed as Saturation), (link to Instant Health article, displayed as Instant Health), and (link to Instant damage article, displayed as Instant damage) now have icons."} | |||
1.15.2 | Pre-Release 1 | When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[3]{"type": "java", "version": "1.15.2", "snap": "Pre-Release 1", "content": "When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired."} | |||
1.18 | 21w39a | Redesigned how effects look in the inventory screen: can display while recipe book is showing.{"type": "java", "version": "1.18", "snap": "21w39a", "content": "Redesigned how effects look in the inventory screen: can display while recipe book is showing."} | |||
The list of effects are now shown to the right of the player's inventory, instead of the left side.{"type": "java", "version": "1.18", "snap": "21w39a", "content": "The list of effects are now shown to the right of the player's inventory, instead of the left side."} | |||||
When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter.{"type": "java", "version": "1.18", "snap": "21w39a", "content": "When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter."} | |||||
There’s now two modes of seeing the effect list: compact and classic.{"type": "java", "version": "1.18", "snap": "21w39a", "content": "There’s now two modes of seeing the effect list: compact and classic."} | |||||
1.19.3 | 22w46a | The inventory now correctly shows the remaining time on long-duration effects, instead of **:** .[4]{"type": "java", "version": "1.19.3", "snap": "22w46a", "content": "The inventory now correctly shows the remaining time on long-duration effects, instead of <code>**:**</code>."} | |||
1.19.4 | Pre-release 3 | Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison.{"type": "java", "version": "1.19.4", "snap": "Pre-release 3", "content": "Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison."} | |||
1.20 | 23w12a | Wither and Slow Falling effect colors have been adjusted to make them more distinguishable.{"type": "java", "version": "1.20", "snap": "23w12a", "content": "Wither and Slow Falling effect colors have been adjusted to make them more distinguishable."} | |||
1.20.2 | 23w32a | Game no longer uses numeric values when storing mob effects to world.{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "Game no longer uses numeric values when storing mob effects to world."} | |||
Changed following fields in mob effect instances:
{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "Changed following fields in mob effect instances:\n* <code>Id</code> (integer) -> <code>id</code> (string, resource location)\n* <code>Ambient</code> -> <code>ambient</code>\n* <code>Amplifier</code> -> <code>amplifier</code>\n* <code>Duration</code> -> <code>duration</code>\n* <code>ShowParticles</code> -> <code>show_particles</code>\n* <code>ShowIcon</code> -> <code>show_icon</code>\n* <code>HiddenEffect</code> -> <code>hidden_effect</code>\n* <code>FactorCalculationData</code> -> <code>factor_calculation_data</code>"} | |||||
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects .{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "In NBT format for living entities (players, armor stands, and all mobs): Renamed <code>ActiveEffects</code> to <code>active_effects</code>."} | |||||
Pocket Edition Alpha | |||||
v0.11.0 | December 2, 2014 | Jeb tweets an image of effects in progress.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "December 2, 2014", "content": "(link to Jeb article, displayed as Jeb) tweets an image of effects in progress."} | |||
When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "December 2, 2014", "content": "When the (link to player article, displayed as player) is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted."} | |||||
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "December 2, 2014", "content": "Jeb states that the only effects obtainable are Poison and Nausea, due to (link to potion article, displayed as potions) not being implemented yet."} | |||||
December 4, 2014 | Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "December 4, 2014", "content": "Jeb tweets an image of the effect GUI, which appears when one of the \"tabs\" are selected."} | ||||
build 1 | Currently, since potions have not been implemented, the only effects available are ![]() ![]() ![]() {"type": "pocket Alpha", "version": "v0.11.0", "snap": "build 1", "content": "(values exceeds 1000 characters...)"} | ||||
build 4 | Drinking milk now removes all mob effects.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "build 4", "content": "Drinking (link to milk article, displayed as milk) now removes all mob effects."} | ||||
build 12 | Armor no longer decreases damage from mob effects.{"type": "pocket Alpha", "version": "v0.11.0", "snap": "build 12", "content": "(link to Armor article, displayed as Armor) no longer decreases (link to damage article, displayed as damage) from mob effects."} | ||||
v0.12.1 | build 1 | Most mob effects work properly now.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Most mob effects work properly now."} | |||
Jump boost can't be obtained, as rabbits have not yet been added.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Jump boost can't be obtained, as (link to rabbit article, displayed as rabbits) have not yet been added."} | |||||
