Warden
Health points | 500 |
---|---|
Behavior | Hostile |
Attack strength | Melee: |
Hitbox size | Height: 2.9 blocks |
Spawn | When a player activates naturally generated sculk shriekers four times or more |
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A warden is a powerful but evadable hostile mob summoned by sculk shriekers in the deep dark biome. It attacks by swinging its arms downward, dealing the highest melee damage of all mobs, or with its sonic boom attack which cannot be blocked by obstacles or armor. Wardens are completely blind and rely on vibrations, smell, and touch to detect players and mobs to attack, and can therefore be evaded via sneaking, diversions (snowballs,arrows, etc.) and wool.
Spawning

Wardens do not use standard mob spawning mechanics. They are instead spawned when a player activates naturally generated sculk shriekers four times instead and if there isn't already another warden within 24 blocks of it. A warden spawns by emerging from the ground near the shrieker that summoned it, taking about 6.7 seconds to do so and being completely invulnerable until fully emerged.
The warning count for sculk shriekers is specific to each player rather than each sculk shrieker. This means that the player can activate four different shriekers in different locations and a warden emerges after the fourth activation. The light level does not have an effect on warden spawning.
Up to 20 attempts are made to spawn a warden within an 11×13×11 cubic area, which is centered on the shrieker. During each attempt, the game picks a random column from the y axis, then the game picks the topmost block in that column with a top surface with full collision and the block above must have no collision (the spawning warden cannot collide with any existing entities or liquids; wardens must not have water inside their spawn block, where their feet go, but they can spawn with water in the second and third block. For example, a pressure plate with water flowing on top is still a valid location).
In Java Edition, warden spawning can be toggled on or off with the game ruledoWardenSpawning
.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Sculk Catalyst | 100% | 1 | 1 | 1 | 1 |
- 5 experience if killed by either a player or a tamed wolf.
Behavior
After spawning, wardens wander randomly around the world and move toward nearby vibrations originating from players, mobs and non-mob sources including projectiles and minecarts. A warden also periodically sniffs the area around it, allowing it to zero in on targets even if they don't create vibrations. As wardens sniff, pick up vibrations or are touched by other players or mobs, wardens become increasingly agitated.
Idle
A warden can fit inside any space that is 1 block wide and 3 blocks tall, allowing it to chase players and mobs through small corridors.
Wardens are immune to damage from fire or lava and do not take knockback. They pursue through blocks that are usually avoided by other mobs, including rails[1], cacti, or magma blocks.
A warden, whether angered or not, gives 12 seconds of Darkness to all players within a 20 block radius of it every 6 seconds. The souls in its chest make a low heartbeat that occurs in tandem with the Darkness effect. The heartbeat speeds up as the warden becomes increasingly agitated.[2] A warden prefers to track down the most suspicious targets, rather than the ones closest to it.[3]
A warden listens to all vibrations within a 16 block radius, except those from other wardens, armor stands, dying mobs and players in Creative or Spectator mode. Like with sculk sensors, they cannot detect vibrations from a sneaking player that is moving, jumping, falling or shooting a projectile. A warden has a 2-second cooldown between detecting vibrations.
A warden is aware of all targetable entities within a 49×51×49 box around itself. If the warden has a targetable entity, is not investigating any disturbances, and is otherwise idle, it pathfinds toward the closest entity, prioritizing players over mobs. While pathfinding, the warden can begin a 'sniff' behavior and animation. This takes around 4.2 seconds and has a 5-10 seconds cooldown. A warden can still sniff out sneaking players, despite that they cannot detect vibrations from them.
Suspense
Wardens keep track of how angry they are at each suspect as a number from 0 to 150. When a warden notices a vibration, it adds anger to the player or mob that caused the vibration. It adds 10 anger if the vibration was from a projectile or 35 anger for other vibrations. However, if two projectiles from the same player/mob are heard by the warden within five seconds, it instead adds the full 35 anger toward that player/mob. Wardens do not add anger toward a mob/player if the projectile was shot from more than 30 blocks away, although the projectile does count toward the counter of two projectiles. Anger decays at a rate of 1 per second and immediately clears if the targeted player switches to Creative or Spectator modes, the target or warden leaves the dimension, or if the target dies.
A warden adds 35 anger toward any mob that directly touches it. This effect has a 1-second cooldown.
When it finishes sniffing, a warden adds 35 anger to the nearest mob or player within 6 blocks horizontally and 20 blocks vertically, a cylindrical volume centered on the warden.
Once a warden reaches 80 anger with a target, it roars for 4.2 seconds, adds another 20 anger, and pursues the target. In this angered state, the warden chases the target normally despite being blind. A warden also enters its hostile state and adds 100 anger if directly attacked by a mob. If the attacking player or mob is within 5 blocks, it skips its roaring animation altogether and immediately gives chase.
A warden is biased toward player vibrations, attacks, and contact - even if a warden is angrier at another mob, it still attacks the player first as long as they have angered the warden as well. This is not true of any other mob.[4]
After 60 seconds of being "calm" and not detecting any vibrations or sniffing any mobs, a warden burrows back into the ground and despawns, unless it has been named. If the warden is floating on a liquid, it instead immediately despawns without any burrowing animation. During its emerging/burrowing animation, a warden cannot detect any vibrations, and can take damage only from /kill
, though it can still be pushed by entities, pistons, or liquids. Named wardens do not dig or despawn.
Attacks
A warden's melee attack has a cooldown of 0.9 seconds and disables shields for 5 seconds, dealing 16 × 8 to 45
× 22.5 health points depending on the difficulty.
If a warden cannot reach its target, it switches to its ranged attack: a sonic boom. It does so when the following are true:
- It has been 10 seconds since the warden detected the target
- It has been 5 seconds since the warden last used a melee or ranged attack
- The target is within 15 blocks horizontally and 20 blocks vertically of the warden.
The sonic boom aims directly at the target, making it impossible to dodge, passing through blocks and other mobs without damaging them. A warden takes 1.7 seconds to charge and unleashes the attack, which instantly hits the target as long as the target is within attack range. The attack takes an additional 1.3 seconds to cool down before the warden can use melee attacks again for a total of 3 seconds. The sonic boom is visible via green-blue particles that are projected out of the warden's chest. This attack bypasses shields, armor, enchantments, blocks and even the wither armor of the wither. Only the Resistancestatus effect can reduce this attack's damage.
Sounds
Java Edition:
Wardens use the Hostile Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Warden whines | Hostile Creatures | Randomly while calm | entity | subtitles | 4.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden whines", "source": "Hostile Creatures", "id": "entity.warden.ambient", "distance": "16", "desc": "Randomly while calm", "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "volume": "4.0", "java": "1", "translationkey": "subtitles.entity.warden.ambient" } | |
Warden groans angrily | Hostile Creatures | Randomly while agitated | entity | subtitles | 4.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden groans angrily", "source": "Hostile Creatures", "id": "entity.warden.agitated", "distance": "16", "desc": "Randomly while agitated", "sounds": [ "Warden agitated1.ogg", "Warden agitated2.ogg", "Warden agitated3.ogg", "Warden agitated4.ogg", "Warden agitated5.ogg", "Warden agitated6.ogg" ], "volume": "4.0", "java": "1", "translationkey": "subtitles.entity.warden.agitated" } | |
Warden rages | Hostile Creatures | Randomly while angry | entity | subtitles | 4.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden rages", "source": "Hostile Creatures", "id": "entity.warden.angry", "distance": "16", "desc": "Randomly while angry", "sounds": [ "Warden angry1.ogg", "Warden angry2.ogg", "Warden angry3.ogg", "Warden angry4.ogg", "Warden angry5.ogg", "Warden angry6.ogg" ], "volume": "4.0", "java": "1", "translationkey": "subtitles.entity.warden.angry" } | |
Warden groans angrily | Hostile Creatures | When a warden fails to spawn underwater | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden groans angrily", "source": "Hostile Creatures", "id": "entity.warden.agitated", "distance": "16", "desc": "When a warden fails to spawn underwater", "sounds": [ "Warden agitated1.ogg", "Warden agitated2.ogg", "Warden agitated3.ogg", "Warden agitated4.ogg", "Warden agitated5.ogg", "Warden agitated6.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.agitated" } | |
Warden takes notice angrily | Hostile Creatures | When all of a warden's spawn attempts fail | entity | subtitles | 5.0 | 1.0 | ?{ "pitch": "1.0", "subtitle": "Warden takes notice angrily", "source": "Hostile Creatures", "id": "entity.warden.listening_angry", "desc": "When all of a warden's spawn attempts fail", "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.listening_angry" } | |
Warden lands hit | Hostile Creatures | When a warden attacks something | entity | subtitles | 10.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden lands hit", "source": "Hostile Creatures", "id": "entity.warden.attack_impact", "distance": "16", "desc": "When a warden attacks something", "sounds": [ "Warden attack impact1.ogg", "Warden attack impact2.ogg" ], "volume": "10.0", "java": "1", "translationkey": "subtitles.entity.warden.attack_impact" } | |
