Minecraft Dungeons:Arch-Illager
Note:
- Health from the apocalypse + difficulties.
- Remove the background noise of the exclusive sounds.
Behavior | Hostile |
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Classification | |
Unified Level ID |
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“ |
| „ |
— Minecraft Dungeons Opening Cinematic |
The Arch-Illager, known by his birth name as Archie, is the first main antagonist of Minecraft Dungeons. He is the founder and leader of the illager empire in the game, and is a proxy for the Orb of Dominance to carry out its goals.
Story

“ |
| „ |
— Chris Nordgren |
Before the events of the game, Archie was an exile from his illager tribe, repeatedly searching for a village to call home, only for the villagers to reject him, after getting in a scuffle with five heroes. He was seen being driven out of a village on the Squid Coast in the opening cutscene of the game.
Eventually, after a long time of searching, Archie stumbled upon a mountain cave containing the Orb of Dominance. The Orb made promises to give Archie anything he could ever want. It repeatedly told Archie that it was his destiny to rule the world. Although he denied this, Archie would go on to unite all of the illager tribes under one banner, taking the title of Arch-Illager in the process. He then used his army of illagers to raid the villages that shunned him, taking the villagers as slaves.
The hero(s) would then make it their mission to stop the Arch-Illager.
During his reign, he would collaborate with the evil witches of the Soggy Swamp to obtain large potion supplies as well as the Nameless One of the Desert Temple to obtain the undead army. He would also order the development of the redstone mines to use his villager slaves to mine redstone, and construct the fiery forge to refine the gathered redstone into redstone golems and the Redstone Monstrosity to enforce his rule. Eventually, the Arch-Illager would also attempt to betray the Nameless One, launching a raid on the desert temple to try and take the Nameless One’s staff to gain the ability to summon the undead army for himself. Each of these plans, however, would be foiled by the heroes.
Additionally, the Arch-Illager repeatedly appears in the game to summon Illagers to attack the heroes, which occurs less often as the game progresses.
Eventually, once the heroes reach the Arch-Illager's throne room in Highblock Halls, he summons one last attack as the heroes reach him, before retreating to the Obsidian Pinnacle.
After the heroes finally reach him on the highest point of his castle, the Arch-Illager fights the hero(s) himself. After having been heavily wounded, Archie is sucked toward the Orb of Dominance, which proceeds to manifest itself as the Heart of Ender. Once enough damage has been done to the embodiment, the heart of ender dissipates, rendering the Orb of Dominance extremely unstable.
Finally, the heroes find the Arch-Illager struggling to contain the Orb of Dominance, a few moments before it shatters, knocking Archie down and relieving him of its control. Without the Orb of Dominance to give him power, Archie becomes afraid of the approaching heroes. However, they unexpectedly offer kindness and help him up. Archie then celebrates the destruction of the Orb of Dominance, and by extension the persona of the Arch-Illager, with the heroes. However, the Orb of Dominance wasn't fully destroyed. Its Shards of Dominance caused problems like the events of Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths, eventually leading to some endermen finding the reformed remains in a cave, bringing it to a stronghold and entering a mysterious portal. Later the heroes must fight against the Vengeful Heart of Ender. A shard is not in the Flames of the Nether DLC however. After the Vengeful Heart of Ender and the Orb of Dominance was destroyed, it's currently unknown what happened to the Arch-Illager afterwards.
Opening Cinematic (view on YouTube) |
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Appearance
In the opening cinematic, Archie has ragged and torn clothes and is holding a torch. When he is crowned as the arch-illager, he has blue robes that are similar to the evocation robe, a large necklace with a ruby on it and a crown with a diamond and a ruby on it. He also carries a staff to hold the Orb of Dominance. The Arch-Illager is also the only Illager to have a horizontal head and a smaller height. In the ending cinematic, the Arch-Illager is seen with what appear to be bruises or blood on his face. In the arcade edition, the top of the Arch-Illager's crown lacks a texture, only appearing black.
