Effect

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For the command, see commands/effect. For the rendering feature, see Effect (dimension). For the feature in Minecraft Dungeons, see MCD:Status Effect.

An effect[note 1] is a helpful or harmful condition that affects an entity. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.

The /effectcommand allows players to inflict effects upon themselves and other entities.

Behavior

Any entities inflicted by an effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.

In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing View button/Touch pad/- button on a controller, or tapping the effect icon when using touch controls.

Internally, in the /effectcommand, and in potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier value of 1.

Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

In Java Edition, when the stronger effect overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration.[verify]

In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return.[1]

In Java Edition, play can use /effect give <targets> <effect> infinite to make effect last infinitely.

When drinking from milk bucket, dying, being saved from death by a totem of undying, or traveling through the exit portal in the End,[2] all status effects are removed. Single-player users with cheats enabled and operators in multiplayer servers can use /effectclear <playername>[Java Edition only] or /effect <playername> clear[Bedrock Edition only] to achieve the same goal.

Damage dealt by effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from effects, however). Witches are the only mob to have natural protection against effects, taking 85% less‌[Java Edition only] or 95% less‌[Bedrock Edition only] damage from effects.

Immunity

Effects can only be applied to living entities. Of these, certain entities are immune to some or all effects:

Effect list

In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the heads up display, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.

IconDisplay nameNameEffectTypeID (J.E.)ID (B.E.)
EffectSprite speed.png: Sprite image for speed in MinecraftSpeedspeedIncreases walking speed; higher levels make the affected entity faster and increases the player's field of view when affectedPositive11
EffectSprite slowness.png: Sprite image for slowness in MinecraftSlownessslownessDecreases walking speed; higher levels make the affected entity slower and decreases the player's field of view when affectedNegative22
EffectSprite haste.png: Sprite image for haste in MinecraftHastehasteIncreases mining and attack speed, higher levels increase the player's mining and attack speedPositive33
EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in MinecraftMining Fatiguemining_fatigueDecreases mining and attack speed, higher levels decrease the player's mining and attack speedNegative44
EffectSprite strength.png: Sprite image for strength in MinecraftStrengthstrengthIncreases melee damage, higher levels make the affected entity do more melee damagePositive55
EffectSprite instant-health.png: Sprite image for instant-health in MinecraftInstant Healthinstant_healthHeals living entities, damages undead, higher levels heal more health and do more damagePositive66
EffectSprite instant-damage.png: Sprite image for instant-damage in MinecraftInstant Damageinstant_damageDamages living entities, heals undead, higher levels do more damage and heal more healthNegative77
EffectSprite jump-boost.png: Sprite image for jump-boost in MinecraftJump Boostjump_boostIncreases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damagePositive88
EffectSprite nausea.png: Sprite image for nausea in MinecraftNauseanauseaWobbles and warps the screenNegative99
EffectSprite regeneration.png: Sprite image for regeneration in MinecraftRegenerationregenerationRegenerates health over time, higher levels make health regenerate quickerPositive1010
EffectSprite resistance.png: Sprite image for resistance in MinecraftResistanceresistanceReduces damage, higher levels reduce more damagePositive1111
EffectSprite fire-resistance.png: Sprite image for fire-resistance in MinecraftFire Resistancefire_resistancePrevents the affected entity from taking damage due to Fire, lava and other sources of fire damagePositive1212
EffectSprite water-breathing.png: Sprite image for water-breathing in MinecraftWater Breathingwater_breathingPrevents drowning and lets the affected entity breathe underwaterPositive1313
EffectSprite invisibility.png: Sprite image for invisibility in MinecraftInvisibilityinvisibilityGrants invisibility, making the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity, higher levels reduce other mobs' detection range morePositive1414
EffectSprite blindness.png: Sprite image for blindness in MinecraftBlindnessblindnessImpairs vision and disables the ability to sprint and critical hitNegative1515
EffectSprite night-vision.png: Sprite image for night-vision in MinecraftNight Visionnight_visionLets the player see well in darkness and underwaterPositive1616
EffectSprite hunger.png: Sprite image for hunger in MinecraftHungerhungerIncreases food exhaustion, higher levels cause the player to starve quickerNegative1717
EffectSprite weakness.png: Sprite image for weakness in MinecraftWeaknessweaknessDecreases melee damage, higher levels decrease more melee damageNegative1818
EffectSprite poison.png: Sprite image for poison in MinecraftPoisonpoisonInflicts damage over time (but can't kill), higher levels do more damage per second, doesn't affect undeadNegative1919
EffectSprite wither.png: Sprite image for wither in MinecraftWitherwitherInflicts damage over time (can kill), higher levels do more damage per secondNegative2020
EffectSprite health-boost.png: Sprite image for health-boost in MinecraftHealth Boosthealth_boostIncreases maximum health, higher levels give the affected entity more maximum healthPositive2121
EffectSprite absorption.png: Sprite image for absorption in MinecraftAbsorptionabsorptionAdds damage absorption (additional hearts that can't be regenerated), higher levels give more absorptionPositive2222
EffectSprite saturation.png: Sprite image for saturation in MinecraftSaturationsaturationRestores hunger and saturationPositive2323
EffectSprite glowing.png: Sprite image for glowing in MinecraftGlowing[Java Edition only]glowingOutlines the affected entity (can be seen through blocks)Neutral24N/A
EffectSprite levitation.png: Sprite image for levitation in MinecraftLevitationlevitationFloats the affected entity upwardNegative2524
EffectSprite luck.png: Sprite image for luck in MinecraftLuck[Java Edition only]luckCan increase chances of high-quality and more loot, higher levels increase the chances of better lootPositive26N/A
EffectSprite unluck.png: Sprite image for unluck in MinecraftBad Luck[Java Edition only]unluckCan reduce chances of high-quality and more loot, higher levels reduce the chance of good lootNegative27N/A
EffectSprite poison.png: Sprite image for poison in MinecraftFatal Poison[Bedrock Edition only]fatal_poisonInflicts damage over time and potentially killsNegativeN/A25
EffectSprite slow-falling.png: Sprite image for slow-falling in MinecraftSlow Fallingslow_fallingDecreases falling speed and negates fall damagePositive2827
EffectSprite conduit-power.png: Sprite image for conduit-power in MinecraftConduit Powerconduit_powerIncreases underwater visibility and mining speed, prevents drowningPositive2926
EffectSprite dolphins-grace.png: Sprite image for dolphins-grace in MinecraftDolphin's Grace[Java Edition only]dolphins_graceIncreases swimming speed (only obtainable from dolphins)Positive30N/A
EffectSprite bad-omen.png: Sprite image for bad-omen in MinecraftBad Omenbad_omenCauses an illager raid to start upon entering a village (only received from an Illager captain upon its death), higher levels cause a more difficult raid‌[JE only]Neutral3128
EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in MinecraftHero of the Villagehero_of_the_village[JE only]