Warden dies | Hostile Creatures | When a warden dies | entity | subtitles | 4.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden dies", "source": "Hostile Creatures", "id": "entity.warden.death", "distance": "16", "desc": "When a warden dies", "sounds": [ "Warden death1.ogg", "Warden death2.ogg" ], "volume": "4.0", "java": "1", "translationkey": "subtitles.entity.warden.death" } | |
Warden hurts | Hostile Creatures | When a warden is damaged | entity | subtitles | 4.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden hurts", "source": "Hostile Creatures", "id": "entity.warden.hurt", "distance": "16", "desc": "When a warden is damaged", "sounds": [ "Warden hurt1.ogg", "Warden hurt2.ogg", "Warden hurt3.ogg", "Warden hurt4.ogg" ], "volume": "4.0", "java": "1", "translationkey": "subtitles.entity.warden.hurt" } | |
Warden emerges | Hostile Creatures | When a warden spawns | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden emerges", "source": "Hostile Creatures", "id": "entity.warden.emerge", "distance": "16", "desc": "When a warden spawns", "sounds": [ "Warden emerge.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.emerge" } | |
Warden digs | Hostile Creatures | When a warden despawns | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden digs", "source": "Hostile Creatures", "id": "entity.warden.dig", "distance": "16", "desc": "When a warden despawns", "sounds": [ "Warden dig.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.dig" } | |
Warden's heart beats | Hostile Creatures | Periodically depending on anger | entity | subtitles | 5.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden's heart beats", "source": "Hostile Creatures", "id": "entity.warden.heartbeat", "distance": "16", "desc": "Periodically depending on anger", "sounds": [ "Warden heartbeat1.ogg", "Warden heartbeat2.ogg", "Warden heartbeat3.ogg", "Warden heartbeat4.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.heartbeat" } | |
Warden takes notice | Hostile Creatures | When a warden notices a vibration or smell while calm | entity | subtitles | 10.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden takes notice", "source": "Hostile Creatures", "id": "entity.warden.listening", "distance": "16", "desc": "When a warden notices a vibration or smell while calm", "sounds": [ "Warden listening1.ogg", "Warden listening2.ogg", "Warden listening3.ogg", "Warden listening4.ogg", "Warden listening5.ogg" ], "volume": "10.0", "java": "1", "translationkey": "subtitles.entity.warden.listening" } | |
Warden takes notice angrily | Hostile Creatures | When a warden notices a vibration or smell while agitated or angry | entity | subtitles | 10.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden takes notice angrily", "source": "Hostile Creatures", "id": "entity.warden.listening_angry", "distance": "16", "desc": "When a warden notices a vibration or smell while agitated or angry", "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "volume": "10.0", "java": "1", "translationkey": "subtitles.entity.warden.listening_angry" } | |
Warden approaches | Hostile Creatures | When a warden is called by a sculk shrieker once | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden approaches", "source": "Hostile Creatures", "id": "entity.warden.nearby_close", "distance": "16", "desc": "When a warden is called by a sculk shrieker once", "sounds": [ "Warden nearby close1.ogg", "Warden nearby close2.ogg", "Warden nearby close3.ogg", "Warden nearby close4.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.nearby_close" } | |
Warden advances | Hostile Creatures | When a warden is called by a sculk shrieker twice | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden advances", "source": "Hostile Creatures", "id": "entity.warden.nearby_closer", "distance": "16", "desc": "When a warden is called by a sculk shrieker twice", "sounds": [ "Warden nearby closer1.ogg", "Warden nearby closer2.ogg", "Warden nearby closer3.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.nearby_closer" } | |
Warden draws close | Hostile Creatures | When a warden is called by a sculk shrieker thrice | entity | subtitles | 5.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden draws close", "source": "Hostile Creatures", "id": "entity.warden.nearby_closest", "distance": "16", "desc": "When a warden is called by a sculk shrieker thrice", "sounds": [ "Warden nearby closest1.ogg", "Warden nearby closest2.ogg", "Warden nearby closest3.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.nearby_closest" } | |
Warden tendrils click | Hostile Creatures | When a warden detects a vibration | entity | subtitles | 5.0 | 0.8-1.2 | 16{ "pitch": "0.8-1.2", "subtitle": "Warden tendrils click", "source": "Hostile Creatures", "id": "entity.warden.tendril_clicks", "distance": "16", "desc": "When a warden detects a vibration", "sounds": [ "Warden tendril clicks1.ogg", "Warden tendril clicks2.ogg", "Warden tendril clicks3.ogg", "Warden tendril clicks4.ogg", "Warden tendril clicks5.ogg", "Warden tendril clicks6.ogg" ], "volume": "5.0", "java": "1", "translationkey": "subtitles.entity.warden.tendril_clicks" } | |
Warden roars | Hostile Creatures | When a warden targets a mob | entity | subtitles | 3.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden roars", "source": "Hostile Creatures", "id": "entity.warden.roar", "distance": "16", "desc": "When a warden targets a mob", "sounds": [ "Warden roar1.ogg", "Warden roar2.ogg", "Warden roar3.ogg", "Warden roar4.ogg", "Warden roar5.ogg" ], "volume": "3.0", "java": "1", "translationkey": "subtitles.entity.warden.roar" } | |
Warden sniffs | Hostile Creatures | When a warden sniffs for nearby entities | entity | subtitles | 3.75 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden sniffs", "source": "Hostile Creatures", "id": "entity.warden.sniff", "distance": "16", "desc": "When a warden sniffs for nearby entities", "sounds": [ "Warden sniff1.ogg", "Warden sniff2.ogg", "Warden sniff3.ogg", "Warden sniff4.ogg" ], "volume": "3.75", "java": "1", "translationkey": "subtitles.entity.warden.sniff" } | |
Warden booms | Hostile Creatures | When a warden casts a sonic boom | entity | subtitles | 3.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden booms", "source": "Hostile Creatures", "id": "entity.warden.sonic_boom", "distance": "16", "desc": "When a warden casts a sonic boom", "sounds": [ "Sonic boom1.ogg", "Sonic boom2.ogg", "Sonic boom3.ogg", "Sonic boom4.ogg" ], "volume": "3.0", "java": "1", "translationkey": "subtitles.entity.warden.sonic_boom" } | |
Warden charges | Hostile Creatures | When a warden prepares a sonic boom | entity | subtitles | 3.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Warden charges", "source": "Hostile Creatures", "id": "entity.warden.sonic_charge", "distance": "16", "desc": "When a warden prepares a sonic boom", "sounds": [ "Sonic charge1.ogg", "Sonic charge2.ogg", "Sonic charge3.ogg", "Sonic charge4.ogg" ], "volume": "3.0", "java": "1", "translationkey": "subtitles.entity.warden.sonic_charge" } | |
Footsteps | Hostile Creatures | While a warden is walking | entity | subtitles | 3.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "Footsteps", "source": "Hostile Creatures", "id": "entity.warden.step", "distance": "16", "desc": "While a warden is walking", "sounds": [ "Warden step1.ogg", "Warden step2.ogg", "Warden step3.ogg", "Warden step4.ogg" ], "volume": "3.0", "java": "1", "translationkey": "subtitles.block.generic.footsteps" } |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2{ "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.idle", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly" } | |
Hostile Creatures | Randomly [more information needed] | mob | 3.0 | 1.0{ "sounds": [ "Warden ambient1.ogg", "Warden ambient2.ogg", "Warden ambient3.ogg", "Warden ambient4.ogg", "Warden ambient5.ogg", "Warden ambient6.ogg", "Warden ambient7.ogg", "Warden ambient8.ogg", "Warden ambient9.ogg", "Warden ambient10.ogg", "Warden ambient11.ogg", "Warden ambient12.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.idle", "pitch": "1.0", "bedrock": "1", "desc": "Randomly <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Warden <span title=\"This sound occurs under 'idle', and the other one under 'ambient', but they both have this sound event. No other mob is like this.\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>[[Category:Information needed]]" } | |
Hostile Creatures | Randomly when a warden notices something | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden agitated1.ogg", "Warden agitated2.ogg", "Warden agitated3.ogg", "Warden agitated4.ogg", "Warden agitated5.ogg", "Warden agitated6.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.agitated", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly when a warden notices something" } | |
Hostile Creatures | Randomly when a warden targets an enemy | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden angry1.ogg", "Warden angry2.ogg", "Warden angry3.ogg", "Warden angry4.ogg", "Warden angry5.ogg", "Warden angry6.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.angry", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly when a warden targets an enemy" } | |
Hostile Creatures | When all of a warden's spawn attempts fail [more information needed] | mob | 10.0 [verify] | 0.8-1.2 [verify]{ "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "source": "Hostile Creatures", "volume": "10.0 <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Warden <span title=\" \" >verify</span>]</i>]</sup>[[Category:Verify]]", "id": "mob.warden.listening_angry", "pitch": "0.8-1.2 <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Warden <span title=\" \" >verify</span>]</i>]</sup>[[Category:Verify]]", "bedrock": "1", "desc": "When all of a warden's spawn attempts fail <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://newminecraft.com/w/Talk:Warden <span title=\"does the underwater sound play like in Java Edition or is it just this?\" style=\"border-bottom: 1px dotted\">more information needed</span>]</i>]</sup>[[Category:Information needed]]" } | |
Hostile Creatures | When a warden attacks something | mob | 10.0 | 1.0{ "sounds": [ "Warden attack impact1.ogg", "Warden attack impact2.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.attack", "pitch": "1.0", "bedrock": "1", "desc": "When a warden attacks something" } | |
Hostile Creatures | When a warden spawns | mob | 5.0 | 1.0{ "sounds": [ "Warden emerge.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.emerge", "pitch": "1.0", "bedrock": "1", "desc": "When a warden spawns" } | |
Hostile Creatures | When a warden dies | mob | 1.0 | 0.8-1.0{ "sounds": [ "Warden death1.ogg", "Warden death2.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.death", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When a warden dies" } | |