Behavior
The Arch-Illager has seven behaviors. If a hero or summon comes too close to him, he begins repeatedly teleporting around the arena and firing blasts after each teleport. His health pool is the second lowest of any boss in the game, although this is mitigated by the deadly Heart of Ender battle that takes place after his health is depleted. Additionally, the Arch-Illager, when he isn't a boss, flies around summoning bosses and battles to try and thwart the hero's efforts to stop him.
- Basic attack
The Arch-Illager fires three purple energy blasts in a horizontal swath toward a random hero or summon. Deals a small amount of damage if it hits (sixteen damage per energy blast on Default). Used extremely often.
- Teleport
When a hero comes within close range of the Arch-Illager, usually melee attack range, and the hero gets hit by one if his energy blasts, the Arch-Illager teleports four or five times[verify] in a random area around the hero to avoid taking much damage. Similarly to the enderman, the arch-illager can also hide in teleportation and not reappear instantly. The teleport sound is identical to that of the illusioner miniboss that is found in the Creeping Winter DLC when doing a mirror move.
- Enhance
The Arch-Illager can enchant hostile mobs in the same way that the enchanter does. However, if the Arch-Illager teleports, the enchanting is broken off the mob.
- Defeated in a whirlwind
Once the Arch-Illager has taken enough damage, his staff slips out of his hands, sucks him in, and absorbs him while transforming into the heart of ender.
- Summon circle
Since the Arch-Illager is not much of a warrior, he is capable of summoning a group of Illagers to assist him, usually a circle of ten to twenty vindicators around the hero.
- Summon line
The Arch-Illager can also summon a line of twenty pillagers through the center of the arena.
- Summon single
The Arch-Illager rarely summons a single redstone golem instead, this redstone golem spawns as a regular mob instead of a powerful mob. Unlike the vindicators and pillagers, the redstone golem does not despawn once the Arch-Illager is defeated. While this attack is used sparingly, it is his most powerful attack.
Biography
The arch-illager’s origin story is described in the canonical novel The Rise of the Arch-Illager.
Early life
The arch-illager, originally known as Archie, was born within a woodland mansion under the leadership of Walda, an evoker. His parents died in a patrol when he was young, leaving him orphaned at a young age. Forced to grow up alone, Archie had a rough childhood, hardly having any help from his illager tribe and being the target of harassment from Thord, an evoker. Sometime early in his life, he developed ideas that if the illager tribes of the overworld banded together, they could defeat the heroes that constantly hunted them. Due to being an outsider, the other illagers disregarded his radical beliefs as they went against the common ideology that illagers are power hungry and combative by nature, and that they only follow the strongest illager as their leader. The other illagers believed that if they ever tried to unite, it would just be coup after coup.
Life in exile
Archie’s life takes a turn when, Archie was forcibly brought into the patrol led by the raid captain Thord, patrol is responsible for clearing the nearby monsters, a hero named Karl, known as "Smacker", completely obliterates undeads and Archie's fellow illagers, except for him and Thord, he blamed the incident on Archie for not helping, even though he was told to stay out of the fight. After they returned to the woodland mansion, Thord reported to Walda of his view of the incident. Thord’s lies trigger Archie to react by push Thord in front of Walda. Thord fell on purpose and pretended to be in pain. Because of Archie's actions, She banished Archie from the tribe forever.
Eventually he arrives at a nearby village on the squid coast. They are distrustful of him, but he is able to convince a villager named Yumi to take him in after he proves his credibility. He lived in the village for anywhere from a month to a year before "Smacker" returned. The village spokesperson, Salah, got the hero’s attention drawn to Archie. "Smacker" threatened to kill Archie, since he could never feel safe in a village if an illager was there, no matter how small. Yumi wanted him to stay, but she had no choice but to tell Archie to run so "Smacker" couldn't find him.