village_hero[BE only]

Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their professionPositive3229
EffectSprite darkness.png: Sprite image for darkness in MinecraftDarknessdarknessDarkens the players screenNegative3330

Joke effects

Java Edition 15w14a

These effects only exist in 15w14a.

IconDisplay nameNameEffectTypeID (J.E.)
EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in MinecraftCaringslownessChanges the mob AI to move toward the nearest mob as if it were to attack itNegative2
EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in MinecraftpoisonNegative19
EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in MinecraftSharingweaknessDrops items in a random amount of time, ranging from food to rare items like saddles or diamondsNegative18

Java Edition 23w13a_or_b

These effects only exist in 23w13a_or_b.

IconDisplay nameNameEffectTypeID (J.E.)
EffectSprite big.png: Sprite image for big in MinecraftBigbigMake the entity biggerNeutral34
EffectSprite small.png: Sprite image for small in MinecraftSmallsmallMake the entity smallerNeutral35

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
AchievementSprite stayin-frosty.png: Sprite image for stayin-frosty in Minecraft linking to Achievement#Stayin' FrostyNewAchievementSprite stayin-frosty.png: Sprite image for stayin-frosty in Minecraft linking to Achievement#Stayin' FrostyStayin' FrostySwim in lava while having the Fire Resistance effect.20GBronze
AchievementSprite free-diver.png: Sprite image for free-diver in Minecraft linking to Achievement#Free DiverNewAchievementSprite free-diver.png: Sprite image for free-diver in Minecraft linking to Achievement#Free DiverFree DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes.20GSilver
AchievementSprite great-view-from-up-here.png: Sprite image for great-view-from-up-here in Minecraft linking to Achievement#Great View From Up HereNewAchievementSprite great-view-from-up-here.png: Sprite image for great-view-from-up-here in Minecraft linking to Achievement#Great View From Up HereGreat View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze
AchievementSprite were-being-attacked.png: Sprite image for were-being-attacked in Minecraft linking to Achievement#We're being attacked!NewAchievementSprite were-being-attacked.png: Sprite image for were-being-attacked in Minecraft linking to Achievement#We're being attacked!We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze

Advancements

Icon AdvancementIn-game description Parent Actual requirements (if different)Resource location
Advancement-fancy-raw.pngInvicon Milk Bucket.pngA Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-raw.pngInvicon Bucket.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-fancy-raw.pngInvicon Shulker Shell.pngGreat View From Up Here
Levitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.end/levitate
Advancement-plain-raw.pngInvicon Ominous Banner.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/voluntary_exile
Advancement-fancy-raw.pngInvicon Ominous Banner.pngHero of the Village
Successfully defend a village from a raidVoluntary ExileKill at least one raid mob during a raid and wait until it ends in victory.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
adventure/hero_of_the_village