Hostile Creatures | When a warden is damaged | mob | 1.0 | 0.8-1.0{ "sounds": [ "Warden hurt1.ogg", "Warden hurt2.ogg", "Warden hurt3.ogg", "Warden hurt4.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.hurt", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When a warden is damaged" } | |
Hostile Creatures | When a warden despawns | mob | 5.0 | 1.0{ "sounds": [ "Warden dig.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.dig", "pitch": "1.0", "bedrock": "1", "desc": "When a warden despawns" } | |
Hostile Creatures | Periodically depending on anger | mob | 5.0 | 1.0{ "sounds": [ "Warden heartbeat1.ogg", "Warden heartbeat2.ogg", "Warden heartbeat3.ogg", "Warden heartbeat4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.heartbeat", "pitch": "1.0", "bedrock": "1", "desc": "Periodically depending on anger" } | |
Hostile Creatures | When a warden notices a vibration or smell while calm | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden listening1.ogg", "Warden listening2.ogg", "Warden listening3.ogg", "Warden listening4.ogg", "Warden listening5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.listening", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden notices a vibration or smell while calm" } | |
Hostile Creatures | When a warden fails to spawn or notices a vibration or smell from a target while agitated or angry | mob | 10.0 | 0.8-1.2{ "sounds": [ "Warden listening angry1.ogg", "Warden listening angry2.ogg", "Warden listening angry3.ogg", "Warden listening angry4.ogg", "Warden listening angry5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.listening_angry", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden fails to spawn or notices a vibration or smell from a target while agitated or angry" } | |
Hostile Creatures | When a warden is called by a sculk shrieker once | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby close1.ogg", "Warden nearby close2.ogg", "Warden nearby close3.ogg", "Warden nearby close4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_close", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by a sculk shrieker once" } | |
Hostile Creatures | When a warden is called by a sculk shrieker twice | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby closer1.ogg", "Warden nearby closer2.ogg", "Warden nearby closer3.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_closer", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by a sculk shrieker twice" } | |
Hostile Creatures | When a warden is called by a sculk shrieker thrice | mob | 5.0 | 0.8-1.2{ "sounds": [ "Warden nearby closest1.ogg", "Warden nearby closest2.ogg", "Warden nearby closest3.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.nearby_closest", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a warden is called by a sculk shrieker thrice" } | |
Hostile Creatures | When a warden detects a vibration | mob | 1.0 | 1.0{ "sounds": [ "Warden tendril clicks1.ogg", "Warden tendril clicks2.ogg", "Warden tendril clicks3.ogg", "Warden tendril clicks4.ogg", "Warden tendril clicks5.ogg", "Warden tendril clicks6.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.clicking", "pitch": "1.0", "bedrock": "1", "desc": "When a warden detects a vibration" } | |
Hostile Creatures | When a warden targets a mob while being faced by the player[sound 1] | mob | 10.0 | 1.0{ "sounds": [ "Warden roar1.ogg", "Warden roar2.ogg", "Warden roar3.ogg", "Warden roar4.ogg", "Warden roar5.ogg" ], "source": "Hostile Creatures", "volume": "10.0", "id": "mob.warden.roar", "pitch": "1.0", "bedrock": "1", "desc": "When a warden targets a mob while being faced by the player'\"`UNIQ--ref-0000001B-QINU`\"'" } | |
Hostile Creatures | When a warden sniffs for nearby entities | mob | 5.0 | 1.0{ "sounds": [ "Warden sniff1.ogg", "Warden sniff2.ogg", "Warden sniff3.ogg", "Warden sniff4.ogg" ], "source": "Hostile Creatures", "volume": "5.0", "id": "mob.warden.sniff", "pitch": "1.0", "bedrock": "1", "desc": "When a warden sniffs for nearby entities" } | |
Hostile Creatures | When a warden casts a sonic boom | mob | 3.0 | 1.0{ "sounds": [ "sonic_boom1.ogg", "sonic_boom2.ogg", "sonic_boom3.ogg", "sonic_boom4.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.sonic_boom", "pitch": "1.0", "bedrock": "1", "desc": "When a warden casts a sonic boom" } | |
Hostile Creatures | When a warden prepares a sonic boom | mob | 3.0 | 1.0{ "sounds": [ "sonic_charge1.ogg", "sonic_charge2.ogg", "sonic_charge3.ogg", "sonic_charge4.ogg" ], "source": "Hostile Creatures", "volume": "3.0", "id": "mob.warden.sonic_charge", "pitch": "1.0", "bedrock": "1", "desc": "When a warden prepares a sonic boom" } | |
Hostile Creatures | While a warden is walking | mob | 1.0 | 0.8-1.2{ "sounds": [ "Warden step1.ogg", "Warden step2.ogg", "Warden step3.ogg", "Warden step4.ogg" ], "source": "Hostile Creatures", "volume": "1.0", "id": "mob.warden.step", "pitch": "0.8-1.2", "bedrock": "1", "desc": "While a warden is walking" } | |
None | None | Unused sound event | nearby_close | 1.0 | 0.8-1.2{ "sounds": "none", "source": "''None''", "volume": "1.0", "id": "nearby_close.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
None | Unused sound event | nearby_closer | 1.0 | 0.8-1.2{ "sounds": [ "none" ], "source": "''None''", "volume": "1.0", "id": "nearby_closer.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } | |
None | Unused sound event | nearby_closest | 1.0 | 0.8-1.2{ "sounds": [ "none" ], "source": "''None''", "volume": "1.0", "id": "nearby_closest.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } | |
None | Unused sound event | slightly_angry | 1.0 | 0.8-1.2{ "sounds": [ "none" ], "source": "''None''", "volume": "1.0", "id": "slightly_angry.warden", "pitch": "0.8-1.2", "bedrock": "1", "desc": "''Unused sound event''" } |
Data values
ID
Name | Identifier | Translation key |
---|---|---|
![]() | warden | entity.minecraft.warden |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
![]() | warden | 131 | entity.warden.name |
Entity data
Wardens have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- anger: Anger management of the warden.
- suspects: List of suspects that have angered the warden.
- A suspect.
- anger The level of anger. It has a maximum value of 150 and decreases by 1 every second.
- uuid: The UUID of the entity that is associated with the anger, stored as four ints.
- A suspect.
- suspects: List of suspects that have angered the warden.
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
File:AchievementSprite sneak-100.png | ![]() | Sneak 100{ "anchor": "", "title": "Sneak 100", "icon": "", "title": "Sneak 100", "description": "Sneaking [''[[Wikipedia:Sic|sic]]''] next to a Sculk Sensor without triggering it", "requirements": "Sneak next to a Sculk Sensor or Warden without triggering or aggravating it.", "gamerscore": "10G", "trophytype": "Bronze", "rewards": "" } | Sneaking [sic] next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10G | Bronze |
Advancements
Killing a warden doesn't count for the Monster Hunter advancement nor is it needed to receive the Monsters Hunted advancement.[5][6]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects {"anchor": "", "title": "How Did We Get Here?", "icon": "Bucket", "icon-style": "fancy", "title": "How Did We Get Here?", "description": "Have every effect applied at the same time ", "parent": "A Furious Cocktail", "requirements": "Have ''all'' of these 27 status [[effect]]s applied to the player at the same time:<div class="hlist " style="margin-left: 1.6em; ">* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite absorption.png|18x18px|link=Absorption|alt=EffectSprite absorption.png: Sprite image for absorption in Minecraft linking to Absorption|class=pixel-image|]]</span>[[Absorption|<span class="sprite-text">Absorption</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite bad-omen.png|18x18px|link=Bad Omen|alt=EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft linking to Bad Omen|class=pixel-image|]]</span>[[Bad Omen|<span class="sprite-text">Bad Omen</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite blindness.png|18x18px|link=Blindness|alt=EffectSprite blindness.png: Sprite image for blindness in Minecraft linking to Blindness|class=pixel-image|]]</span>[[Blindness|<span class="sprite-text">Blindness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite conduit-power.png|18x18px|link=Conduit Power|alt=EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft linking to Conduit Power|class=pixel-image|]]</span>[[Conduit Power|<span class="sprite-text">Conduit Power</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite darkness.png|18x18px|link=Darkness|alt=EffectSprite darkness.png: Sprite image for darkness in Minecraft linking to Darkness|class=pixel-image|]]</span>[[Darkness|<span class="sprite-text">Darkness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite dolphin's-grace.png|18x18px|link=Dolphin's Grace|alt=EffectSprite dolphin's-grace.png: Sprite image for dolphin's-grace in Minecraft linking to Dolphin's Grace|class=pixel-image|]]</span>[[Dolphin's Grace|<span class="sprite-text">Dolphin's Grace</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite fire-resistance.png|18x18px|link=Fire Resistance|alt=EffectSprite fire-resistance.png: Sprite image for fire-resistance in Minecraft linking to Fire Resistance|class=pixel-image|]]</span>[[Fire Resistance|<span class="sprite-text">Fire Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite glowing.png|18x18px|link=Glowing|alt=EffectSprite glowing.png: Sprite image for glowing in Minecraft linking to Glowing|class=pixel-image|]]</span>[[Glowing|<span class="sprite-text">Glowing</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite haste.png|18x18px|link=Haste|alt=EffectSprite haste.png: Sprite image for haste in Minecraft linking to Haste|class=pixel-image|]]</span>[[Haste|<span class="sprite-text">Haste</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite hero-of-the-village.png|18x18px|link=Hero of the Village|alt=EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft linking to Hero of the Village|class=pixel-image|]]</span>[[Hero of the Village|<span class="sprite-text">Hero of the Village</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite hunger.png|18x18px|link=Hunger (effect)|alt=EffectSprite hunger.png: Sprite image for hunger in Minecraft linking to Hunger (effect)|class=pixel-image|]]</span>[[Hunger (effect)|<span class="sprite-text">Hunger</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite invisibility.png|18x18px|link=Invisibility|alt=EffectSprite invisibility.png: Sprite image for invisibility in Minecraft linking to