After a long time of searching, he found the Orb of Dominance, promising to give Archie anything he could ever want. It repeatedly told him it was Archie's destiny to rule the world, although he denied this. Archie would unite many illager tribes under his rule, taking the title in the process.
Illager empire
The orb constructed Highblock Keep as Archie’s home, and gave him six redstone golems to protect him. However, these golems could not last forever, so he'd need a forge to make more, and a mine to gather redstone, and he'd need workers to do it. The illagers were willing to work for him; at least once the orb proved that it would not allow anyone to take it from Archie. The orb insisted they would need to attack the villages of the continent so the militant illagers would not get bored.
Revenge

It was a downward spiral, as one thing required another, each more evil than the last. He eventually defeated Thord, who attempted to betray him, at that night, in the throne room, Archie’s coronation with the illagers bowing at him out of respect. Archie then decides to call himself the Arch-Illager. And then he captures Salah as a prisoner, and tried to convince Yumi, his only friend, to join him, she refused. Yumi almost got him to quit the entire thing and just go back to living in the village, but the orb, now partially controlling Archie's thoughts, would not let him. With the new title of the arch-illager, Archie, under the influence of the orb, vowed to make all of the overworld suffer for taking away the peaceful life he could have had...
Personality
As being an illager. Archie seems to have been quite cowardly before he was corrupted by the Orb of Dominance. He often would not run into the face of danger. However, in certain situations, he has the potential to be a strong warrior. He also is shown to have violent tendencies in certain situations, such as when Thord causes him to get exiled, and when Salah causes Smacker to get him thrown out of the village. At one point, he briefly considers executing Walda for her part in Thord’s betrayal. These violent acts are also related to illager's nature.
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
![]() | High Treason | Defeat the Arch-Illager on Apocalypse difficulty. | — | 100G | Gold |
![]() | Post Post-Apocalypse | Complete Obsidian Pinnacle on Apocalypse Plus 5 difficulty. | — | 50G | Gold |
![]() | Saved The Overworld | Defeat the Arch-Illager at the Obsidian Pinnacle. | — | 100G | Gold |
Health
Power | Min health |
---|---|
1 | 288 |
4 | 489.6 |
10 | 777.6 |
16 | 1180.8 |
22 | 1584 |
27 | 2131.2 |
33 | 2851.2 |
39 | 3686.4 |
45 | 4723.2 |
51 | 6076.8 |
56 | 8236.8 |
62 | 11174.4 |
68 | 15091.2 |
74 | 19382.4 |
80 | 24883.2 |
86 | 31939.2 |
91 | 43488 |
97 | 59011.2 |
103 | 79948.8 |
Sounds
Music
Sounds | |
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Sound | Description |
Boss stage 1 theme start{ "sounds": [ "Bgm_mob_obpiBossStage1Start-001.ogg" ], "dungeons": "1", "desc": "Boss stage 1 theme start" } | |
Boss stage 1 & 2 theme loop{ "sounds": [ "Bgm_mob_obpiBossStage1Loop-001.ogg" ], "dungeons": "1", "desc": "Boss stage 1 & 2 theme loop" } | |
Boss stage 2 theme end{ "sounds": [ "Bgm_mob_obpiBossStage2End-001.ogg" ], "dungeons": "1", "desc": "Boss stage 2 theme end" } |
Appear in other maps
Sounds | |