Mob effects now can be applied with potions.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Mob effects now can be applied with (link to potion article, displayed as potions)."} | |||||
Rotten foods now cause Hunger, rather than Poison due to the addition of hunger.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "Rotten foods now cause Hunger, rather than Poison due to the addition of (link to hunger article, displayed as hunger)."} | |||||
The hunger mob effect functions correctly now due to the addition of hunger.{"type": "pocket Alpha", "version": "v0.12.1", "snap": "build 1", "content": "The hunger mob effect functions correctly now due to the addition of (link to hunger article, displayed as hunger)."} | |||||
v0.13.0 | build 1 | Jump boost can now be obtained in survival because of the addition of rabbits.{"type": "pocket Alpha", "version": "v0.13.0", "snap": "build 1", "content": "Jump boost can now be obtained in survival because of the addition of (link to rabbit article, displayed as rabbits)."} | |||
v0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.{"type": "pocket Alpha", "version": "v0.16.0", "snap": "build 1", "content": "Added an exclusive (link to potion article, displayed as potion), (link to splash potion article, displayed as splash potion) and (link to arrow article, displayed as arrow) of Decay. It is unobtainable in survival due to the lack of a (link to brewing article, displayed as brewing) recipe for it."} | |||
![]() {"type": "pocket Alpha", "version": "v0.16.0", "snap": "build 1", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite mining-fatigue.png article, displayed as 18x18px|link=|alt=EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft|class=pixel-image|)</span> Mining fatigue can now be inflicted upon the (link to player article, displayed as player) in survival by a (link to elder guardian article, displayed as elder guardian)."} | |||||
build 4 | ![]() {"type": "pocket Alpha", "version": "v0.16.0", "snap": "build 4", "content": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite wither-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite wither-revision-1.png: Sprite image for wither-revision-1 in Minecraft|class=pixel-image|)</span> The wither effect can now be inflicted with the addition of the (link to wither article, displayed as wither)."} | ||||
Bedrock Edition | |||||
1.2.0 | ? | Absorption effect amplifier has been increased for enchanted golden apples.{"type": "bedrock", "version": "1.2.0", "snap": "?", "content": "Absorption effect amplifier has been increased for enchanted golden apples."} | |||
1.4.0 | beta 1.2.20.1 | The Water Breathing mob effect no longer gives the player enhanced underwater vision.{"type": "bedrock", "version": "1.4.0", "snap": "beta 1.2.20.1", "content": "The Water Breathing mob effect no longer gives the (link to player article, displayed as player) enhanced underwater vision."} | |||
Legacy Console Edition | |||||
TU5 | Patch 1 | Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.{"type": "console", "xbox": "TU5", "xbone": "", "ps": "", "wiiu": "Patch 1", "switch": "", "content": "Effects have been introduced. (link to Potion article, displayed as Potions) haven't been added yet, so the only things that cause them are (link to golden apple article, displayed as golden apples), (link to raw chicken article, displayed as raw chicken), (link to rotten flesh article, displayed as rotten flesh) and (link to cave spider article, displayed as cave spiders)."} | |||
TU7 | Actual potions have been added and some effects got an alchemical ingredient that corresponds to them. {"type": "console", "xbox": "TU7", "xbone": "", "ps": "", "wiiu": "", "switch": "", "content": "Actual (link to potion article, displayed as potions) have been added and some effects got an alchemical ingredient that corresponds to them."} | ||||
Milk has been now given the ability to cure and clear all effects.{"type": "console", "xbox": "TU7", "xbone": "", "ps": "", "wiiu": "", "switch": "", "content": "(link to Milk article, displayed as Milk) has been now given the ability to cure and clear all effects."} | |||||
TU14 | 1.04 | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.{"type": "console", "xbox": "TU14", "xbone": "", "ps": "1.04", "wiiu": "", "switch": "", "content": "An enchanted (link to golden apple article, displayed as golden apple) made from (link to blocks of gold article, displayed as blocks of gold) has been added, and induced, among others, the formerly unused Resistance effect."} | |||
TU19 | CU7 | 1.12 | Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.{"type": "console", "xbox": "TU19", "xbone": "CU7", "ps": "1.12", "wiiu": "", "switch": "", "content": "Night Vision now functions, and a (link to potion article, displayed as potion) and (link to splash potion article, displayed as splash potion) of Night Vision has been implemented and added to (link to Creative mode article, displayed as Creative mode)."} | ||
Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.{"type": "console", "xbox": "TU19", "xbone": "CU7", "ps": "1.12", "wiiu": "", "switch": "", "content": "(link to Beacon article, displayed as Beacons) have been added and can be used to give effects to (link to player article, displayed as players) around them. Several effects without a (link to potion article, displayed as potion) can now be induced, including the formerly unused Haste and Jump Boost effects."} | |||||