Invisibility|class=pixel-image|]]</span>[[Invisibility|<span class="sprite-text">Invisibility</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite jump-boost.png|18x18px|link=Jump Boost|alt=EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft linking to Jump Boost|class=pixel-image|]]</span>[[Jump Boost|<span class="sprite-text">Jump Boost</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite levitation.png|18x18px|link=Levitation|alt=EffectSprite levitation.png: Sprite image for levitation in Minecraft linking to Levitation|class=pixel-image|]]</span>[[Levitation|<span class="sprite-text">Levitation</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite mining-fatigue.png|18x18px|link=Mining Fatigue|alt=EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft linking to Mining Fatigue|class=pixel-image|]]</span>[[Mining Fatigue|<span class="sprite-text">Mining Fatigue</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite nausea.png|18x18px|link=Nausea|alt=EffectSprite nausea.png: Sprite image for nausea in Minecraft linking to Nausea|class=pixel-image|]]</span>[[Nausea|<span class="sprite-text">Nausea</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite night-vision.png|18x18px|link=Night Vision|alt=EffectSprite night-vision.png: Sprite image for night-vision in Minecraft linking to Night Vision|class=pixel-image|]]</span>[[Night Vision|<span class="sprite-text">Night Vision</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite poison.png|18x18px|link=Poison|alt=EffectSprite poison.png: Sprite image for poison in Minecraft linking to Poison|class=pixel-image|]]</span>[[Poison|<span class="sprite-text">Poison</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite regeneration.png|18x18px|link=Regeneration|alt=EffectSprite regeneration.png: Sprite image for regeneration in Minecraft linking to Regeneration|class=pixel-image|]]</span>[[Regeneration|<span class="sprite-text">Regeneration</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite resistance.png|18x18px|link=Resistance|alt=EffectSprite resistance.png: Sprite image for resistance in Minecraft linking to Resistance|class=pixel-image|]]</span>[[Resistance|<span class="sprite-text">Resistance</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slow-falling.png|18x18px|link=Slow Falling|alt=EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft linking to Slow Falling|class=pixel-image|]]</span>[[Slow Falling|<span class="sprite-text">Slow Falling</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite slowness.png|18x18px|link=Slowness|alt=EffectSprite slowness.png: Sprite image for slowness in Minecraft linking to Slowness|class=pixel-image|]]</span>[[Slowness|<span class="sprite-text">Slowness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite speed.png|18x18px|link=Speed|alt=EffectSprite speed.png: Sprite image for speed in Minecraft linking to Speed|class=pixel-image|]]</span>[[Speed|<span class="sprite-text">Speed</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite strength.png|18x18px|link=Strength|alt=EffectSprite strength.png: Sprite image for strength in Minecraft linking to Strength|class=pixel-image|]]</span>[[Strength|<span class="sprite-text">Strength</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite water-breathing.png|18x18px|link=Water Breathing|alt=EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft linking to Water Breathing|class=pixel-image|]]</span>[[Water Breathing|<span class="sprite-text">Water Breathing</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite weakness.png|18x18px|link=Weakness|alt=EffectSprite weakness.png: Sprite image for weakness in Minecraft linking to Weakness|class=pixel-image|]]</span>[[Weakness|<span class="sprite-text">Weakness</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="height:18px;width:18px">[[File:EffectSprite wither.png|18x18px|link=Wither (effect)|alt=EffectSprite wither.png: Sprite image for wither in Minecraft linking to Wither (effect)|class=pixel-image|]]</span>[[Wither (effect)|<span class="sprite-text">Wither</span>]]</span></div>The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''", "resourcelocation": "nether/all_effects", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-1236" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>1000 [[experience]]" } |
![]() ![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Adventure | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. | adventure/avoid_vibration {"anchor": "", "title": "Sneak 100", "icon": "Sculk Sensor.gif", "icon-style": "plain", "title": "Sneak 100", "description": "Sneak near a Sculk Sensor or Warden to prevent it from detecting you", "parent": "Adventure", "requirements": "Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.", "resourcelocation": "adventure/avoid_vibration", "rewards": "—" } |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst {"anchor": "", "title": "It Spreads", "icon": "Sculk Catalyst", "icon-style": "fancy", "title": "It Spreads", "description": "Kill a mob near a [[Sculk Catalyst]]", "parent": "Monster Hunter", "requirements": "Kill ''one'' of these 70 mobs near a sculk catalyst:<div class="hlist " style="margin-left: 1.6em; ">* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite axolotl.png|16x16px|link=Axolotl|alt=EntitySprite axolotl.png: Sprite image for axolotl in Minecraft linking to Axolotl|class=pixel-image|]]</span>[[Axolotl|<span class="sprite-text">Axolotl</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite bee.png|16x16px|link=Bee|alt=EntitySprite bee.png: Sprite image for bee in Minecraft linking to Bee|class=pixel-image|]]</span>[[Bee|<span class="sprite-text">Bee</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite blaze.png|16x16px|link=Blaze|alt=EntitySprite blaze.png: Sprite image for blaze in Minecraft linking to Blaze|class=pixel-image|]]</span>[[Blaze|<span class="sprite-text">Blaze</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite camel.png|16x16px|link=Camel|alt=EntitySprite camel.png: Sprite image for camel in Minecraft linking to Camel|class=pixel-image|]]</span>[[Camel|<span class="sprite-text">Camel</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite cat.png|16x16px|link=Cat|alt=EntitySprite cat.png: Sprite image for cat in Minecraft linking to Cat|class=pixel-image|]]</span>[[Cat|<span class="sprite-text">Cat</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite cave-spider.png|16x16px|link=Cave Spider|alt=EntitySprite cave-spider.png: Sprite image for cave-spider in Minecraft linking to Cave Spider|class=pixel-image|]]</span>[[Cave Spider|<span class="sprite-text">Cave Spider</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite chicken.png|16x16px|link=Chicken|alt=EntitySprite chicken.png: Sprite image for chicken in Minecraft linking to Chicken|class=pixel-image|]]</span>[[Chicken|<span class="sprite-text">Chicken</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite chicken-jockey.png|16x16px|link=Chicken Jockey|alt=EntitySprite chicken-jockey.png: Sprite image for chicken-jockey in Minecraft linking to Chicken Jockey|class=pixel-image|]]</span>[[Chicken Jockey|<span class="sprite-text">Chicken Jockey</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite cod.png|16x16px|link=Cod|alt=EntitySprite cod.png: Sprite image for cod in Minecraft linking to Cod|class=pixel-image|]]</span>[[Cod|<span class="sprite-text">Cod</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite cow.png|16x16px|link=Cow|alt=EntitySprite cow.png: Sprite image for cow in Minecraft linking to Cow|class=pixel-image|]]</span>[[Cow|<span class="sprite-text">Cow</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite creeper.png|16x16px|link=Creeper|alt=EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to Creeper|class=pixel-image|]]</span>[[Creeper|<span class="sprite-text">Creeper</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite donkey.png|16x16px|link=Donkey|alt=EntitySprite donkey.png: Sprite image for donkey in Minecraft linking to Donkey|class=pixel-image|]]</span>[[Donkey|<span class="sprite-text">Donkey</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite dolphin.png|16x16px|link=Dolphin|alt=EntitySprite dolphin.png: Sprite image for dolphin in Minecraft linking to Dolphin|class=pixel-image|]]</span>[[Dolphin|<span class="sprite-text">Dolphin</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite drowned.png|16x16px|link=Drowned|alt=EntitySprite drowned.png: Sprite image for drowned in Minecraft linking to Drowned|class=pixel-image|]]</span>[[Drowned|<span class="sprite-text">Drowned</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite elder-guardian.png|16x16px|link=Elder Guardian|alt=EntitySprite elder-guardian.png: Sprite image for elder-guardian in Minecraft linking to Elder Guardian|class=pixel-image|]]</span>[[Elder Guardian|<span class="sprite-text">Elder Guardian</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite enderman.png|16x16px|link=Enderman|alt=EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to Enderman|class=pixel-image|]]</span>[[Enderman|<span class="sprite-text">Enderman</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite endermite.png|16x16px|link=Endermite|alt=EntitySprite endermite.png: Sprite image for endermite in Minecraft linking to Endermite|class=pixel-image|]]</span>[[Endermite|<span class="sprite-text">Endermite</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite evoker.png|16x16px|link=Evoker|alt=EntitySprite evoker.png: Sprite image for evoker in Minecraft linking to Evoker|class=pixel-image|]]</span>[[Evoker|<span class="sprite-text">Evoker</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite fox.png|16x16px|link=Fox|alt=EntitySprite fox.png: Sprite image for fox in Minecraft linking to Fox|class=pixel-image|]]</span>[[Fox|<span class="sprite-text">Fox</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite frog.png|16x16px|link=Frog|alt=EntitySprite frog.png: Sprite image for frog in Minecraft linking to Frog|class=pixel-image|]]</span>[[Frog|<span class="sprite-text">Frog</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite ghast.png|16x16px|link=Ghast|alt=EntitySprite ghast.png: Sprite image for ghast in Minecraft linking to Ghast|class=pixel-image|]]</span>[[Ghast|<span class="sprite-text">Ghast</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite goat.png|16x16px|link=Goat|alt=EntitySprite goat.png: Sprite image for goat in Minecraft linking to Goat|class=pixel-image|]]</span>[[Goat|<span class="sprite-text">Goat</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite glow-squid.png|16x16px|link=Glow Squid|alt=EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow Squid|class=pixel-image|]]</span>[[Glow Squid|<span class="sprite-text">Glow Squid</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite guardian.png|16x16px|link=Guardian|alt=EntitySprite guardian.png: Sprite image for guardian in Minecraft linking to Guardian|class=pixel-image|]]</span>[[Guardian|<span class="sprite-text">Guardian</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite hoglin.png|16x16px|link=Hoglin|alt=EntitySprite hoglin.png: Sprite image for hoglin in Minecraft linking to Hoglin|class=pixel-image|]]</span>[[Hoglin|<span class="sprite-text">Hoglin</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite horse.png|16x16px|link=Horse|alt=EntitySprite horse.png: Sprite image for horse in Minecraft linking to Horse|class=pixel-image|]]</span>[[Horse|<span class="sprite-text">Horse</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite husk.png|16x16px|link=Husk|alt=EntitySprite husk.png: Sprite image for husk in Minecraft linking to Husk|class=pixel-image|]]</span>[[Husk|<span class="sprite-text">Husk</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite llama.png|16x16px|link=Llama|alt=EntitySprite llama.png: Sprite image for llama in Minecraft linking to Llama|class=pixel-image|]]</span>[[Llama|<span class="sprite-text">Llama</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite magma-cube.png|16x16px|link=Magma Cube|alt=EntitySprite magma-cube.png: Sprite image for magma-cube in Minecraft linking to Magma Cube|class=pixel-image|]]</span>[[Magma Cube|<span class="sprite-text">Magma Cube</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite mooshroom.png|16x16px|link=Mooshroom|alt=EntitySprite mooshroom.png: Sprite image for mooshroom in Minecraft linking to Mooshroom|class=pixel-image|]]</span>[[Mooshroom|<span class="sprite-text">Mooshroom</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite ocelot.png|16x16px|link=Ocelot|alt=EntitySprite ocelot.png: Sprite image for ocelot in Minecraft linking to Ocelot|class=pixel-image|]]</span>[[Ocelot|<span class="sprite-text">Ocelot</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite panda.png|16x16px|link=Panda|alt=EntitySprite panda.png: Sprite image for panda in Minecraft linking to Panda|class=pixel-image|]]</span>[[Panda|<span class="sprite-text">Panda</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite parrot.png|16x16px|link=Parrot|alt=EntitySprite parrot.png: Sprite image for parrot in Minecraft linking to Parrot|class=pixel-image|]]</span>[[Parrot|<span class="sprite-text">Parrot</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite phantom.png|16x16px|link=Phantom|alt=EntitySprite phantom.png: Sprite image for phantom in Minecraft linking to Phantom|class=pixel-image|]]</span>[[Phantom|<span class="sprite-text">Phantom</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite pig.png|16x16px|link=Pig|alt=EntitySprite pig.png: Sprite image for pig in Minecraft linking to Pig|class=pixel-image|]]</span>[[Pig|<span class="sprite-text">Pig</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite piglin.png|16x16px|link=Piglin|alt=EntitySprite piglin.png: Sprite image for piglin in Minecraft linking to Piglin|class=pixel-image|]]</span>[[Piglin|<span class="sprite-text">Piglin</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite piglin-brute.png|16x16px|link=Piglin Brute|alt=EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft linking to Piglin Brute|class=pixel-image|]]</span>[[Piglin Brute|<span class="sprite-text">Piglin Brute</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite pillager.png|16x16px|link=Pillager|alt=EntitySprite pillager.png: Sprite image for pillager in Minecraft linking to Pillager|class=pixel-image|]]</span>[[Pillager|<span class="sprite-text">Pillager</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite polar-bear.png|16x16px|link=Polar Bear|alt=EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft linking to Polar Bear|class=pixel-image|]]</span>[[Polar Bear|<span class="sprite-text">Polar Bear</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite pufferfish.png|16x16px|link=Pufferfish|alt=EntitySprite pufferfish.png: Sprite image for pufferfish in Minecraft linking to Pufferfish|class=pixel-image|]]</span>[[Pufferfish|<span class="sprite-text">Pufferfish</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite rabbit.png|16x16px|link=Rabbit|alt=EntitySprite rabbit.png: Sprite image for rabbit in Minecraft linking to Rabbit|class=pixel-image|]]</span>[[Rabbit|<span class="sprite-text">Rabbit</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite ravager.png|16x16px|link=Ravager|alt=EntitySprite ravager.png: Sprite image for ravager in Minecraft linking to Ravager|class=pixel-image|]]</span>[[Ravager|<span class="sprite-text">Ravager</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite salmon.png|16x16px|link=Salmon|alt=EntitySprite salmon.png: Sprite image for salmon in Minecraft linking to Salmon|class=pixel-image|]]</span>[[Salmon|<span class="sprite-text">Salmon</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite sheep.png|16x16px|link=Sheep|alt=EntitySprite sheep.png: Sprite image for sheep in Minecraft linking to Sheep|class=pixel-image|]]</span>[[Sheep|<span class="sprite-text">Sheep</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite shulker.png|16x16px|link=Shulker|alt=EntitySprite shulker.png: Sprite image for shulker in Minecraft linking to Shulker|class=pixel-image|]]</span>[[Shulker|<span class="sprite-text">Shulker</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite silverfish.png|16x16px|link=Silverfish|alt=EntitySprite silverfish.png: Sprite image for silverfish in Minecraft linking to Silverfish|class=pixel-image|]]</span>[[Silverfish|<span class="sprite-text">Silverfish</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite skeleton.png|16x16px|link=Skeleton|alt=EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to Skeleton|class=pixel-image|]]</span>[[Skeleton|<span class="sprite-text">Skeleton</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite skeleton-horse.png|16x16px|link=Skeleton Horse|alt=EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft linking to Skeleton Horse|class=pixel-image|]]</span>[[Skeleton Horse|<span class="sprite-text">Skeleton Horse</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite skeleton-horseman.png|16x16px|link=Skeleton Horseman|alt=EntitySprite skeleton-horseman.png: Sprite image for skeleton-horseman in Minecraft linking to Skeleton Horseman|class=pixel-image|]]</span>[[Skeleton Horseman|<span class="sprite-text">Skeleton Horseman</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite slime.png|16x16px|link=Slime|alt=EntitySprite slime.png: Sprite image for slime in Minecraft linking to Slime|class=pixel-image|]]</span>[[Slime|<span class="sprite-text">Slime</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite sniffer.png|16x16px|link=Sniffer|alt=EntitySprite sniffer.png: Sprite image for sniffer in Minecraft linking to Sniffer|class=pixel-image|]]</span>[[Sniffer|<span class="sprite-text">Sniffer</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite stray.png|16x16px|link=Stray|alt=EntitySprite stray.png: Sprite image for stray in Minecraft linking to Stray|class=pixel-image|]]</span>[[Stray|<span class="sprite-text">Stray</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite spider.png|16x16px|link=Spider|alt=EntitySprite spider.png: Sprite image for spider in Minecraft linking to Spider|class=pixel-image|]]</span>[[Spider|<span class="sprite-text">Spider</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite spider-jockey.png|16x16px|link=Spider Jockey|alt=EntitySprite spider-jockey.png: Sprite image for spider-jockey in Minecraft linking to Spider Jockey|class=pixel-image|]]</span>[[Spider Jockey|<span class="sprite-text">Spider Jockey</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite squid.png|16x16px|link=Squid|alt=EntitySprite squid.png: Sprite image for squid in Minecraft linking to Squid|class=pixel-image|]]</span>[[Squid|<span class="sprite-text">Squid</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite strider.png|16x16px|link=Strider|alt=EntitySprite strider.png: Sprite image for strider in Minecraft linking to Strider|class=pixel-image|]]</span>[[Strider|<span class="sprite-text">Strider</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite trader-llama.png|16x16px|link=Trader Llama|alt=EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft linking to Trader Llama|class=pixel-image|]]</span>[[Trader Llama|<span class="sprite-text">Trader Llama</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite tropical-fish.png|16x16px|link=Tropical Fish|alt=EntitySprite tropical-fish.png: Sprite image for tropical-fish in Minecraft linking to Tropical Fish|class=pixel-image|]]</span>[[Tropical Fish|<span class="sprite-text">Tropical Fish</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite turtle.png|16x16px|link=Turtle|alt=EntitySprite turtle.png: Sprite image for turtle in Minecraft linking to Turtle|class=pixel-image|]]</span>[[Turtle|<span class="sprite-text">Turtle</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite vex.png|16x16px|link=Vex|alt=EntitySprite vex.png: Sprite image for vex in Minecraft linking to Vex|class=pixel-image|]]</span>[[Vex|<span class="sprite-text">Vex</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite vindicator.png|16x16px|link=Vindicator|alt=EntitySprite vindicator.png: Sprite image for vindicator in Minecraft linking to Vindicator|class=pixel-image|]]</span>[[Vindicator|<span class="sprite-text">Vindicator</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite warden.png|16x16px|link=Warden|alt=EntitySprite warden.png: Sprite image for warden in Minecraft linking to Warden|class=pixel-image|]]</span>[[Warden|<span class="sprite-text">Warden</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite witch.png|16x16px|link=Witch|alt=EntitySprite witch.png: Sprite image for witch in Minecraft linking to Witch|class=pixel-image|]]</span>[[Witch|<span class="sprite-text">Witch</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite wither.png|16x16px|link=Wither|alt=EntitySprite wither.png: Sprite image for wither in Minecraft linking to Wither|class=pixel-image|]]</span>[[Wither|<span class="sprite-text">Wither</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite wither-skeleton.png|16x16px|link=Wither Skeleton|alt=EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft linking to Wither Skeleton|class=pixel-image|]]</span>[[Wither Skeleton|<span class="sprite-text">Wither Skeleton</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite wolf.png|16x16px|link=Wolf|alt=EntitySprite wolf.png: Sprite image for wolf in Minecraft linking to Wolf|class=pixel-image|]]</span>[[Wolf|<span class="sprite-text">Wolf</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite zoglin.png|16x16px|link=Zoglin|alt=EntitySprite zoglin.png: Sprite image for zoglin in Minecraft linking to Zoglin|class=pixel-image|]]</span>[[Zoglin|<span class="sprite-text">Zoglin</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite zombie.png|16x16px|link=Zombie|alt=EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to Zombie|class=pixel-image|]]</span>[[Zombie|<span class="sprite-text">Zombie</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite zombie-villager.png|16x16px|link=Zombie Villager|alt=EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie Villager|class=pixel-image|]]</span>[[Zombie Villager|<span class="sprite-text">Zombie Villager</span>]]</span>* <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite zombified-piglin.png|16x16px|link=Zombified Piglin|alt=EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft linking to Zombified Piglin|class=pixel-image|]]</span>[[Zombified Piglin|<span class="sprite-text">Zombified Piglin</span>]]</span></div><span class="explain " title="all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders">Mobs that drop no experience</span> are ignored for this advancement.", "resourcelocation": "adventure/kill_mob_near_sculk_catalyst", "rewards": "—" } |