History

Effect additions

Java Edition Beta
1.8Pre-releaseThe first 19 effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders). Other effects can be obtained only through NBT editing.
Java Edition
1.4.212w36aEffectSprite wither-revision-1.png: Sprite image for wither-revision-1 in Minecraft Added Wither.
1.6.113w23bEffectSprite health-boost-revision-1.png: Sprite image for health-boost-revision-1 in Minecraft Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
13w24bEffectSprite absorption-revision-1.png: Sprite image for absorption-revision-1 in Minecraft Added Absorption effect.
preAdded Saturation effect.
1.915w31aEffectSprite levitation-revision-1.png: Sprite image for levitation-revision-1 in Minecraft Added Levitation effect, received when player is hit by a shulker projectile.
EffectSprite glowing-revision-1.png: Sprite image for glowing-revision-1 in Minecraft Added Glowing effect, which is received when players or mobs are hit by spectral arrows.
15w44bEffectSprite luck-revision-1.png: Sprite image for luck-revision-1 in MinecraftEffectSprite bad-luck-revision-1.png: Sprite image for bad-luck-revision-1 in Minecraft New effects, Luck and Bad Luck.
1.1318w14aEffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15aEffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft Added the Conduit Power effect, which is obtained by activating a conduit.
18w19aEffectSprite dolphin's-grace.png: Sprite image for dolphin's-grace in Minecraft Added the Dolphin's Grace effect, which is obtained by swimming near dolphins.
1.1418w47aEffectSprite bad-omen-revision-1.png: Sprite image for bad-omen-revision-1 in Minecraft Added the Bad Omen effect, which is obtained by killing a raid captain.
19w08aThe texture of the Bad Omen effect is changed to EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft.
19w13aEffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft Added the Hero of the Village effect, obtained after defeating a raid triggered by Bad Omen.
1.19Deep Dark Experimental Snapshot 1EffectSprite darkness.png: Sprite image for darkness in Minecraft Added Darkness effect.
Pocket Edition Alpha
v0.11.0build 1Added mob effects.
v0.12.1build 1Added a few new ones.[more information needed]
Pocket Edition
1.0.0alpha 0.17.0.1Added the Levitation JE1 BE1.png Levitation mob effect, received when the player is hit by a shulker projectile.
Bedrock Edition
1.5.0beta 1.5.0.1Conduit Power JE1 BE1.png Added the Conduit Power mob effect, which is received when the player activates a conduit.
1.6.0beta 1.6.0.5Slow Falling JE1 BE1.png Added the Slow Falling mob effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.8.0beta 1.8.0.10Health Boost JE2 BE2.pngEffectSprite absorption-revision-2.png: Sprite image for absorption-revision-2 in Minecraft Health Boost and Absorption icons have now changed to look different.
1.11.0beta 1.11.0.1Added the Bad Omen JE1 BE1.png Bad Omen and Hero of the Village BE1.png Hero of the Village mob effects.
1.18.0beta 1.18.0.22Added the Darkness JE1 BE1.png Darkness mob effect behind the Vanilla Experiments toggle.
Legacy Console Edition
TU5Patch 1Effects have been introduced.
TU19CU7 1.12 The Wither (effect) JE1 BE1.png Wither effect has been added.
Added Absorption effect.
TU46CU36 1.38 Patch 15Added Levitation JE1 BE1.png Levitation effect, received when the player is hit by a shulker projectile.
TU69 1.76 Patch 38Added the Slow Falling JE1 BE1.png Slow Falling effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.91 Added the Bad Omen JE2 BE2.png Bad Omen and Hero of the Village JE1 BE2.png Hero of the Village effects.
New Nintendo 3DS Edition
0.1.0Added an unknown number of effects.[more information needed]