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Sound | Description |
Load spell{ "sounds": [ "sfx_mob_archIllager_loadSpell-001_soundWave.ogg" ], "dungeons": "1", "desc": "Load spell" } | |
Mirror in{ "sounds": [ "sfx_mob_archIllager_mirrorIn-001_soundWave.ogg" ], "dungeons": "1", "desc": "Mirror in" } | |
Mirror out{ "sounds": [ "sfx_mob_archIllager_mirrorOut-001_soundWave.ogg" ], "dungeons": "1", "desc": "Mirror out" } | |
Spell{ "sounds": [ "sfx_mob_archIllager_spell-001_soundWave.ogg" ], "dungeons": "1", "desc": "Spell" } | |
Disappear spell{ "sounds": [ "sfx_mob_archIllager_spellDissapear-001_soundWave.ogg" ], "dungeons": "1", "desc": "Disappear spell" } | |
Appear{ "sounds": [ "sfx_mob_archIllagerAppear-001_soundWave.ogg" ], "dungeons": "1", "desc": "Appear" } | |
Haha{ "sounds": [ "sfx_mob_archIllagerHaha-001_soundWave.ogg", "sfx_mob_archIllagerHaha-002_soundWave.ogg" ], "dungeons": "1", "desc": "Haha" } | |
Hargh{ "sounds": [ "sfx_mob_archillagerHargh-001_soundWave.ogg", "sfx_mob_archillagerHargh-002_soundWave.ogg", "sfx_mob_archillagerHargh-003_soundWave.ogg", "sfx_mob_archillagerHargh-004_soundWave.ogg" ], "dungeons": "1", "desc": "Hargh" } | |
Laugh{ "sounds": [ "sfx_mob_archIllagerLaugh-001_soundWave.ogg" ], "dungeons": "1", "desc": "Laugh" } | |
Event{ "sounds": [ "sfx_sfx_mob_archIllaggerGuitar-001_soundWave.ogg" ], "dungeons": "1", "desc": "Event" } |
Boss
Sounds | |
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Sound | Description |
Hurt{ "sounds": [ "sfx_boss_ArchillagerHurt-001.ogg", "sfx_boss_ArchillagerHurt-002.ogg", "sfx_boss_ArchillagerHurt-003.ogg", "sfx_boss_ArchillagerHurt-004.ogg", "sfx_boss_ArchillagerHurt-005.ogg", "sfx_boss_ArchillagerHurt-006.ogg" ], "dungeons": "1", "desc": "Hurt" } | |
Idle{ "sounds": [ "sfx_boss_ArchillagerIdle-001.ogg", "sfx_boss_ArchillagerIdle-002.ogg", "sfx_boss_ArchillagerIdle-003.ogg", "sfx_boss_ArchillagerIdle-004.ogg", "sfx_boss_ArchillagerIdle-005.ogg", "sfx_boss_ArchillagerIdle-006.ogg", "sfx_boss_ArchillagerIdle-007.ogg", "sfx_boss_ArchillagerIdle-008.ogg", "sfx_boss_ArchillagerIdle-009.ogg", "sfx_boss_ArchillagerIdle-010.ogg", "sfx_boss_ArchillagerIdle-011.ogg", "sfx_boss_ArchillagerIdle-012.ogg", "sfx_boss_ArchillagerIdle-013.ogg" ], "dungeons": "1", "desc": "Idle" } | |
Intro chimes{ "sounds": [ "sfx_boss_archillagerIntroChimes.ogg" ], "dungeons": "1", "desc": "Intro chimes" } | |
Intro final blow{ "sounds": [ "sfx_boss_archillagerIntroFinalBlow.ogg" ], "dungeons": "1", "desc": "Intro final blow" } | |
Intro greetings{ "sounds": [ "sfx_boss_archIllagerIntroGreetings-001.ogg" ], "dungeons": "1", "desc": "Intro greetings" } | |
Intro laugh{ "sounds": [ "sfx_boss_archillagerIntroLaugh-002.ogg" ], "dungeons": "1", "desc": "Intro laugh" } | |
Intro first fly{ "sounds": [ "sfx_boss_archillagerIntroFirstFly.ogg" ], "dungeons": "1", "desc": "Intro first fly" } | |
Intro second fly{ "sounds": [ "sfx_boss_archillagerIntroSecondFly.ogg" ], "dungeons": "1", "desc": "Intro second fly" } | |
Intro third fly{ "sounds": [ "sfx_boss_archillagerIntroThirdFly.ogg" ], "dungeons": "1", "desc": "Intro third fly" } | |
Intro Wieee{ "sounds": [ "sfx_boss_archIllagerIntroWieee-001.ogg", "sfx_boss_archIllagerIntroWieee-002.ogg", "sfx_boss_archIllagerIntroWieee-003.ogg", "sfx_boss_archIllagerIntroWieee-004.ogg", "sfx_boss_archIllagerIntroWieee-005.ogg", "sfx_boss_archIllagerIntroWieee-006.ogg" ], "dungeons": "1", "desc": "Intro Wieee" } | |