History
2020 | Several pieces of concept art were created for the warden, known at the time as the stalker.{"type": "", "version": "2020", "content": "Several pieces of concept art were created for the warden, known at the time as the stalker."} | ||||
---|---|---|---|---|---|
![]() {"type": "", "version": "2020", "content": "(link to File:Warden (pre-release 1).png article, displayed as 32px) A prototype of the original stalker design was programmed into the game."} | |||||
![]() {"type": "", "version": "2020", "content": "(link to File:Stalker transform.gif article, displayed as 40px) A second version of the stalker could transform into a form that was less wide and tall when chasing an entity or player, while its regular form was meant to disguise as a treasure totem. This iteration got scrapped as it was considered too goofy and insufficiently scary."} | |||||
The stalker was renamed to hollowed.{"type": "", "version": "2020", "content": "The stalker was renamed to hollowed."} | |||||
Several pieces of concept art were also created for the hollowed design iteration.{"type": "", "version": "2020", "content": "Several pieces of concept art were also created for the hollowed design iteration."} | |||||
![]() {"type": "", "version": "2020", "content": "(link to File:Warden (pre-release 3).png article, displayed as 32px) A prototype of the hollowed design was programmed into the game."} | |||||
This iteration was ultimately scrapped, as it was considered too gory for Minecraft.{"type": "", "version": "2020", "content": "This iteration was ultimately scrapped, as it was considered too gory for ''Minecraft''."} | |||||
October 3, 2020 | ![]() {"type": "", "version": "October 3, 2020", "content": "(link to File:Warden (pre-release 4).png article, displayed as 32px) The warden is announced at (link to Minecraft Live 2020 article, displayed as Minecraft Live 2020)."} | ||||
October 6, 2020 | A set of teaser images regarding the warden's size and behavior were posted on Brandon Pearce's Twitter.{"type": "", "version": "October 6, 2020", "content": "A set of teaser images regarding the warden's size and behavior were posted on (link to Brandon Pearce article, displayed as Brandon Pearce)'s Twitter."} | ||||
October 16, 2021 | ![]() {"type": "", "version": "October 16, 2021", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px) New spawning conditions and textures for the warden were revealed at (link to Minecraft Live 2021 article, displayed as Minecraft Live 2021)."} | ||||
November 26, 2021 | The warden is revealed to have a sense of smell; it can detect and pathfind toward the general location of a player or mob through a "smelling" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.[7][8]{"type": "", "version": "November 26, 2021", "content": "The warden is revealed to have a sense of smell; it can detect and pathfind toward the general location of a player or mob through a \"smelling\" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it."} | ||||
December 18, 2021 | The warden's emerging animations were showcased.{"type": "", "version": "December 18, 2021", "content": "The warden's emerging animations were showcased."} | ||||
Java Edition | |||||
1.19 | Deep Dark Experimental Snapshot 1 | ![]() {"type": "java", "version": "1.19", "snap": "Deep Dark Experimental Snapshot 1", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px) Added wardens."} | |||
22w11a | Wardens have not yet been officially added.{"type": "java", "version": "1.19", "snap": "22w11a", "content": "Wardens have not yet been officially added."} | ||||
22w12a | Added wardens.{"type": "java", "version": "1.19", "snap": "22w12a", "content": "Added wardens."} | ||||
Wardens are no longer considered undead.{"type": "java", "version": "1.19", "snap": "22w12a", "content": "Wardens are no longer considered undead."} | |||||
![]() {"type": "java", "version": "1.19", "snap": "22w12a", "content": "(link to File:Warden attacking.gif article, displayed as 32px)Wardens have been given a new attacking animation."} | |||||
Increased warden's vertical reach from 3 blocks to 4 blocks.{"type": "java", "version": "1.19", "snap": "22w12a", "content": "Increased warden's vertical reach from 3 blocks to 4 blocks."} | |||||
Wardens no longer slow down in water.{"type": "java", "version": "1.19", "snap": "22w12a", "content": "Wardens no longer slow down in water."} | |||||
Wardens are now immune to fire and lava.{"type": "java", "version": "1.19", "snap": "22w12a", "content": "Wardens are now immune to fire and lava."} | |||||
![]() {"type": "java", "version": "1.19", "snap": "22w12a", "content": "(link to File:Warden 22w12a Texture.png article, displayed as 32px)Warden textures have been changed. The tusks on the chest have been separated and new overlays have been added."} | |||||
Nametagged Wardens no longer burrow{"type": "java", "version": "1.19", "snap": "22w12a", "content": "(link to nametag article, displayed as Nametagged) Wardens no longer burrow"} | |||||
22w13a | Wardens can now pass over rails.[1]{"type": "java", "version": "1.19", "snap": "22w13a", "content": "Wardens can now pass over (link to rail article, displayed as rails)."} | ||||
22w14a | Wardens now gets angry at all living mobs that bump into it, not just players.{"type": "java", "version": "1.19", "snap": "22w14a", "content": "Wardens now gets angry at all living mobs that bump into it, not just players."} | ||||
Wardens now slow down in water and are affected by bubble columns again.{"type": "java", "version": "1.19", "snap": "22w14a", "content": "Wardens now slow down in water and are affected by bubble columns again."} | |||||
22w15a | ![]() {"type": "java", "version": "1.19", "snap": "22w15a", "content": "(link to File:Warden Sonic Boom Attack 22w15a.gif article, displayed as 62px) Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls."} | ||||
Wardens can now smell players from further away.{"type": "java", "version": "1.19", "snap": "22w15a", "content": "Wardens can now smell players from further away."} | |||||
The vertical range in which wardens get angry has been increased from 6 to 20 blocks.{"type": "java", "version": "1.19", "snap": "22w15a", "content": "The vertical range in which wardens get angry has been increased from 6 to 20 blocks."} | |||||
Reverted the warden's vertical reach back to how it was before 22w12a.[9]{"type": "java", "version": "1.19", "snap": "22w15a", "content": "Reverted the warden's vertical reach back to how it was before 22w12a."} | |||||
22w16a | Decreased the warden's vertical reach again, from 3 to 2 blocks.{"type": "java", "version": "1.19", "snap": "22w16a", "content": "Decreased the warden's vertical reach again, from 3 to 2 blocks."} | ||||
Added the game ruledoWardenSpawning .{"type": "java", "version": "1.19", "snap": "22w16a", "content": "Added the (link to game rule article, displayed as game rule) <code>doWardenSpawning</code>."} | |||||
22w17a | Wardens now drop one sculk catalyst upon death.{"type": "java", "version": "1.19", "snap": "22w17a", "content": "Wardens now drop one sculk catalyst upon death."} | ||||
The amount of damage dealt by its ranged attack has been decreased from 30![]() ![]() ![]() ![]() ![]() ![]() {"type": "java", "version": "1.19", "snap": "22w17a", "content": "The amount of damage dealt by its ranged attack has been decreased from 30<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span> to 10<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>."} | |||||
The cooldown for their ranged attack has been decreased from 5 to 2 seconds.{"type": "java", "version": "1.19", "snap": "22w17a", "content": "The cooldown for their ranged attack has been decreased from 5 to 2 seconds."} | |||||
The ranged attack can bypass shields and armor.{"type": "java", "version": "1.19", "snap": "22w17a", "content": "The ranged attack can bypass shields and armor."} | |||||
22w18a | ![]() {"type": "java", "version": "1.19", "snap": "22w18a", "content": "(link to File:Warden Sonic Boom Attack.gif article, displayed as 62px) Updated the textures of the sonic boom particle."} | ||||
22w19a | The warden's ranged attack is now affected by difficulty.{"type": "java", "version": "1.19", "snap": "22w19a", "content": "The warden's ranged attack is now affected by difficulty."} | ||||
Sculk shriekers now need to be activated four times to summon the warden.{"type": "java", "version": "1.19", "snap": "22w19a", "content": "Sculk shriekers now need to be activated four times to summon the warden."} | |||||
Pre-release 3 | Sonic boom attack damage is no longer reduced by the Protection enchantment.{"type": "java", "version": "1.19", "snap": "Pre-release 3", "content": "Sonic boom attack damage is no longer reduced by the (link to Protection article, displayed as Protection) enchantment."} | ||||
Bedrock Edition | |||||
December 9, 2021 | ![]() {"type": "bedrock", "version": "December 9, 2021", "content": "(link to File:Warden JE1 BE1.png article, displayed as 32px)Development of deep dark content, including the warden, was revealed for Bedrock."} | ||||
December 17, 2021 | A new burrowing animation was showcased.{"type": "bedrock", "version": "December 17, 2021", "content": "A new burrowing animation was showcased."} | ||||