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.{"type": "console", "version": "Night Vision now functions, and a [[potion]] and [[splash potion]] of Night Vision has been implemented and added to [[Creative mode]].", "content": "(link to Zombie villager article, displayed as Zombie villagers) under the effects of a (link to potion article, displayed as potion) of Weakness can now be given a (link to golden apple article, displayed as golden apple) to cure it."} | |||||
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.{"type": "console", "version": "Night Vision now functions, and a [[potion]] and [[splash potion]] of Night Vision has been implemented and added to [[Creative mode]].", "content": "Invisibility now functions, and turns mobs invisible. (link to Player article, displayed as Players) under its effect can now not be detected by other players. A (link to potion article, displayed as potion) and (link to splash potion article, displayed as splash potion) of Invisibility was implemented and added to (link to Creative mode article, displayed as Creative mode)."} | |||||
The Wither effect is inflicted by the wither's wither skulls.{"type": "console", "version": "Night Vision now functions, and a [[potion]] and [[splash potion]] of Night Vision has been implemented and added to [[Creative mode]].", "content": "The Wither effect is inflicted by the (link to wither article, displayed as wither)'s wither skulls."} | |||||
Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple.{"type": "console", "version": "Night Vision now functions, and a [[potion]] and [[splash potion]] of Night Vision has been implemented and added to [[Creative mode]].", "content": "Absorption effect can be triggered for 2 minutes when consuming either tier of the (link to golden apple article, displayed as golden apple)."} | |||||
New Nintendo 3DS Edition | |||||
1.2.12 | Effects are now displayed on the HUD, instead of just in the inventory.{"type": "new3ds", "version": "1.2.12", "content": "Effects are now displayed on the HUD, instead of just in the inventory."} |
April Fools effects
Java Edition | |||||
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15w14a | Added the Caring effect, replacing the ![]() ![]() {"type": "java", "version": "15w14a", "content": "Added the (link to Caring article, displayed as Caring) effect, replacing the <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite slowness-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft|class=pixel-image|)</span> (link to Slowness article, displayed as Slowness) and <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite poison-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft|class=pixel-image|)</span> (link to Poison article, displayed as Poison) effects."} | ||||
Added the Sharing effect, replacing the ![]() {"type": "java", "version": "15w14a", "content": "Added the (link to Sharing article, displayed as Sharing) effect, replacing the <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite weakness-revision-1.png article, displayed as 18x18px|link=|alt=EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft|class=pixel-image|)</span> (link to Weakness article, displayed as Weakness) effect."} | |||||
23w13a or b | Added the ![]() ![]() {"type": "java", "version": "23w13a or b", "content": "Added the <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite big.png article, displayed as 18x18px|link=|alt=EffectSprite big.png: Sprite image for big in Minecraft|class=pixel-image|)</span> (link to Big article, displayed as Big) and <span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite small.png article, displayed as 18x18px|link=|alt=EffectSprite small.png: Sprite image for small in Minecraft|class=pixel-image|)</span> (link to Small article, displayed as Small) effect."} |
Issues
Issues relating to "Effect" are maintained on the bug tracker. Report issues there.
Trivia
- When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
- When a creeper has an effect and explodes, it leaves an area effect cloud for each effect that it had before it died.[Java Edition only]
- Using a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.
Gallery
Regeneration after eating a golden apple before the official update.
Weakness after drinking a Potion of Weakness.
The maximum amount of health using Health Boost and Absorption.
What things look like when a player has eaten a pufferfish and receives nausea.
The Hunger effect.
A phantom with invisibility.
See also
- Fire - gives a damaging condition similar to an effect
- Powder Snow - gives a damaging and speed-decreasing condition similar to an effect
Notes
- ↑Known as Effect in Java Edition and Mob Effect in Bedrock Edition.
References
External links
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide
Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Underwater | |||
Village | |||
Visibility |
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Unused |
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Joke |
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