Magic impact{ "sounds": [ "sfx_boss_ArchillagerMagicImpact-001.ogg" ], "dungeons": "1", "desc": "Magic impact" } | |
Orb wobble struggle{ "sounds": [ "sfx_boss_ArchIllagerOrbWobbleStruggle.ogg" ], "dungeons": "1", "desc": "Orb wobble struggle" } | |
Summon mobs{ "sounds": [ "sfx_boss_archillagerSummonMobs-001.ogg", "sfx_boss_archillagerSummonMobs-002.ogg" ], "dungeons": "1", "desc": "Summon mobs" } | |
Whirlwind{ "sounds": [ "sfx_boss_ArchillagerWhirlwind.ogg" ], "dungeons": "1", "desc": "Whirlwind" } | |
Enchanting beam{ "sounds": [ "sfx_mob_enchanterBeam-001_soundWave.ogg" ], "dungeons": "1", "desc": "Enchanting beam" } | |
Spell{ "sounds": [ "sfx_mob_enchanterSpell-001_soundWave.ogg", "sfx_mob_enchanterSpell-002_soundWave.ogg" ], "dungeons": "1", "desc": "Spell" } |
Arch-Vessel
Sounds | |
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Sound | Description |
Idle{ "sounds": [ "sfx_boss_ArchvesselArchieVoice-001.ogg", "sfx_boss_ArchvesselArchieVoice-002.ogg", "sfx_boss_ArchvesselArchieVoice-003.ogg", "sfx_boss_ArchvesselArchieVoice-004.ogg", "sfx_boss_ArchvesselArchieVoice-005.ogg", "sfx_boss_ArchvesselArchieVoice-006.ogg", "sfx_boss_ArchvesselArchieVoice-007.ogg", "sfx_boss_ArchvesselArchieVoice-008.ogg", "sfx_boss_ArchvesselArchieVoice-009.ogg", "sfx_boss_ArchvesselArchieVoice-010.ogg" ], "dungeons": "1", "desc": "Idle" } | |
Death{ "sounds": [ "sfx_boss_ArchvesselDeath.ogg" ], "dungeons": "1", "desc": "Death" } | |
Four Lasers attack{ "sounds": [ "sfx_boss_ArchvesselFourside-001.ogg", "sfx_boss_ArchvesselFourside-002.ogg", "sfx_boss_ArchvesselFourside-003.ogg", "sfx_boss_ArchvesselFourside-004.ogg" ], "dungeons": "1", "desc": "Four Lasers attack" } | |
Hurt{ "sounds": [ "sfx_boss_ArchvesselHurt-001.ogg", "sfx_boss_ArchvesselHurt-002.ogg", "sfx_boss_ArchvesselHurt-003.ogg", "sfx_boss_ArchvesselHurt-004.ogg", "sfx_boss_ArchvesselHurt-005.ogg", "sfx_boss_ArchvesselHurt-006.ogg", "sfx_boss_ArchvesselHurt-007.ogg", "sfx_boss_ArchvesselHurt-008.ogg" ], "dungeons": "1", "desc": "Hurt" } | |
Mortar barrage{ "sounds": [ "sfx_boss_ArchvesselMortarBarrage-001.ogg", "sfx_boss_ArchvesselMortarBarrage-002.ogg", "sfx_boss_ArchvesselMortarBarrage-003.ogg", "sfx_boss_ArchvesselMortarBarrage-004.ogg" ], "dungeons": "1", "desc": "Mortar barrage" } | |
Mortar land{ "sounds": [ "sfx_boss_ArchvesselMortarLand-001.ogg", "sfx_boss_ArchvesselMortarLand-002.ogg", "sfx_boss_ArchvesselMortarLand-003.ogg" ], "dungeons": "1", "desc": "Mortar land" } | |
Orb death{ "sounds": [ "sfx_boss_archVesselOrbDeath-003.ogg" ], "dungeons": "1", "desc": "Orb death" } | |
Step{ "sounds": [ "sfx_boss_ArchvesselStep-001.ogg", "sfx_boss_ArchvesselStep-002.ogg", "sfx_boss_ArchvesselStep-003.ogg", "sfx_boss_ArchvesselStep-004.ogg" ], "dungeons": "1", "desc": "Step" } | |
Teleport in{ "sounds": [ "sfx_boss_ArchvesselTeleIn.ogg" ], "dungeons": "1", "desc": "Teleport in" } | |
Teleport out{ "sounds": [ "sfx_boss_ArchvesselTeleOut.ogg" ], "dungeons": "1", "desc": "Teleport out" } | |
Vessel voice{ "sounds": [ "sfx_boss_ArchvesselVesselVoice-001.ogg", "sfx_boss_ArchvesselVesselVoice-002.ogg", "sfx_boss_ArchvesselVesselVoice-003.ogg", "sfx_boss_ArchvesselVesselVoice-004.ogg", "sfx_boss_ArchvesselVesselVoice-005.ogg", "sfx_boss_ArchvesselVesselVoice-006.ogg" ], "dungeons": "1", "desc": "Vessel voice" } | |