Wild Update (Experimental) | beta 1.18.30.32 | Added wardens behind the "Wild Update" experimental toggle.{"type": "bedrock", "version": "Wild Update<br>(Experimental)", "snap": "beta 1.18.30.32", "content": "Added wardens behind the \"Wild Update\" experimental toggle."} | |||
Currently, there are no hit or death sound effects, and some of its features are outdated compared to the latest Java Edition snapshots.{"type": "bedrock", "version": "Wild Update<br>(Experimental)", "snap": "beta 1.18.30.32", "content": "Currently, there are no hit or death sound effects, and some of its features are outdated compared to the latest Java Edition snapshots."} | |||||
1.19.0 | beta 1.19.0.20 | Wardens are now available without having to enable experimental gameplay.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.20", "content": "Wardens are now available without having to enable experimental gameplay."} | |||
Added hurt, death, and angry listening sound effects.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.20", "content": "Added hurt, death, and angry listening sound effects."} | |||||
Wardens can now preserve anger levels toward despawned entities.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.20", "content": "Wardens can now preserve anger levels toward despawned entities."} | |||||
Wardens no longer get angry toward other wardens or inanimate objects.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.20", "content": "Wardens no longer get angry toward other wardens or inanimate objects."} | |||||
beta 1.19.0.26 | Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.26", "content": "Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls."} | ||||
Wardens can now smell players from further away.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.26", "content": "Wardens can now smell players from further away."} | |||||
The vertical range in which wardens get angry has been increased to 6 to 20 blocks.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.26", "content": "The vertical range in which wardens get angry has been increased to 6 to 20 blocks."} | |||||
Wardens now gets angry at all living mobs that bump into it, not just players.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.26", "content": "Wardens now gets angry at all living mobs that bump into it, not just players."} | |||||
Wardens now prioritize attacking players over other mobs.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.26", "content": "Wardens now prioritize attacking players over other mobs."} | |||||
beta 1.19.0.28 | Wardens now drop one sculk catalyst upon death.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.28", "content": "Wardens now drop one sculk catalyst upon death."} | ||||
The amount of damage dealt by its ranged attack has been decreased from 30![]() ![]() ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.28", "content": "The amount of damage dealt by its ranged attack has been decreased from 30<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span> to 10<span class=\"nowrap mc-hearts\"><span class=\"pixel-image nowrap\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>."} | |||||
The cooldown for their ranged attack has been decreased from 5 to 2 seconds.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.28", "content": "The cooldown for their ranged attack has been decreased from 5 to 2 seconds."} | |||||
The ranged attack can bypass shields and armor.{"type": "bedrock", "version": "1.19.0", "snap": "beta 1.19.0.28", "content": "The ranged attack can bypass shields and armor."} |
Issues
Issues relating to "Warden" are maintained on the bug tracker. Report issues there.
Trivia
- Although the warden is supposed to be blind, spectating it reveals that it still has normal vision.[10]
- The concept for the warden was originally planned for the Nether Update as a "blind piglin that could only respond to sounds" that could be found within a "new biome".[11]
- Brandon Pearce considers the warden as something entirely new as it isn't a boss or a mini boss or a regular enemy but a force of nature: "when a tornado is barreling towards you, you don't try to kill it - you run away! The warden is exactly the same."[12]
- Brandon's thought process on finally giving the warden a drop after he was heavily against it was the warden should never drop something that is important or hard to get that would be worth going through the trouble of fighting it. In this case, fighting a warden is not worth a sculk catalyst. This change was made for renewability farms and tech players.[13]
- When Chi Wong was working the warden's digging animation he wanted to make sure the timing was right and make sure while it was going down, it's not going down like an elevator, but it actually digs, and the feeling Chi wanted to convey with it is it has tons of rage, it is annoyed, and it wants to go down.[14]
- The warden is the most concepted and worked through mob in Minecraft in terms of sound design.[15] When Brandon was first developing the warden, sound design was important to him, and the warden was designed with that in mind.[16]
- While designing the warden, Brandon wanted to hear the player's "heartbeat" as the warden got closer for anticipation but he thought that it felt out or place and didn't make sense to hear the player's heartbeat. His solution was for something else to make the heartbeat, and thus the warden gained a heartbeat. It was also a design choice to mimic some really interesting sound design without breaking immersion. It also adds more to the warden itself and lore reasons as to why a warden has a heartbeat.[17][18]
- Some previous names being considered for the warden were the shade,[19] the stalker and the hollowed.[20]
- The shade was a vaguely humanoid translucent mob with glowing eyes. It was meant to be a more ambient mob, which would stand in darkness with only its eyes visible and would slowly fade away as the player approached it. It would also imitate the noise of other mobs, making it sound as though they were right behind the player. Rather than an iteration on the warden, by then called the "stalker", the shade had come to be a completely separate mob to the stalker, though in some concepts it was meant to be sort of complementary, living in the ancient cities and helping the stalker by tricking players into alerting it. It was eventually scrapped due to a feeling that it would grow to become annoying rather than creepy, and so the team could better focus on developing the stalker.[21]
- The stalker iteration was tall and asymmetrical with a glowing core, sometimes referred to as a chest crystal.[22] It occurred in totems throughout the deep dark. The stalker would stand completely still to trick players into taking its core and aggravating it, and could transform into a form one block high form to prevent players from escaping through small tunnels. This iteration, specifically its appearance and transformation mechanic, felt clunky and was deemed more goofy than scary, so it was scrapped by the Mojang Studios gameplay developers. The vibration-sensing aspect, which was developed in this version, however, was passed down to and refined in the later iterations.[23][24]
- The hollowed was designed with the intent of inciting trypophobia and had white flesh with holes in it. According to Brandon Pearce, its design was an experiment to see how far the boundaries of Minecraft could be pushed and to try and draw a line as to what would be acceptable. The design had to ultimately be toned down multiple times due to said metaphorical line being crossed and after many back-and-forths between the developers, the directors and art team, a design similar to the current one was landed on.[25][26]
- The warden also had a number of other mechanics and abilities planned:
- If the player managed to get out of the warden's attack and pathfinding range but still be within its detection range, the warden would use a "mind-altering" attack that would cause the player to move erratically (walking forward would cause the player to go backward, etc.) and deal damage overtime. The mechanic was eventually scrapped due to being deemed too complicated.[27][28]
- The warden would destroy blocks or burrow through them. The former was rejected due to the developers wanting to limit the number of "destructive" mobs there are in the game and the latter was rejected due to being too difficult to implement.[28]
- The warden could hide the player's hunger bar and health bar.[29]
- Brandon Pearce wanted the warden to be immune to damage to discourage players from fighting it, but he didn't think that would work for a sandbox game.[30]
- The warden would originally burn when exposed to daylight.[31]
- In the Bedrock Beta/Preview 1.18.30.32 the warden would dig back down when exposed in daylight but it was changed so the warden doesn't dig back down but stays when exposed to daylight in Beta/Preview 1.19.0.20.
- The warden and sculk were inspired by Lovecraftian horror as the developers wanted to make something that wasn't in the traditional scary like jumpscares and etc. but in a mysterious and unknown scary.[32]
- In the fifth episode of Minecraft Now, it was revealed by Jasper Boerstra that the warden went through over 175 different concept iterations and they have explored everything because they wanted the warden to be something really special and also for it to be scary, beautiful, ugly cute and have some empathy.[33]
- In the sixth episode of The Secrets of Minecraft, it was jokingly revealed that the warden's personal names are "Jonathan" and "William", depending on the scene, similar to how the player, the ender dragon or the wither all have personal joke names.[20] "Warden" itself was also jokingly broken down into "War! Dens!" in the description.
- "Jonathan" can be seen on a blackboard for name suggestions alongside "the stalker" and "the hollowed".
- It jokingly explained that the name "warden" was the result of calling it "William" and spelling it wrong.
- In the tenth episode, both names were used when Narrator spotted the warden behind him.[34] He mistakenly called the warden Jonathan before correcting himself as William, foreshadowing Jonathan Minecraft, who appears in the eleventh and final episode leading into Around the Minecraft World in 80 Biomes.[35]
- Brandon Pearce stated in a tweet that the souls in the warden's chest is important to its lore.[36]
- He also stated that the warden is inspired by the mystery heard at the end of the music disc "11".[37]
- Coincidentally, in the spin-off game, Minecraft: Story Mode, there is an unrelated character also named the warden.