Other changes

Java Edition
1.0.0Beta 1.9 Prerelease 2Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking milk now clears all effects.
Beta 1.9 Prerelease 3Potions have been revamped and made obtainable. As part of this, 7 effects no longer exist as potions and have become unused.
1.3.112w21aAn enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.
12w26aMonster spawners can now be customized using third-party world editors and set to spawn mobs with effects.
1.4.212w32aBeacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
12w39aUsing external programs, potions can now be changed to give different or multiple effects for any length.
1.513w09bUsing /effect the player can now apply potion effects to other players, with a maximum value of 4.
13w09c/effect now has a level limit of 255.
1.6.113w23aEffectSprite regeneration-revision-1.png: Sprite image for regeneration-revision-1 in Minecraft linking to RegenerationRegeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23bHealth Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24aSpiders now have a rare chance to spawn with effects on hard difficulty.
13w24bHealth Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.2releaseExtra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?]
1.814w06aAdded the ability to disable effect particles.
14w25aEffectSprite mining-fatigue-revision-1.png: Sprite image for mining-fatigue-revision-1 in Minecraft linking to Mining FatigueMining Fatigue mechanics have been adjusted. There is no longer a 20 percentage point reduction per level.
14w27aPotion of Leaping has been added.
Jump Boost now has bright green particles.
14w28aEffects now accept named IDs, as well as numerical IDs.
1.915w31aEffects are now displayed on the HUD, instead of just in the inventory.
15w33aStrength was changed from +130% damage bonus per level to 3♥♥ damage per level. Weakness was changed from 0.5♥ × 0.25 damage reduction to 4♥♥.
15w34bHaste and Mining Fatigue affect the new attackSpeed attribute.
15w44bTipped arrows now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49aThe Ender Dragon is now immune to all effects.
1.1318w16aConduit Power now gives off a different effect.
1.1419w08aEach individual effect icon texture is now found in a separate texture file.
1.1519w41aSaturation, Instant Health, and Instant damage now have icons.
1.15.2Pre-Release 1When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[3]
1.1821w39aRedesigned how effects look in the inventory screen: can display while recipe book is showing.
The list of effects are now shown to the right of the player's inventory, instead of the left side.
When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter.
There’s now two modes of seeing the effect list: compact and classic.
1.19.322w46aThe inventory now correctly shows the remaining time on long-duration effects, instead of **:**.[4]
1.19.4Pre-release 3Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison.
1.2023w12aWither and Slow Falling effect colors have been adjusted to make them more distinguishable.
1.20.223w32aGame no longer uses numeric values when storing mob effects to world.
Changed following fields in mob effect instances:
  • Id (integer) -> id (string, resource location)
  • Ambient -> ambient
  • Amplifier -> amplifier
  • Duration -> duration
  • ShowParticles -> show_particles
  • ShowIcon -> show_icon
  • HiddenEffect -> hidden_effect
  • FactorCalculationData -> factor_calculation_data
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects.
Pocket Edition Alpha
v0.11.0December 2, 2014Jeb tweets an image of effects in progress.
When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected.
build 1Currently, since potions have not been implemented, the only effects available are EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft linking to PoisonPoison from cave spiders, rotten flesh and pufferfish, EffectSprite hunger-revision-1.png: Sprite image for hunger-revision-1 in Minecraft linking to HungerHunger from raw chicken and pufferfish (which doesn't function yet), and EffectSprite nausea-revision-1.png: Sprite image for nausea-revision-1 in Minecraft linking to NauseaNausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4Drinking milk now removes all mob effects.
build 12Armor no longer decreases damage from mob effects.
v0.12.1build 1Most mob effects work properly now.
Jump boost can't be obtained, as rabbits have not yet been added.
Mob effects now can be applied with potions.
Rotten foods now cause Hunger, rather than Poison due to the addition of hunger.
The hunger mob effect functions correctly now due to the addition of hunger.
v0.13.0build 1Jump boost can now be obtained in survival because of the addition of rabbits.
v0.16.0build 1Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.
EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft Mining fatigue can now be inflicted upon the player in survival by a elder guardian.
build 4EffectSprite wither-revision-1.png: Sprite image for wither-revision-1 in Minecraft The wither effect can now be inflicted with the addition of the wither.
Bedrock Edition
1.2.0?Absorption effect amplifier has been increased for enchanted golden apples.
1.4.0beta 1.2.20.1The Water Breathing mob effect no longer gives the player enhanced underwater vision.
Legacy Console Edition
TU5Patch 1Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.
TU7Actual potions have been added and some effects got an alchemical ingredient that corresponds to them.
Milk has been now given the ability to cure and clear all effects.
TU14 1.04 An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.
TU19CU7 1.12 Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.
Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect is inflicted by the wither's wither skulls.
Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple.
New Nintendo 3DS Edition
1.2.12Effects are now displayed on the HUD, instead of just in the inventory.

April Fools effects

Java Edition
15w14aAdded the Caring effect, replacing the EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in MinecraftSlowness and EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in MinecraftPoison effects.
Added the Sharing effect, replacing the EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in MinecraftWeakness effect.
23w13a or bAdded the EffectSprite big.png: Sprite image for big in MinecraftBig and EffectSprite small.png: Sprite image for small in MinecraftSmall effect.

Issues

Issues relating to "Effect" are maintained on the bug tracker. Report issues there.

Trivia

  • When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
  • When a creeper has an effect and explodes, it leaves an area effect cloud for each effect that it had before it died.‌[Java Edition only]
  • Using a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.

Gallery

See also

  • Fire - gives a damaging condition similar to an effect
  • Powder Snow - gives a damaging and speed-decreasing condition similar to an effect

Notes

  1. Known as Effect in Java Edition and Mob Effect in Bedrock Edition.

References

External links