Ambient Loop{ "sounds": [ "sfx_env_archVessel2dAmbientLoop.ogg" ], "dungeons": "1", "desc": "Ambient Loop" } |
Opening Cinematic
The specific instructions are: sounds without background noise; more sounds
Sounds | |
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Sound | Description |
Archie wreaking havoc with the platforms{ "sounds": [ "sfx_mob_archIllager_trailer-002_soundWave.mp3", "sfx_mob_archIllager_trailer-003_soundWave.mp3", "sfx_mob_archIllager_trailer-004_soundWave.mp3", "sfx_mob_archIllager_trailer-005_soundWave.mp3", "sfx_mob_archIllager_trailer-006_soundWave.mp3", "Sfx_mob_archIllager_trailer-007_soundWave.mp3" ], "dungeons": "1", "desc": "Archie wreaking havoc with the platforms" } |
Sounds | |
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Sound | Description |
?{ "sounds": [ "sfx_mob_archIllager_Opening_Cinematic-001_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-002_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-003_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-004_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-005_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-006_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-007_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-008_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-009_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-010_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-011_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-012_soundWave.mp3", "sfx_mob_archIllager_Opening_Cinematic-013_soundWave.mp3" ], "dungeons": "1", "desc": "?" } |
Sounds | |
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Sound | Description |
?{ "sounds": [ "sfx_mob_archIllager_Ending_Cinematic-001_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-002_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-003_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-004_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-005_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-006_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-007_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-008_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-009_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-010_soundWave.mp3", "sfx_mob_archIllager_Ending_Cinematic-011_soundWave.mp3" ], "dungeons": "1", "desc": "?" } |
Arch-Visage
Sounds | |
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Sound | Description |
Visage beam attack{ "sounds": [ "sfx_boss_ArchvisageBeamAttack-001.ogg", "sfx_boss_ArchvisageBeamAttack-002.ogg", "sfx_boss_ArchvisageBeamAttack-003.ogg" ], "dungeons": "1", "desc": "Visage beam attack" } | |
Visage beam loop{ "sounds": [ "sfx_boss_ArchvisageBeamLoop-001.ogg" ], "dungeons": "1", "desc": "Visage beam loop" } | |
Visage mortar shoot{ "sounds": [ "sfx_boss_ArchvisageMortarShoot-001.ogg", "sfx_boss_ArchvisageMortarShoot-002.ogg", "sfx_boss_ArchvisageMortarShoot-003.ogg" ], "dungeons": "1", "desc": "Visage mortar shoot" } | |
Visage teleport in{ "sounds": [ "sfx_boss_ArchvisageTeleIn.ogg" ], "dungeons": "1", "desc": "Visage teleport in" } | |
Visage teleport out{ "sounds": [ "sfx_boss_ArchvisageTeleOut.ogg" ], "dungeons": "1", "desc": "Visage teleport out" } |
Data values
- In the game files, the arch-illager is referred to internally by the name
ArchIllager
.