Gallery
Promotional videos
Warden renders
Animations
A glitched warden hurt in Bedrock Edition; this no longer happens[38]
Warden's old melee attack animation from Java Edition Deep Dark Experimental Snapshot 1.
Warden's old digging animation revealed by Marcio.[39]
Render Animations
A warden running in ancient city.
Steve running away from a warden in an ancient city.
A warden with a bow tie, wooden cane and glowing sticks dancing from Minecraft's YouTube.
Screenshots
A warden inspecting a zombie.
The warden using its sonic boom attack on a chicken.
A warden fighting an iron golem.
Warden in an ancient city.
Development screenshots
The first model of an early iteration of the warden referred to as the stalker.[40]
A stalker, one standing and two in 1 block tall mode.[42]
A warden in Minecraft Live 2020.
A warden in Minecraft Live 2020.
The iron golem and warden next to each other.[43]
Warden and rabbit.
A warden within an ancient city.[44]
The showcase of the new warden subtitles.[45]
An alternative sonic boom animation made by Chi Wong as a joke.[46]
Chi Wong making the warden scarier by giving it a fishing rod referencing 1.8 PvP as a joke.[47]
Development videos
An early design of the the warden known as the "stalker" that can transform from a tall mob to a 1 block high mob.[48]
An early design of the warden known as the "hollowed."
Miscellaneous Screenshots
A warden burrowing through blocks.[49]
Behind the scenes of a warden in the Minecraft Live trailer. [50]
Official artwork
A warden in official artwork for The Wild Update.
Pixel art version of the warden made by Nekofresa.[51]
Pixel art of the Warden used on a banner for the Minecraft Marketplace.
Concept artwork
Sketches of the axolotl and warden.
A "scale of cuteness" depicting the axolotl, goat, and warden.
Various concepts of the warden before sculk's appearance was fully-decided on. Two concepts resembled a wither.
Merchandise
Lego Minecraft warden.
References
- ↑ abMC-249642 — Wardens can't pass over rails — resolved as "Fixed".
- ↑"Currently the Warden's heartbeat gets faster the angrier or "close" it is to find its prey. In real time, this has really felt like it mimics the panic level of the player itself — the closer the Warden is to finding you, the more anxious you're probably going to be." – @kingbdogz on X (formerly Twitter), October 17, 2021
- ↑"Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑MC-251045 — resolved as "Works As Intended".
- ↑"No" – @kingbdogz on X (formerly Twitter), July 7, 2021
- ↑MC-249515 — resolved as "Works As Intended".
- ↑"Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the warden suspects a mob enough that it knows their exact position" – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑"Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X (formerly Twitter), November 26, 2021
- ↑MC-250192
- ↑MC-249500 — resolved as "Works As Intended".
- ↑https://www.minecraft.net/en-us/article/meet-warden
- ↑"I'd actually consider it something entirely new. The Warden is a force of a nature, not a boss. When a tornado is barreling towards you, you don't try to kill it - you run away! The Warden is exactly the same." – @kingbdogz on X (formerly Twitter), October 4, 2020
- ↑"The key is that the Warden should never drop something that is important or hard to get that would be worth going through the trouble of fighting it. In this case though, fighting a Warden is not worth a Sculk Catalyst. This change is only made for renewability farms/tech players" – @kingbdogz on X (formerly Twitter), April 28, 2022
- ↑"Minecraft 1.19: Secret Sounds & Fabulous Frogs" – Minecraft on YouTube
- ↑"Hey thats a looooong story. Probably the most concepted and worked through entity(s) in Minecraft, in sound design. Hoping to share some WIPs and behind the scenes in the future." – @slamp0000 on X (formerly Twitter), June 26, 2022
- ↑"I want to talk about the heartbeat in the Warden videos: when developing the Warden for the first time, sound design was super important to me and the mob was designed with that in mind. Part of me wanted to hear the player's "heartbeat" as the Warden got closer, for anticipation" – @kingbdogz on X (formerly Twitter), October 18, 2021
- ↑"I want to talk about the heartbeat in the Warden videos: when developing the Warden for the first time, sound design was super important to me and the mob was designed with that in mind. Part of me wanted to hear the player's "heartbeat" as the Warden got closer, for anticipation" – @kingbdogz on X (formerly Twitter), October 18, 2021
- ↑"That would be the opposite of immersive though. Do Steve or Alex have heartbeats? Would it even make sense to hear it? In my opinion no. It feels too out of place.My solution instead was, what if something else made that heartbeat sound? Thus the Warden gained a heartbeat." – @kingbdogz on X (formerly Twitter), October 18, 2021
- ↑"Minecraft Now: Wild Update and Farlands ft AntVenom!" – Minecraft on YouTube, May 19, 2022
- ↑ ab"The Secrets of How We're Making the Warden" – Minecraft on YouTube, January 21, 2022
- ↑"Podcast: Warden Iterations with kingbdogz" – Minecraft Ideas Academy on YouTube, November 22, 2022
- ↑https://www.minecraft.net/en-us/article/meet-warden
- ↑"Some ideas we had for early iterations of the Warden. Stalkers were going to have a glowing item in the middle of its chest that you would also randomly find throughout the biome floating on totems. The idea was stalkers would stand perfectly still to "fake" those glowing items." – @kingbdogz on X (formerly Twitter), January 22, 2022
- ↑"Podcast: Warden Iterations with kingbdogz" – Minecraft Ideas Academy on YouTube, November 22, 2022
- ↑"146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast" – The Spawn Chunks @ 2:55 on YouTube, June 21, 2021
- ↑"Podcast: Warden Iterations with kingbdogz" – Minecraft Ideas Academy on YouTube, November 22, 2022
- ↑"I think something a little more.. mind altering." – @kingbdogz on X (formerly Twitter), October 26, 2020
- ↑ ab"Podcast: Warden Iterations with kingbdogz" – Minecraft Ideas Academy on YouTube, November 22, 2022
- ↑"Fun fact: One warden prototype hid your hunger and health bar. That would have been scary Source: Minecraft Ideas Academy" – @CagilMartin on X (formerly Twitter), August 3, 2022
- ↑"Fun fact: Kingbdogz originally wanted the warden to be invincible to discourage combat but he scrapped that idea. Source: Minecraft Ideas Academy" – @CagilMartin on X (formerly Twitter), August 8, 2022
- ↑"1. It will not. This is both for design reasons (we want it to be something more "physical", like motion), and for technical reasons. 2. It will probably investigate the location it "felt/heard" the vibration. 3. Nope, but in the current design it will burn in sunlight." – @kingbdogz on X (formerly Twitter), May 22, 2021
- ↑"Minecraft 1.19: The Deep Dark – Not So Scary After All! (If You’re The Warden)" – Minecraft on YouTube
- ↑"Minecraft Now: The Warden and Mangroves" – Minecraft on YouTube, June 30, 2022
- ↑"The Secrets of Minecraft's Deep Dark" – Minecraft on YouTube, June 24, 2022
- ↑"The FINAL Secrets of Minecraft!!" – Minecraft on YouTube, July 22, 2022
- ↑"In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on X (formerly Twitter), January 23, 2022
- ↑"Ask Mojang #11: All About Caves & Cliffs" – Minecraft on YouTube, October 30, 2020
- ↑MCPE-153967
- ↑"Vacation time. See you next year little friend" – @marcio_os on X (formerly Twitter), December 18, 2021
- ↑https://www.minecraft.net/en-us/article/meet-warden
- ↑"That Sculk with a version of the Stalker" – @kingbdogz on X (formerly Twitter), January 22, 2022
- ↑"And here was the Stalker at one point, testing out it transforming into its form that could squeeze into smaller tunnels. It's really interesting looking back at iterations like this and seeing where the Warden actually ended up. Very proud of the work we did as a team." – @kingbdogz on X (formerly Twitter), January 23, 2022
- ↑"Looking kinda short there, Iron Golem." – @kingbdogz on X (formerly Twitter), October 6, 2020
- ↑"warden x ancient city sneak peak" – @Cojomax99 on X (formerly Twitter), February 15, 2022
- ↑"Warden whines" – @kingbdogz on X (formerly Twitter), February 17, 2022
- ↑"Minecraft Now: Wild Update and Farlands ft AntVenom!" – Minecraft on YouTube, May 19, 2022
- ↑"I've made the Warden scarier" – @wChiwi on X (formerly Twitter), February 18, 2022
- ↑"And here was the Stalker at one point, testing out it transforming into its form that could squeeze into smaller tunnels. It's really interesting looking back at iterations like this and seeing where the Warden actually ended up. Very proud of the work we did as a team." – @kingbdogz on X (formerly Twitter), January 23, 2022
- ↑"Minecraft Live 2022: A Warden’s Song" – Minecraft on YouTube
- ↑"Everything WRONG with our videos: MINECRAFT LIVE! (PART 1)" – Element Animation on YouTube
- ↑"Remember the silly frogs? Remember the precious baby parrots? Well now you can get them on things at Uniqlo, among other new stuff!" – @nekofresa on X (formerly Twitter), August 11, 2022
External links
- Meet the Warden – Minecraft.net on June 2, 2022
- Warden T-Shirt – Official Warden T-Shirt
- Warden Running – Minecraft's Instagram
- Steve Running away from Warden – Minecraft's Instagram
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