History
Minecraft Dungeons | |||||
---|---|---|---|---|---|
September 28, 2019 | A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic.[1]{"type": "dungeons", "version": "September 28, 2019", "content": "A Twitter video was released featuring the first appearance of the Arch-Illager in the opening cinematic."} | ||||
October 25, 2019 | A Twitter video was released featuring the developers talking about the origin of the Arch-Illager.[2]{"type": "dungeons", "version": "October 25, 2019", "content": "A Twitter video was released featuring the developers talking about the origin of the Arch-Illager."} | ||||
March 23, 2020 | A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager.[3]{"type": "dungeons", "version": "March 23, 2020", "content": "A Minecraft article was posted on twitter telling a fictional story of a Mojang employee investigating the Arch-Illager."} | ||||
March 24, 2020 | The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter.[4]{"type": "dungeons", "version": "March 24, 2020", "content": "The second part of the fictional story of a Mojang employee investigating the Arch-Illager was released on Twitter."} | ||||
1.1.1.0 | ![]() {"type": "dungeons", "version": "1.1.1.0", "content": "(link to File:Arch-Illager.png article, displayed as 32px)Added the Arch-Illager."} |
Trivia
- In the arch-illager boss battle, if the hero gets him onto the stairs leading towards the battle, the Arch-illager will lose the ability to teleport.
- When he transforms into the second phase, his voice becomes much higher.
Issues
Issues relating to "Arch-Illager" are maintained on the bug tracker. Report issues there.
Gallery
Main Story
The Villagers of the Squid Coast forcing Archie out of their village, due to him being an illager.
"The illager found something that changed him forever, the Orb of Dominance."
A portrait of the Arch-Illager found inside a woodland mansion.
DLC
The Arch-Illager mural from the Lone Fortress. There is a note written in white paint on it. (Word "Weak" in illageralt)
Another Arch-Illager mural with another note written in white paint. (Word "Foe" in illageralt)
In a secret room, There is a scroll on the messy desk, with the faces of Arch-Illager and Wooly Cow painted on it. (Word "Wind" in illageralt)
The Arch-Illager seen for an extremely short time, summoning mobs in the End DLC teaser. This was confirmed to be a placeholder however.
Animations
The specific instructions are:Animation with blinking eyes.
Texture
References
- ↑"What happens when a lonely, outcast Illager stumbles upon a mysterious object with terrifying powers? Find out in the all-new Minecraft Dungeons opening cinematic, then sign up for a chance to play first!" – @dungeonsgame on X (formerly Twitter), September 28, 2019
- ↑"What happens when you lock the best and brightest developers in a room with nothing but a camera? First, they start banging on the door. Second, weeping. Finally, they record Minecraft Dungeons origin stories!" – @dungeonsgame on X (formerly Twitter), October 25, 2019
- ↑"The Arch-Illager may like his mischief, but does that truly make him a villain? A thorough – some might say obsessive – investigation into the man behind the majestic eyebrows." – @dungeonsgame on X (formerly Twitter), March 23, 2020
- ↑"The illustrious Arch-Illager remains shrouded in mystery! Follow along as our investigator continues her noble quest and/or descent into madness." – @dungeonsgame on X (formerly Twitter), March 24, 2020